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sprite.h
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sprite.h
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/* libsprite - Library for reading Ragnarok Online sprite files.
* Copyright (C) 2004 Hongli Lai <h.lai@chello.nl>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** @file sprite.h
*
* Reading .SPR (sprite) files.
*/
#ifndef _SPRITE_H_
#define _SPRITE_H_
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#ifndef NULL
#define NULL ((void *) 0)
#endif
#ifdef WIN32
# ifndef SPR_STATIC
# ifdef SPR_BUILDING
# define SPREXPORT __declspec(dllexport)
# else /* SPR_BUILDING */
# define SPREXPORT __declspec(dllimport)
# endif /* SPR_BUILDING */
# else /* SPR_STATIC */
# define SPREXPORT
# endif /* SPR_STATIC */
#else /* _WIN32 */
# define SPREXPORT
#endif /* _WIN32 */
typedef struct {
unsigned char *data;
int len;
int width;
int height;
} SpriteImage;
typedef struct {
unsigned char b;
unsigned char g;
unsigned char r;
unsigned char unused;
} SpritePalette;
typedef struct {
char *filename;
int nimages;
SpriteImage *images;
int palette_size;
SpritePalette *palette;
} Sprite;
typedef enum {
/* Developer errors */
SE_BADARGS,
/* sprite_new() errors */
SE_CANTOPEN,
SE_INVALID,
/* sprite_to_bmp(), sprite_to_bmp_file() and sprite_to_rgb() errors */
SE_INDEX,
/* sprite_to_bmp_file() errors */
SE_CANTWRITE
} SpriteError;
/* Open sprite file */
SPREXPORT Sprite *sprite_open (const char *fname, SpriteError *error);
SPREXPORT Sprite *sprite_open_from_data (const unsigned char *data, unsigned int size, SpriteError *error);
/* Converts a sprite to bitmap file in memory */
SPREXPORT void *sprite_to_bmp (Sprite *sprite, int i, int *size, SpriteError *error);
/* Like sprite_to_bmp(), but saves the result to a file */
SPREXPORT int sprite_to_bmp_file (Sprite *sprite, int i, const char *writeToFile, SpriteError *error);
/* Converts a sprite to raw RGB data. The rowstride/pitch is 3*width. */
SPREXPORT void *sprite_to_rgb (Sprite *sprite, int i, int *size, SpriteError *error);
/* Frees a Sprite* pointer */
SPREXPORT void sprite_free (Sprite *sprite);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* _SPRITE_H_ */