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timer.py
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timer.py
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from random import randint
import pygame
pygame.init()
font1 = pygame.font.SysFont('arial', 70)
font2 = pygame.font.SysFont('arial', 15)
font3 = pygame.font.SysFont('arial', 35)
screen = pygame.display.set_mode((800, 600))
PLAYERONEKEY = pygame.K_a
PLAYERTWOKEY = pygame.K_l
kol1 = 0
kol2 = 0
raund = 1
t1 = 0
t2 = 0
def reset():
global kol1, kol2, raund, time0
kol1 = 0
kol2 = 0
raund = 1
def igra(kol1, kol2, raund, time0):
screen.fill((5, 205, 45))
clock = pygame.time.Clock()
timefinish = randint(10, 20)
calc = 0
text = ''
pygame.time.set_timer(pygame.USEREVENT, 1000)
text2 = f'Нужно нажать на свою кнопку как можно ближе ко времени: {timefinish}'
screen.blit(font2.render(text2, True, (0, 0, 0)), (130, 200))
screen.fill(pygame.Color('blue'), (5, 5, 250, 150))
screen.blit(font2.render(f'Нажмите на клавишу: a', True, (255, 255, 255)), (17, 53))
screen.fill(pygame.Color('red'), (545, 445, 250, 150))
screen.blit(font2.render(f'Нажмите на клавишу: l', True, (255, 255, 255)), (557, 494))
time1 = '0'
time2 = '0'
x1 = 0
x2 = 0
dt1 = 0
dt2 = 0
running = True
time0 = round(pygame.time.get_ticks() / 1000, 3)
while running:
for e in pygame.event.get():
screen.blit(font3.render(f'ROUND {raund}', True, (0, 0, 0)), (450, 80))
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_SPACE:
time0 = round(pygame.time.get_ticks() / 1000, 3)
running = False
if e.type == pygame.QUIT:
running = False
if not (x1 == 1 and x2 == 1) and not calc == timefinish + 5:
if e.type == pygame.USEREVENT:
calc += 1
if calc <= timefinish:
text = str(calc)
if calc >= 7:
screen.fill(pygame.Color(0, 0, 0), (350, 250, 150, 110))
else:
screen.fill(pygame.Color(5, 205, 45), (300, 250, 200, 110))
screen.blit(font1.render(text, True, (0, 0, 0)), (400, 250))
if e.type == pygame.KEYDOWN:
if x1 == 0:
if e.key == PLAYERONEKEY:
time1 = str(round(pygame.time.get_ticks() / 1000 - time0, 3))
x1 += 1
dt1 = abs(float(time1) - timefinish)
if x2 == 0:
if e.key == PLAYERTWOKEY:
time2 = str(round(pygame.time.get_ticks() / 1000 - time0, 3))
x2 += 1
dt2 = abs(float(time2) - timefinish)
else:
screen.blit(font2.render(time1, True, (255, 255, 225)), (17, 83))
screen.blit(font2.render(time2, True, (255, 255, 225)), (557, 524))
if abs(float(time1) - timefinish) < abs(float(time2) - timefinish):
screen.blit(font3.render('ПОЗДРАВЛЯЮ!!!', True, (0, 0, 255)), (15, 390))
screen.blit(font3.render('СИНИЙ, ВЫ ВЫИГРАЛИ!', True, (0, 0, 255)), (15, 440))
screen.blit(
font2.render(f'ВЫ БЛИЖЕ К ЧИСЛУ НА {round(float(time1) - float(time2), 3)} СЕКУНД', True,
(0, 0, 255)), (15, 493))
kol1 += 1
elif abs(float(time2) - timefinish) < abs(float(time1) - timefinish):
screen.blit(font3.render('ПОЗДРАВЛЯЮ!!!', True, (255, 0, 0)), (15, 390))
screen.blit(font3.render('КРАСНЫЙ, ВЫ ВЫИГРАЛИ!', True, (255, 0, 0)), (15, 440))
screen.blit(
font2.render(f'ВЫ БЛИЖЕ К ЧИСЛУ НА {round(float(time2) - float(time1), 3)} СЕКУНД', True,
(255, 0, 0)), (15, 493))
kol2 += 1
else:
screen.blit(font1.render('НИЧЬЯ', True, (255, 255, 255)), (45, 415))
kol1 += 1
kol2 += 1
if e.type == pygame.USEREVENT:
calc += 1
pygame.display.flip()
clock.tick(60)
screen.blit(font2.render(time1, True, (0, 0, 0)), (17, 83))
screen.blit(font2.render(time2, True, (0, 0, 0)), (557, 524))
return dt1, dt2
def timer_run():
running = True
kol1 = 0
kol2 = 0
raund = 1
t1 = 0
t2 = 0
time0 = 0
reset()
while kol1 < 3 and kol2 < 3:
dt1, dt2 = igra(kol1, kol2, raund, time0)
raund += 1
if dt1 > dt2:
kol2 += 1
elif dt1 < dt2:
kol1 += 1
else:
kol1 += 1
kol2 += 1
print(kol1, kol2)