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hashMap.h
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hashMap.h
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#ifndef HASHMAP_H
#define HASHMAP_H
#include <iostream>
#include <string>
#include <functional>
#include <unordered_map>
template <typename Value>
class Node {
public:
Node(const std::string key, Value* val);
virtual ~Node();
const std::string getKey() const;
const Value& getValue() const;
std::string getKey();
Value* getValue();
Node* getNext() const;
void setNext(Node* next);
void setKey(const std::string key);
void setValue(const Value &val);
private:
std::string key;
Value *val;
Node* next;
};
//Implentations for Node class
template <typename Value>
Node<Value>::Node(const std::string k, Value* v) {
key = k;
val = v;
next = nullptr;
}
template <typename Value>
Node<Value>::~Node() {
}
template <typename Value>
const std::string Node<Value>::getKey() const {
return key;
}
template<typename Value>
const Value& Node<Value>::getValue() const {
return val;
}
template <typename Value>
std::string Node<Value>::getKey() {
return key;
}
template<typename Value>
Value* Node<Value>::getValue() {
return val;
}
template <typename Value>
Node<Value>* Node<Value>::getNext() const {
return next;
}
template <typename Value>
void Node<Value>::setNext(Node<Value>* n) {
next = n;
}
template <typename Value>
void Node<Value>::setKey(const std::string k) {
key = k;
}
template <typename Value>
void Node<Value>::setValue(const Value& v) {
val = v;
}
template <typename Value>
class HashMap {
public:
HashMap(int size);
~HashMap();
bool set(std::string k, Value& v);
bool set(std::string k, Value* v);
Value* get(std::string k);
//delete is a keyword in C++, needed to add underscore in the function name
Value* delete_(std::string k);
float load();
void clear();
private:
Node<Value> **table;
int tableSize;
int numItems;
std::hash<std::string> hashFn;
};
template<typename Value>
HashMap<Value>::HashMap(int size) {
tableSize = size;
numItems = 0;
table = new Node<Value>*[tableSize];
for (int i = 0; i < tableSize; i++) {
table[i] = nullptr;
}
}
template<typename Value>
HashMap<Value>::~HashMap(){
clear();
delete [] table;
}
template<typename Value>
void HashMap<Value>::clear(){
for(int i = 0; i < tableSize; i++){
Node<Value> *curr = table[i];
while(curr != nullptr){
Node<Value> *temp = curr->getNext();
std::cout<< curr->getKey() << std::endl;
delete curr;
curr = temp;
}
table[i] = nullptr;
}
}
template<typename Value>
bool HashMap<Value>::set(std::string k, Value* v) {
unsigned long hashVal = (hashFn(k))%tableSize;
std::cout << "Hash: " << hashVal <<std::endl;
Node<Value> *start = table[hashVal];
if (start == nullptr) {
//First entry in table chain
Node<Value> *entry = new Node<Value>(k, v);
table[hashVal] = entry;
numItems++;
return true;
}
else {
while (start->getNext() != nullptr && start->getKey() != k) {
start = start->getNext();
}
//Insert at the end of the chain
if (start->getNext() == nullptr && start->getKey() != k) {
Node<Value> *entry = new Node<Value>(k, v);
start->setNext(entry);
numItems++;
return true;
}
else {
//The key already exists in the table
return false;
}
}
}
template<typename Value>
bool HashMap<Value>::set(std::string k, Value& v){
return set(k, &v);
}
template<typename Value>
Value* HashMap<Value>::get(std::string k) {
unsigned long hashVal = (hashFn(k))%tableSize;
Node<Value> *start = table[hashVal];
if (start == nullptr) {
return nullptr;
}
else {
while (start != nullptr) {
if (start->getKey() == k) {
if(start->getValue() == nullptr){
return nullptr;
}
return start->getValue();
}
start = start->getNext();
}
return nullptr;
}
}
template<typename Value>
Value* HashMap<Value>::delete_(std::string k) {
unsigned long hashVal = (hashFn(k))%tableSize;
Node<Value> *start = table[hashVal];
if (start == nullptr) {
return nullptr;
}
//first item in table
if(start->getKey() == k){
Value* returnValue = start->getValue();
numItems--;
table[hashVal] = start->getNext();
delete start;
if(returnValue == nullptr){
return nullptr;
}
return returnValue;
}
else{ //Possibly somewhere in the chain
Node<Value> *prev;
while(start != nullptr && start->getKey() != k){
prev = start;
start = start->getNext();
}
//Key doesn't exist
if(start == nullptr){
return nullptr;
}
//else remove the node and set its previous to the next node
prev->setNext(start->getNext());
Value* returnValue = start->getValue();
numItems--;
delete start;
if(returnValue == nullptr){
return nullptr;
}
return returnValue;
}
}
template<typename Value>
float HashMap<Value>::load() {
float loadingFactor = (float)numItems / tableSize;
return loadingFactor;
}
#endif