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ledfunctions.h
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ledfunctions.h
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// ESP8266 Wordclock
// Copyright (C) 2016 Thoralt Franz, https://github.com/thoralt
//
// See ledfunctions.cpp for description.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _LEDFUNCTIONS_H_
#define _LEDFUNCTIONS_H_
// #define FASTLED
#define NEOPIXELBUS
#ifdef FASTLED
// #define FASTLED_INTERRUPT_RETRY_COUNT 1
#include <FastLED.h> // FastLED
#elif defined(NEOPIXELBUS)
#include <NeoPixelBus.h>
#else
#include <Adafruit_NeoPixel.h>
#endif
#include <stdint.h>
#include <vector>
#include "config.h"
#include "matrixobject.h"
#include "starobject.h"
#include "particle.h"
typedef struct _leds_template_t
{
int param0, param1, param2;
const std::vector<int> LEDs;
} leds_template_t;
typedef struct _xy_t
{
int xTarget, yTarget, x, y, delay, speed, counter;
} xy_t;
#define NUM_MATRIX_OBJECTS 25
#define NUM_STARS 10
#define NUM_BRIGHTNESS_CURVES 2
#define DEFAULTICKTIME 20
class LEDFunctionsClass
{
public:
LEDFunctionsClass();
~LEDFunctionsClass();
void begin(int pin);
void process();
void setBrightness(int brightness);
void setMode(DisplayMode newMode);
void show();
static int getOffset(int x, int y);
static const int width = 11;
static const int height = 10;
uint8_t currentValues[NUM_PIXELS * 3];
float AlarmProgress=0; // let the alarm know how much % of the time has passed
// Effect vars
unsigned long lastUpdate=0; // for some effects
int lastOffset=0; // for some effects
int X1 = 0;
int X2 = 10;
int Y1 = 0;
int Y2 = 9;
#ifdef FASTLED
CRGB leds[NUM_PIXELS]; // FastLed
const char* UsedLedLib="Fastled";
#elif defined(NEOPIXELBUS)
#ifdef ESP32
NeoPixelBus<NeoGrbFeature, NeoWs2812xMethod> *strip = NULL;
#else
NeoPixelBus<NeoGrbFeature, NeoEsp8266Dma800KbpsMethod> *strip = NULL;
// NeoPixelBus<NeoGrbFeature, NeoEsp8266BitBang800KbpsMethod> *strip = NULL;
#endif
const char* UsedLedLib="NeoPixelBus";
#else
Adafruit_NeoPixel *pixels = NULL;
const char* UsedLedLib="Adafruit NeoPixel";
#endif
private:
static const std::vector<leds_template_t> hoursTemplate;
static const std::vector<leds_template_t> minutesTemplate;
static const palette_entry firePalette[];
static const palette_entry plasmaPalette[];
int hourglassState = 0;
DisplayMode mode = DisplayMode::plain;
std::vector<Particle*> particles;
std::vector<xy_t> arrivingLetters;
std::vector<xy_t> leavingLetters;
std::vector<MatrixObject> matrix;
std::vector<StarObject> stars;
uint8_t targetValues[NUM_PIXELS * 3];
int heartBrightness = 0;
int heartState = 0;
int brightness = 96;
int lastM = -1;
int lastH = -1;
unsigned long lastFadeTick=0;
void drawDot(uint8_t *target, uint8_t x, uint8_t y, palette_entry palette);
void drawLine(uint8_t *target, int8_t x1, int8_t y1, int8_t x2, int8_t y2, palette_entry color);
void fillBackground(int seconds, int milliseconds, uint8_t *buf);
void fillTime(int h, int m, uint8_t *target);
void renderRed();
void renderGreen();
void renderBlue();
void renderMatrix();
void renderHeart();
void renderFire();
void renderPlasma();
void renderStars();
palette_entry blendedColor(palette_entry from_color, palette_entry to_color, float progress);
void renderWakeup();
void renderRandom(uint8_t *target);
void renderUpdate();
void renderUpdateComplete();
void renderUpdateError();
void renderHourglass(bool green);
void renderWifiManager();
void renderTime(uint8_t *target);
void renderFlyingLetters();
void prepareFlyingLetters(uint8_t *source);
void renderExplosion();
void renderRandomDots();
void renderRandomStripes();
void renderRotatingLine();
void renderStripes(uint8_t *target, bool Horizontal);
void prepareExplosion(uint8_t *source);
void fade();
void set(const uint8_t *buf, palette_entry palette[]);
void set(const uint8_t *buf, palette_entry palette[], bool immediately);
void setBuffer(uint8_t *target, const uint8_t *source, palette_entry palette[]);
// this mapping table maps the linear memory buffer structure used throughout the
// project to the physical layout of the LEDs
static const uint32_t PROGMEM mapping[NUM_PIXELS];
static const uint32_t PROGMEM brightnessCurveSelect[NUM_PIXELS];
static const uint32_t PROGMEM brightnessCurvesR[256*NUM_BRIGHTNESS_CURVES];
static const uint32_t PROGMEM brightnessCurvesG[256*NUM_BRIGHTNESS_CURVES];
static const uint32_t PROGMEM brightnessCurvesB[256*NUM_BRIGHTNESS_CURVES];;
};
extern LEDFunctionsClass LED;
#endif