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snake-game.py
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snake-game.py
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import pygame,os,random
from pygame.locals import *
pygame.init()
os.chdir("files/snakegamefiles")
screen = pygame.display.set_mode((600,600))
pygame.display.set_caption("snake game")
clock = pygame.time.Clock()
snakeimg = pygame.image.load("snake.png")
pygame.display.set_icon(snakeimg)
class snakehead:
def __init__(self,x,y):
self.x = x
self.y = y
def draw(self):
if gdirection == 1:
self.x = (self.x + 1) % columns
elif gdirection == 2:
self.y = (self.y + 1) % columns
elif gdirection == 3:
self.x = (self.x - 1) % columns
elif gdirection == 4:
self.y = (self.y - 1) % columns
else:
gameover()
pygame.draw.rect(screen, (0, 255, 0), ( (self.x)*(600/rows), (self.y)*(600/columns), (600/columns), (600/rows) ))
class snakebody:
def __init__(self,x,y,directiond):
self.x = x
self.y = y
self.direction = directiond
def draw(self):
if self.direction == 1:
self.x = (self.x + 1) % columns
elif self.direction == 2:
self.y = (self.y + 1) % columns
elif self.direction == 3:
self.x = (self.x - 1) % columns
elif self.direction == 4:
self.y = (self.y - 1) % columns
else:
gameover()
pygame.draw.rect(screen, (0,150,0), ( (self.x)*(600/rows)+2, (self.y)*(600/columns)+2, (600/columns)-4, (600/rows)-4 ))
class foood:
def __init__(self,x,y):
self.x = x
self.y = y
def draw(self):
pygame.draw.rect(screen, (255,0,0), ( (self.x)*(600/rows)+2, (self.y)*(600/columns)+2, (600/columns)-4, (600/rows)-4 ))
def gameover():
font = pygame.font.SysFont('franklingothicheavy', 60)
text = font.render('GAME OVER ', 1, (255,0,0))
screen.blit(text, (100,210))
pygame.display.update()
i = 0
while i < 350:
pygame.time.delay(10)
i += 1
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
pygame.quit()
exit()
def redraw():
screen.fill((0,0,0))
food.draw()
snake.draw()
nextdirection = int(previousgdirection)
for b in snakearray:
temp = int(b.direction)
b.direction = int(nextdirection)
b.draw()
nextdirection = int(temp)
pygame.display.update()
#main game
snakearray = []
snakearray.append(snakebody(1,10,1))
snakearray.append(snakebody(0,10,1))
previousgdirection = 1
gdirection = 1
appendflag = 0
snake = snakehead(2,10)
rows = 22
columns = 22
food = foood(random.randint(0, rows-1), random.randint(0, columns-1))
while True:
clock.tick(15)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
exit()
keys = pygame.key.get_pressed()
for s in snakearray:
if s.x == snake.x and s.y == snake.y:
gameover()
if snake.x == food.x and snake.y == food.y:
appendflag = 1
tempx = snakearray[-1].x * 1
tempy = snakearray[-1].y * 1
tempdir = snakearray[-2].direction * 1
food.x = random.randint(0, rows-1)
food.y = random.randint(0, columns-1)
flag = True
while flag:
flag = False
for s in snakearray:
if s.x == food.x and s.y == food.y:
flag = True
food.x = random.randint(0, rows-1)
food.y = random.randint(0, columns-1)
break
previousgdirection = int(gdirection)
if keys[pygame.K_LEFT] and gdirection != 3 and gdirection != 1:
gdirection = 3
if keys[pygame.K_RIGHT] and gdirection != 1 and gdirection != 3:
gdirection = 1
if keys[pygame.K_UP] and gdirection != 4 and gdirection != 2:
gdirection = 4
if keys[pygame.K_DOWN] and gdirection != 2 and gdirection != 4:
gdirection = 2
redraw()
if appendflag == 1:
snakearray.append(snakebody(tempx, tempy, tempdir))
appendflag = 0
pygame.quit()
exit()