1. First of all, we will have to create an application on the LinkedIn Developer Console. You can access it here.
Fill in the basic information for your application in the form.
After creating your application we will need to configurate it to link to our Android and iOS applications, for this you will need to select the Mobile section in the Developer Console.
2. We will need to fill out the form with the information of our App, to enable the LinkedIn Client, and to do so we will need to provide LinkedIn with the package name and a SHA-1 certificate.
For our example application we will use a debug key, but to publish your app to the store, you will need a different SHA-1 key. You can read more about it here.
For the SHA-1 debug key you will need to modify the command bellow, open a CMD or Terminal and paste the bash:
Mac: keytool -list -v -keystore /Users/[USERNAME]/.local/share/Xamarin/Mono\ for\ Android/debug.keystore -alias androiddebugkey -storepass android -keypass android
Windows: keytool -list -v -keystore "C:\Users\[USERNAME]\AppData\Local\Xamarin\Mono for Android\debug.keystore" -alias androiddebugkey -storepass android -keypass android
3. Finally, you can press ADD > UPDATE the information of the application and now your LinkedIn App is enable for your Android Project.
We will also need to link our iOS Project, the steps are very similar to the one we just did for Android, you will to provide your application bundle id. This time there will be no need to add SHA-1 certificate, so go ahead and ADD > UPDATE the information of your application.
You can find your application bundle id by opening the Info.plist file in your iOS Project.
Fill out the form with the required information and update the App.
After you have completed the configuration and linking of the LinkedIn Developer Console project you're ready for the final steps in the Android Setup and iOS Setup guides.
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