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Makefile
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Makefile
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BIN = csage
STLIB = libcsage.a
SHLIB = libcsage.so
CC = gcc
LINKER = gcc
SRC_DIR = ./src
BUILD_DIR = ./build
SHADER_DIR = ./shaders
SCRIPTS_DIR = ./scripts
GFX_DIR = ./gfx
LIB_DIR = ./lib
TOOL_DIR = ./tools
COMPILE_WITH = -DDEBUG
# -Winline
WARNINGS = -Wall -Wextra -Wshadow -Wpointer-arith -Wdangling-else -Wstrict-overflow=2 -Wrestrict \
-Wstrict-aliasing=3 -Wno-missing-braces -Wno-unused-function -Wold-style-definition -Wold-style-declaration \
-Wmissing-prototypes -Wstrict-prototypes -Wunsafe-loop-optimizations -Wmissing-noreturn -Wdisabled-optimization \
-Wno-unused-variable
CFLAGS = -std=c2x -pedantic -march=native -Og -fstrict-aliasing -g2 -ggdb -pipe $(WARNINGS) -I$(SRC_DIR) \
-isystem$(LIB_DIR)/include -ftabstop=4 $(COMPILE_WITH) -fstack-protector-strong -fstack-clash-protection \
-fno-omit-frame-pointer -fsanitize=address -fsanitize=undefined -fsanitize-address-use-after-scope
LFLAGS = -L$(LIB_DIR) -fno-omit-frame-pointer -fsanitize=address -fsanitize=undefined -fsanitize-address-use-after-scope \
-lm -lvulkan -Wl,-rpath,$(LIB_DIR) -lfreetype -export-dynamic
LAPPEND = $(LIB_DIR)/libluajit.a $(LIB_DIR)/libSDL3.a
DEPFLAGS = -MT $@ -MMD -MF $(BUILD_DIR)/$*.dep
STFLAGS = -static-libgcc -static -D COMPILE_STATIC
SHFLAGS = -fPIC -D COMPILE_SHARED
SRC := $(wildcard $(SRC_DIR)/util/*.c) \
$(wildcard $(SRC_DIR)/gfx/*.c) \
$(wildcard $(SRC_DIR)/gfx/ui/*.c) \
$(wildcard $(SRC_DIR)/map/*.c) \
$(wildcard $(SRC_DIR)/maths/*.c) \
$(wildcard $(SRC_DIR)/lang/*.c) \
$(wildcard $(SRC_DIR)/entities/*.c) \
$(wildcard $(SRC_DIR)/*.c)
OBJ := $(SRC:$(SRC_DIR)/%.c=$(BUILD_DIR)/%.o)
DEP := $(SRC:$(SRC_DIR)/%.c=$(BUILD_DIR)/%.dep)
GLSL := $(wildcard $(SHADER_DIR)/*.vert) \
$(wildcard $(SHADER_DIR)/*.geom) \
$(wildcard $(SHADER_DIR)/*.tesc) \
$(wildcard $(SHADER_DIR)/*.tese) \
$(wildcard $(SHADER_DIR)/*.frag)
SPV := $(GLSL:$(SHADER_DIR)/%=$(SHADER_DIR)/spirv/%)
PRECOMPILE = mkdir -p $(@D)
POSTCOMPILE =
$(BIN): $(OBJ)
@$(LINKER) -o $@ $(LFLAGS) $(OBJ) $(LAPPEND)
@echo "Linking complete"
$(OBJ): $(BUILD_DIR)/%.o: $(SRC_DIR)/%.c
@$(PRECOMPILE)
@$(CC) $(DEPFLAGS) $(CFLAGS) $(EXTRA_CFLAGS) -c $< -o $@
@$(POSTCOMPILE)
@echo "Compiled "$<" successfully"
-include $(OBJ:.o=.dep)
all: $(BIN)
.PHONY: static
static: CFLAGS += $(STFLAGS)
static: $(OBJ)
@ar rcs $(STLIB) $(OBJ)
.PHONY: shared
shared: CFLAGS += $(SHFLAGS)
shared: $(OBJ)
@$(LINKER) -o $(SHLIB) $(LFLAGS) -fPIC -shared $(OBJ)
.PHONY: spir-v
spir-v: $(SPV)
$(SPV): $(SHADER_DIR)/spirv/%: $(SHADER_DIR)/%
@glslc -std=460 --target-env=vulkan1.3 -O -o $@ $<
.PHONY: spright
spright:
@lua $(GFX_DIR)/sprites/sprightgen.lua
@cd $(GFX_DIR)/sprites && \
$(foreach conf, $(wildcard $(GFX_DIR)/sprites/*.conf), \
../../$(TOOL_DIR)/spright/spright -i $(basename $(notdir $(conf)).conf);)
.PHONY: valgrind
valgrind: BUILD_WITH += valgrind
valgrind: game
.PHONY: game
game:
@make -j12
@make spir-v -j12
./$(BIN)
.PHONY: test
test:
@make COMPILE_WITH='-DDEBUG -DTESTING' -j12
./$(BIN)
@echo "Tests complete"
.PHONY: analyzer
analyzer:
@make COMPILE_WITH='-DDEBUG -fanalyzer' -j12
.PHONY: renderdoc
renderdoc:
@LD_PRELOAD=/usr/lib/libasan.so renderdoccmd capture -c ./renderdoc.cap ./csage
.PHONY: libs
libs:
@mkdir -p $(LIB_DIR)/include/clib
@cp $(LIB_DIR)/clib/*.h $(LIB_DIR)/include/clib
@make enums
@mkdir -p $(LIB_DIR)/include/stb
@cp $(LIB_DIR)/stb/*.h $(LIB_DIR)/include/stb
@mkdir -p $(LIB_DIR)/include/cgltf
@cp $(LIB_DIR)/cgltf/*.h $(LIB_DIR)/include/cgltf
@mkdir -p $(LIB_DIR)/include/freetype
@cmake -S $(LIB_DIR)/freetype -B $(LIB_DIR)/freetype/build -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=true
@cmake --build $(LIB_DIR)/freetype/build -j8
@cp $(LIB_DIR)/freetype/build/*.so $(LIB_DIR)/
@cp -r $(LIB_DIR)/freetype/include/* $(LIB_DIR)/include
@mkdir -p $(LIB_DIR)/include/SDL3
@cmake -S $(LIB_DIR)/sdl -B $(LIB_DIR)/sdl/build -DCMAKE_BUILD_TYPE=Release \
-DSDL_SHARED=OFF -DSDL_STATIC=ON -DSDL_TEST_LIBRARY=OFF -DSDL_DISABLE_INSTALL=ON
@cmake --build $(LIB_DIR)/sdl/build -j8
@cp $(LIB_DIR)/sdl/include/SDL3/* $(LIB_DIR)/include/SDL3
@cp $(LIB_DIR)/sdl/build/libSDL3.a $(LIB_DIR)/
@mkdir -p $(LIB_DIR)/include/luajit
@make -C $(LIB_DIR)/luajit/src -j8 XCFLAGS+=-DLUAJIT_USE_SYSMALLOC
@cp $(LIB_DIR)/luajit/src/luajit $(LIB_DIR)/luajit
@cp $(LIB_DIR)/luajit/src/libluajit.a $(LIB_DIR)
@cp $(LIB_DIR)/luajit/src/luajit.h $(LIB_DIR)/include/luajit
@cp $(LIB_DIR)/luajit/src/lua.h $(LIB_DIR)/include/luajit
@cp $(LIB_DIR)/luajit/src/lualib.h $(LIB_DIR)/include/luajit
@cp $(LIB_DIR)/luajit/src/lauxlib.h $(LIB_DIR)/include/luajit
@echo "Finished building libs"
.PHONY: restore
restore: clean
@mkdir -p $(SHADER_DIR)/spirv/
@git submodule update --init --remote --merge --recursive -j 8
@make libs
@cmake -S $(TOOL_DIR)/bear -B $(TOOL_DIR)/bear -DENABLE_UNIT_TESTS=OFF -DENABLE_FUNC_TESTS=OFF
@make -C $(TOOL_DIR)/bear -j8
@$(TOOL_DIR)/bear/stage/bin/bear \
--bear-path $(TOOL_DIR)/bear/stage/bin/bear \
--library $(TOOL_DIR)/bear/stage/lib/bear/libexec.so \
--wrapper $(TOOL_DIR)/bear/stage/lib/bear/wrapper \
--wrapper-dir $(TOOL_DIR)/bear/stage/lib/bear/wrapper.d \
-- make -j8
@cmake -S $(TOOL_DIR)/spright -B $(TOOL_DIR)/spright
@make -C $(TOOL_DIR)/spright -j8
@echo "Restore complete"
.PHONY: enums
enums:
@python $(LIB_DIR)/clib/string_of_enum.py -o $(LIB_DIR)/include/soe.h --append \
$(wildcard $(SRC_DIR)/*.h) $(wildcard $(SRC_DIR)/*/*.h)
.PHONY: clean
clean:
@rm -f $(OBJ)
@echo "Executable removed"
@rm -f $(DEP)
@echo "Dependency files removed"
@rm -f $(SHADER_DIR)/spirv/*
@echo "Shader bytecode removed"
@echo "Cleanup complete"
.PHONY: remove
remove: clean
@rm -f ./$(BIN) ./$(STLIB) ./$(SHLIB)
@echo "Executables removed"
@rm -rf $(LIB_DIR)/*
@echo "Libraries removed"
@rm -rf $(TOOL_DIR)/*/
@echo "Tools removed"
.PHONY: cloc
cloc:
cloc --vcs=git