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PlotterController.cs
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PlotterController.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using UnityEngine;
using UnityEngine.UI;
public class PlotterController : MonoBehaviour
{
// public GameObject[] Prefabs;
// GameObject placement_overlay, component_content;
// public StructureController Ship;
// Text left_title, center_title, right_title;
// public InputField input;
// Text interpreter;
// public string default_content = "\n None... \n\n To add, tap\n plotter grid.";
// public Sprite Overlay, OverlaySelected;
// // public Launch launcher;
// string focused_type = "";
// int num_toggles = 10;
// float transition_time = 0f;
// void Start()
// {
// // placement_overlay = GameObject.Find("PlacementOverlay");
// // Ship = GameObject.Find("Ship").GetComponent<StructureController>();
// // input = GameObject.Find("Input").GetComponent<InputField>();
// // interpreter = GameObject.Find("ViewContent").GetComponent<Text>();
// // left_title = GameObject.Find("LeftTitle").GetComponent<Text>();
// }
// string selected = "";
// ProcessorController selected_processor;
// bool clicked = false;
// string focused = "";
// float recently_unfocused = 0f;
// float click_duration;
// Vector3 selected_size, selected_min_size, pos;
// void Update()
// {
// recently_unfocused -= Time.deltaTime;
// transition_time -= Time.deltaTime;
// pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
// pos.x = Mathf.Round(pos.x);
// pos.y = 0;
// pos.z = Mathf.Round(pos.z);
// if (selected != "")
// {
// // interpreter.text = Ship.GetComponentToString(selected);
// }
// else if (focused != "")
// {
// }
// else {
// // placement_overlay.transform.position = pos;
// }
// if (Input.GetMouseButtonDown(0))
// {
// clicked = true;
// click_duration = Time.time;
// }
// if (Input.GetMouseButtonUp(0) && Time.time - click_duration < .5f)
// {
// // Needs generalizing to different screen formats
// if (selected == "" && recently_unfocused < 0)// && Input.mousePosition.x > Screen.width / 2)
// {
// if (focused != "") Select(focused); // && GetActiveText().Contains(focused_type) && left_title.text.Contains("BitNaughts")
// else //if (left_title.text.Contains("Objects") && GetActiveToggle() != -1 )
// {
// if (focused != "" && GetActiveText().Contains(focused_type)) { Select(focused); return; }
// GameObject object_reference = Prefabs[GetActiveToggle()];
// var component_gameObject = Instantiate(object_reference, new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
// //move this logic to structure controller, use IfKeyExists
// int component_count = 1;
// while (Ship.IsComponent(object_reference.name + component_count)) component_count++;
// component_gameObject.name = object_reference.name + component_count;
// component_gameObject.GetComponent<SpriteRenderer>().size = object_reference.GetComponent<ComponentController>().GetMinimumSize();
// if (focused_type == "Gimbal" && !GetActiveText().Contains(focused_type)) {
// Transform gimbal_grid = Ship.transform.Find("Rotator").Find(focused).GetChild(0);
// component_gameObject.transform.SetParent(gimbal_grid);
// component_gameObject.transform.localPosition = new Vector2(pos.x - gimbal_grid.transform.position.x, pos.z - gimbal_grid.transform.position.z);
// }
// else {
// component_gameObject.transform.SetParent(Ship.transform.Find("Rotator"));
// component_gameObject.transform.localPosition = new Vector2(pos.x, pos.z);
// }
// component_gameObject.transform.localEulerAngles = new Vector3(0, 0, 0);
// Focus(component_gameObject.name, true);
// }
// }
// }
// }
// public void Focus(string component, Type type)
// {
// focused_type = type.ToString().Replace("Controller", "");
// Focus(component, false);
// }
// public void Focus(string component, bool force_focus)
// {
// if (this.selected == "" || force_focus)
// {
// // input.text = component;
// focused = component;
// if (placement_overlay == null) placement_overlay = GameObject.Find("PlacementOverlay");
// placement_overlay.transform.position = Ship.GetPosition(component);
// placement_overlay.GetComponent<SpriteRenderer>().size = Ship.GetSize(component);
// placement_overlay.GetComponent<SpriteRenderer>().sprite = OverlaySelected;
// placement_overlay.GetComponent<SpriteRenderer>().enabled = true;
// }
// }
// public void Unfocus()
// {
// if (this.selected == "")
// {
// // input.text = "";
// focused = "";
// recently_unfocused = .25f;
// placement_overlay.GetComponent<SpriteRenderer>().enabled = false;
// placement_overlay.GetComponent<SpriteRenderer>().sprite = Overlay;
// if (GetActiveToggle() != -1) placement_overlay.GetComponent<SpriteRenderer>().size = Prefabs[GetActiveToggle()].GetComponent<ComponentController>().GetMinimumSize();
// }
// }
// // public void Rename()
// // {
// // if (transition_time < 0)
// // {
// // if (left_title.text == Interpreter.Jump_Label_Text)
// // {
// // Ship.SetOperand(selected, input.text);
// // return;
// // }
// // if (left_title.text == Interpreter.Set_Text)
// // {
// // Ship.SetOperand(selected, Interpreter.Set + " " + input.text);
// // return;
// // }
// // GameObject.Find(selected).name = input.text;
// // selected = input.text;
// // Ship.Start();
// // Select(selected);
// // // Will want to update scripts that contain old component references with new component references... TODO
// // }
// // }
// public int GetActiveToggle()
// {
// return 0 ;//launcher.GetActiveButton();
// }
// public string GetActiveText()
// {
// return "" ;//launcher.GetActiveText();
// }
// public void Deselect()
// {
// this.selected = "";
// this.focused = "";
// placement_overlay.GetComponent<SpriteRenderer>().enabled = false;
// Ship.EnableColliders();
// recently_unfocused = .5f;
// // launcher.OnSelect("", "");
// foreach (Transform child in transform.Find("PlacementOverlay"))
// {
// child.gameObject.SetActive(false);
// }
// }
// public void Select()
// {
// Select(selected, Ship.GetSize(selected), Ship.GetMinimumSize(selected));
// }
// public void Select(string focused)
// {
// Select(focused, Ship.GetSize(focused), Ship.GetMinimumSize(focused));
// }
// public void Select(string component, Vector2 component_size, Vector2 component_min_size)
// {
// this.selected = component;
// // input.text = selected;
// // input.interactable = true;
// // print ("Component" + component + Ship.GetPosition(component).x +"," +Ship.GetPosition(component).y +"," + Ship.GetPosition(component).z);
// placement_overlay.transform.position = Ship.GetPosition(component);
// placement_overlay.GetComponent<SpriteRenderer>().size = component_size;
// placement_overlay.GetComponent<SpriteRenderer>().sprite = OverlaySelected;
// placement_overlay.GetComponent<SpriteRenderer>().enabled = true;
// Ship.DisableColliders();
// SetPlacementOverlay(component_size, component_min_size);
// // launcher.OnSelect(focused_type, selected);
// }
// public string Selected()
// {
// return selected;
// }
// public void SetPlacementOverlay(Vector2 component_size, Vector2 component_min_size)
// {
// foreach (Transform child in transform.Find("PlacementOverlay"))
// {
// child.gameObject.SetActive(true);
// switch (child.name)
// {
// case "Up":
// child.localPosition = new Vector2(0, component_size.y / 2);
// break;
// case "Down":
// child.localPosition = new Vector2(0, -component_size.y / 2);
// break;
// case "Right":
// child.localPosition = new Vector2(component_size.x / 2, 0);
// break;
// case "Left":
// child.localPosition = new Vector2(-component_size.x / 2, 0);
// break;
// case "Rotate":
// child.localPosition = new Vector2(-component_size.x / 2 - 1, component_size.y / 2 + 1);
// break;
// case "Rotate-":
// child.localPosition = new Vector2(-component_size.x / 2 - 1, -component_size.y / 2 - 1);
// break;
// case "Ok":
// child.localPosition = new Vector2(component_size.x / 2 + 1, component_size.y / 2 + 1);
// break;
// case "Delete":
// child.localPosition = new Vector2(component_size.x / 2 + 1, -component_size.y / 2 - 1);
// break;
// }
// foreach (Transform grandchild in child)
// {
// if ((grandchild.name == "Left-" || grandchild.name == "Right-") && component_size.x == component_min_size.x) grandchild.gameObject.SetActive(false);
// else if ((grandchild.name == "Up-" || grandchild.name == "Down-") && component_size.y == component_min_size.y) grandchild.gameObject.SetActive(false);
// else grandchild.gameObject.SetActive(true);
// }
// }
// }
}