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Releases: Ladysnake/Requiem

v1.7.4

11 May 23:14
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Version 1.7.4:

Changes

  • Weapons enchanted with Humanity can now hurt the Enderdragon
  • Added custom diets for villager folks
    • Illagers are carnist
    • Villagers are vegetarian
    • Witches eat stuff no one reasonable would
    • Everyone eats bread (bread is good)
  • Made a breaking change in the item override data format, hope no one did a datapack yet

Mod Compatibility

  • Bumblezone: Fixed the "compatibility improvements" actually crashing the game

Fixes

  • Fixed Requiem flat out not doing anything in Hardcore

see full changelog here

v1.7.3

11 May 13:26
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Version 1.7.3:

Bugfixes

  • Fixed players being unable to connect to multiplayer servers with requiem

Pandemonium

Additions

  • Raider mobs can now ride ravagers ✪ ω ✪

see full changelog here

v1.7.2

10 May 19:50
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Version 1.7.2:

Pandemonium

Bugfixes

  • Fixed chunk save failures and the resulting shell duplication from unloading chunks with player shells in them

see full changelog here

v1.7.1

10 May 19:07
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Version 1.7.1:

Bugfixes

  • Fixed crash on dedicated servers
  • Fixed mob ability desync under unusual circumstances

see full changelog here

v1.7.0

09 May 21:57
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Version 1.7.0:

Additions

  • Added custom mob item overrides, configurable through datapacks
    • Moved some hardcoded item behaviour to this new system
  • Piglins can now eat pork, and only pork.
    • They also have a food bar now

Mod Compatibility

  • LuckPerms: The /requiem command now has some configured permission nodes
  • Optifine: The game will now refuse to launch instead of crashing with Optifabric installed

Fixes

  • Fixed possession indicator appearing on blacklisted mobs like the wither boss
  • Fixed Humanity being capped to level 1
  • Fixed invalid entity_mobility data file causing possessed mobs to not have adequate movement options

Pandemonium

Additions

  • Added a config option to disable pandemonium's ability to possess every mob
  • Foxes can now eat berries to regain some health

see full changelog here

v1.6.3

05 May 21:55
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Version 1.6.3:

Changes

  • Possessed mobs now properly handle block slowdown; eg. spiders are unaffected by cobwebs and withers are unaffected entirely
    (This change isn't noticeable without a datapack or Pandemonium)

Mod Compatibility

  • AdventureZ/MobZ/Happiness is a Warm Gun: added compatibility for mob possession (thanks to bartratar!)
  • Haema: blood injector use should once again be forbidden while possessing stuff

Pandemonium

Fixes

  • Fixed crash at launch on dedicated servers
  • Fixed sneak interactions flat out never working
  • Fixed crash when merging with blank shell (created with /summon)

see full changelog here

v1.6.2

03 May 19:24
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Version 1.6.2:

Pandemonium

Mod Compatibility

  • Identity: Fixed a crash when opening the Identity menu

see full changelog here

v1.6.1

03 May 07:19
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Version 1.6.1:

Pandemonium

  • Fixed a crash when merging with a shell that was not riding anything

see full changelog here

v1.6.0

02 May 23:01
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Version 1.6.0:

Additions

  • Added the requiem:possessionKeepInventory gamerule to specifically keep your inventory on your soul when possession ends

Changes

  • Attrition now goes up twice as quickly in hardcore (fewer allowed deaths)
  • The requiem:showPossessorNameTag no longer changes the nametag serverside
    • This allows you to keep easter egg effects when possessing named mobs with the gamerule

Mod Compatibility

  • Origins: the soul_type layer now has auto_choose enabled by default
  • Better Graves: graves no longer spawns when possession stops for any reason

Fixes

  • Fixed armor enchantments on possessed entities
  • Fixed mobs still sprinting a player stops possessing them
  • Updated Cardinal Components API dependency to fix a crash at launch with latest Fabric API

Pandemonium

Additions

  • Added /pandemonium shell (create/split/identity)
    • create allows you to make a shell copying a player's data
    • split allows you to artificially split a player as if they dissociated themselves
    • identity set allows you to change a shell's name and skin
  • Added Wither abilities (Wither possession is still denied by default) [Thanks SekoiaTree!]

Changes

  • Player shells are now actual (fake) players
    • This should fix a bunch of old bugs, you're welcome!
    • This may create new bugs, please report them!
  • Rabbits now always jump when walking
  • Mounts will be properly transferred when splitting/merging with player shells

Fixes

  • Endermen's blink ability now plays its sound correctly
  • Fixed player shells being incorrectly flagged as dead when loading chunks

see full changelog here

v1.5.1

19 Mar 20:53
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Version 1.5.1:

Additions

  • Added Romanian translation (thanks AwsAlex !)

Mod Compatibility

  • Updated Origins compatibility; the Soul Types should be back in the selection screen
  • Automated Crafting: Fixed the same crash as last time, but for real
  • Fixed requiem breaking Bewitchment's and Origins' climbing hooks
  • Fixed some mixin incompatibilities with other mods

Fixes

  • The /team command should no longer be broken, but for real this time
  • Fixed the localization for the banishment opus' tooltip

see full changelog here