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INSTALL.md

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Prerequisites

This plug-in works with Porymap, which can be downloaded here. Version 5.2.0 or newer is suggested. Version 5.0.0 is the oldest supported version.

If you are using Porymap version 4.5.0, you can instead download the older version of this script.

You are assumed to already have a Pokémon generation 3 decompilation project set up. If you do not, see the INSTALL.md at pokeemerald, pokefirered or pokeruby, or the fork of your choice. There is very little this plug-in needs from your project, and what little it does (filepaths) can be changed in settings.js and animations_<version>.js, so if your project works with a compatible version of Porymap it should work with this plug-in.

Installation

  1. Clone this repository to the location of your choice.
git clone https://github.com/GriffinRichards/Porymap-Animation
  1. Launch Porymap and open the Options -> Custom Scripts... window.

    If using a Porymap version older than 5.2.0...

    You won't have Options -> Custom Scripts... available. You'll need to manually specify the path to animation.js under custom_scripts in porymap.user.cfg or porymap.project.cfg. After specifying this path you can skip the remaining steps.

  2. Select the Load Script button, then in the file prompt navigate to and select Porymap-Animation/animation.js.

  3. Close the window by selecting OK.

That's it! You should now see the new option Toggle Map Animations available under Tools, which you can use to turn the animations on or off.

For information on creating your own animations or changing the animation settings see GUIDE.md

If you have questions, see the FAQ.