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Releases: JavaSaBr/jmonkeybuilder

1.0.1

19 Nov 07:43
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  • -Implemented D&D of controls in a model tree.
  • -Implemented a setting to load compiled classes from any IDE to improve integration with IDE's.
  • -Updated toneg0d.emitter library.
  • -Added glTF converter.
  • -Implemented auto-finding all available controls for the action to create a custom control.
  • -Added to show custom objects from user data of Spatial on the property panel.
  • -Included jME font creator plugin.
  • -Added an action to create editable sky nodes in Model Editor.
  • -Added image preview tooltips to Asset tree.
  • -Improved usability and fixed a lot of little bugs with UI.

0.9.12

19 Nov 07:43
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  • -Downgraded tonegod.emitter to java 7
  • -Added possibility to work with light probes in the Scene Editor.
  • -Fixed major problems with saving/loading app states/filters in a scene node.

0.9.11

19 Nov 07:44
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  • -The project was migrated to gradle.
  • -Implemented a plugin system. Now you can develop your own plugin for the Editor.
  • -Added new UI theme.
  • -Fixed bugs with flying camera.
  • -Optimized the mechanism of resizing render window.
  • -Updated settings of default j3s scene.
  • -Fixed bugs with focus in scene editor.
  • -Updated some property controls.
  • -Implemented local/global/view transformation tools.
  • -Optimized performance of terrain editing controls.
  • -Fixed some problems with saving files.
  • -Fixed copying files from the Editor to Nautilus(file explorer in Ubuntu).
  • -Integrated global/local water filters to scene editor.
  • -Added an action to menu "Clear Asset Cache" to clear native memory.
  • -Downgraded the library spaceshift-extension to java 7, now we can use j3s in android projects.
  • -Added some water filters to scene editor.
  • -Fixed some bugs.

0.9.10

19 Nov 07:44
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  • -Added supporting macOS.
  • -Updated icon-set to use only SVG icons and removed icons which were under GPLv2 license.
  • -Added actions to a menu bar: About and Exit.
  • -Implemented new light/dark themes and added an option to a settings dialog to choose it,
  • -Added an option to a settings dialog to choose OpenGL version of jME render.
  • -Added an option to a settings dialog to disable/enable stop a render on lost focus of a window of.
  • -Improved auto-synchronizing of a workspace to handle more cases of external changes.
  • -Fixed some bugs.

0.9.9

19 Nov 07:44
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  • -Implemented integration with built-in of jME3 particle system.
  • -Added to send anonymous google analytics only about start/close application events if a user disable analytics.
  • -Added an action to create a new material definition with a fragment and a vertex shader.
  • -Updated UI.
  • -Added handling shader errors to avoid application crashes, so now a user can edit shaders without worrying about an application crash.
  • -Implemented autorefrsh opened material in the Material Editor when a user change a material defintion in the MD Editor or shaders in the GLSL editor.
  • -Updated all dialogs.
  • -Fixed some bugs.
  • -Added an action to reset particle emitters.
  • -Updated toneg0d.emitterNode to 2.2.2, updated the integration with this lib.
  • -Updated UI.
  • -Added an action 'Pause' to animation nodes, added information about animation length.
  • -Started to use new extension library to integrate custom classes with the editor: https://github.com/JavaSaBr/jme3-spaceshift-extension

0.9.7

19 Nov 07:47
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  • -Fixed some bugs.

0.9.6

19 Nov 07:48
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  • -Updated jME libraries.
  • -Updated LWJGL libraries to 3.1.2 version.
  • -Added support the AssetLinkNode.
  • -Added DE language.
  • -Added auto checking new versions of the Editor on application start.
  • -Added a button to show/hide render statistics in the model/scene editors.
  • -Changed the logic of using material names in exporting materials during converting models.
  • -Implemented the first part of scripting. Added scripting panel to the model/scene editor.
  • -Fixed some bugs.
  • -Updated styles of all dialogs.
  • -Implemented image view/preview of .dds and .hdr images.
  • -Added tooltips for some actions in an editor toolbar.
  • -Small UI fixes for Material Editor.
  • -Implemented flying on a scene using WASD + middle mouse button.
  • -Added a dialog with some settings of converting models.
  • -Moved the Log View to bottom.
  • -Some updates of representation a motion control.
  • -Reduced cell height in the asset tree and the model tree.
  • -Added detail information about meshes.
  • -Implemented D&D models from the asset tree to the model tree.

0.9.4

19 Nov 07:48
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  • Video
  • -Updated jME libraries.
  • -Added an action to switch off|on showing audio/light models in the scene editor.
  • -Added an action to create terrain.
  • -Implemented terrain editing.
  • -Updated the toneg0d.emitterNode library with some optimizations.
  • -Updated working with particle nodes.
  • -Fixed some bugs.

0.9.3

19 Nov 07:49
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  • Video
  • -Added a bullet app state to scene editor.
  • -Added supporting debug physics to a bullet app state.
  • -Added supporting editing rigid/vehicle/character controls.
  • -Added actions to make collision shapes.
  • -Added supporting creating/editing vehicle wheels.
  • -Updated working with layers in scene editor.
  • -Some fixes and improvements.

0.9.2

19 Nov 07:49
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  • Video
  • -Implemented scene filters editing and provided API to support custom filters.
  • -Added some build in filters.
  • -Fixed problems with custom classpath.
  • -Implemented D&D models from asset tree to model/scene editor.
  • -Implemented renaming lights in model/scene editor.
  • -Re-implemented working with scene layers.
  • -Implemented more user-friendly light editing in scene/model editor.
  • -Updated API for custom app states.
  • -Updated file selector dialogs, added some actions to a context menu.
  • -Updated a grid in scene/model editor.
  • -Added auto move editor's camera to selected node.
  • -Implemented D&D materials from asset tree to model/scene editor.
  • -Implemented D&D textures from asset tree to material editor.
  • -Added hotkeys(R/G/S) to switch a manipulator mode in scene/model editor.
  • -Added hotkey(delete) to delete a selected node from scene/model editor.
  • -Implemented D&D audio files from asset tree to audio data property in model/scene editor.
  • -Implemented control editing and provided API to support custom controls.