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server.js
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server.js
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// Dependencies
var express = require('express');
var http = require('http');
var path = require('path');
var socketIO = require('socket.io');
var app = express();
var server = http.Server(app);
var io = socketIO(server);
var userId = 0;
var brickRowCount = 6;
var brickColumnCount = 6;
app.set('port', 5000);
app.use('/static', express.static(__dirname + '/static'));
// Routing
app.get('/', function(request, response) {
response.sendFile(path.join(__dirname, 'index.html'));
});
// Starts the server.
server.listen(5000, function() {
console.log('Starting server on port 5000');
});
// Add the WebSocket handlers
io.on('connection', function(socket) {
});
function generateRandomNumber(min, max)
{
return Math.random() * (max-min) + min ;
}
var x = new Array(brickRowCount);
var y = new Array(brickRowCount);
var radius = new Array(brickRowCount);
var r = new Array(brickRowCount);
var g = new Array(brickRowCount);
var b = new Array(brickRowCount);
for(i=0; i<brickRowCount; i++) {
x[i] = new Array(brickColumnCount);
y[i] = new Array(brickColumnCount);
radius[i] = new Array(brickColumnCount);
r[i] = new Array(brickColumnCount);
g[i] = new Array(brickColumnCount);
b[i] = new Array(brickColumnCount);
for(j=0; j<brickColumnCount; j++) {
x[i][j] = generateRandomNumber(100, 700);
y[i][j] = generateRandomNumber(100, 500);
radius[i][j] = generateRandomNumber(2, 20);
r[i][j] = Math.floor(Math.random()*255);
g[i][j] = Math.floor(Math.random()*255);
b[i][j] = Math.floor(Math.random()*255);
}
}
var map = {
coordX: x,
coordY: y,
coordRadius: radius,
coordR: r,
coordG: g,
coordB: b
}
io.sockets.emit('map', map);
var players = {};
io.on('connection', function(socket) {
socket.on('new player', function() {
players[socket.id] = {
x: generateRandomNumber(100, 700),
y: generateRandomNumber(100, 500),
r: 10,
id: userId,
status: 1
};
io.sockets.emit('map', map);
userId++;
});
socket.on('movement', function(data) {
var player = players[socket.id] || {};
if (data.left) {
player.x -= 3;
}
if (data.up) {
player.y -= 3;
}
if (data.right) {
player.x += 3;
}
if (data.down) {
player.y += 3;
}
});
socket.on('radiusChange', function(id) {
var player = players[socket.id] || {};
if(player.id == id)
{
player.r++;
}
});
});
setInterval(function() {
io.sockets.emit('state', players);
}, 1000 / 60);