diff --git a/markdown/CheatTables/DeadIsland2_FoVHack.CT b/markdown/CheatTables/DeadIsland2_FoVHack.CT new file mode 100644 index 0000000..c68c46f --- /dev/null +++ b/markdown/CheatTables/DeadIsland2_FoVHack.CT @@ -0,0 +1,100 @@ + + + + + 0 + "No description" + Float +
38DA8DD8
+
+ + 1 + "Fov Test" + Auto Assembler Script + { Game : DeadIsland-Win64-Shipping.exe + Version: + Date : 2024-04-29 + Author : Death + + This script does blah blah blah +} + +define(address,"DeadIsland-Win64-Shipping.exe"+174C19B) +define(bytes,F3 0F 58 66 08) + +[ENABLE] + +assert(address,bytes) +alloc(newmem,$1000,"DeadIsland-Win64-Shipping.exe"+174C19B) + +label(code) +label(return) +label(fovAddress) +registerSymbol(fovAddress) + +newmem: + +code: + addss xmm4,[rsi+08] + add rsi, 08 + mov [fovAddress], rsi + sub rsi, 08 + jmp return + +fovAddress: +dq 0 + +address: + jmp newmem +return: + +[DISABLE] + +address: + db bytes + // addss xmm4,[rsi+08] + +dealloc(newmem) + +{ +// ORIGINAL CODE - INJECTION POINT: DeadIsland-Win64-Shipping.exe+174C19B + +DeadIsland-Win64-Shipping.exe+174C16A: F3 0F 10 8F 58 36 00 00 - movss xmm1,[rdi+00003658] +DeadIsland-Win64-Shipping.exe+174C172: F3 0F 58 E1 - addss xmm4,xmm1 +DeadIsland-Win64-Shipping.exe+174C176: F3 0F 59 E6 - mulss xmm4,xmm6 +DeadIsland-Win64-Shipping.exe+174C17A: 0F 28 C4 - movaps xmm0,xmm4 +DeadIsland-Win64-Shipping.exe+174C17D: F3 0F 58 E2 - addss xmm4,xmm2 +DeadIsland-Win64-Shipping.exe+174C181: F3 0F 59 C3 - mulss xmm0,xmm3 +DeadIsland-Win64-Shipping.exe+174C185: F3 0F 5C C8 - subss xmm1,xmm0 +DeadIsland-Win64-Shipping.exe+174C189: F3 41 0F 59 E0 - mulss xmm4,xmm8 +DeadIsland-Win64-Shipping.exe+174C18E: F3 41 0F 59 C8 - mulss xmm1,xmm8 +DeadIsland-Win64-Shipping.exe+174C193: F3 0F 11 8F 58 36 00 00 - movss [rdi+00003658],xmm1 +// ---------- INJECTING HERE ---------- +DeadIsland-Win64-Shipping.exe+174C19B: F3 0F 58 66 08 - addss xmm4,[rsi+08] +// ---------- DONE INJECTING ---------- +DeadIsland-Win64-Shipping.exe+174C1A0: F3 0F 11 A7 60 36 00 00 - movss [rdi+00003660],xmm4 +DeadIsland-Win64-Shipping.exe+174C1A8: EB 3F - jmp DeadIsland-Win64-Shipping.exe+174C1E9 +DeadIsland-Win64-Shipping.exe+174C1AA: 0F 2F F7 - comiss xmm6,xmm7 +DeadIsland-Win64-Shipping.exe+174C1AD: F3 0F 10 66 08 - movss xmm4,[rsi+08] +DeadIsland-Win64-Shipping.exe+174C1B2: 76 23 - jna DeadIsland-Win64-Shipping.exe+174C1D7 +DeadIsland-Win64-Shipping.exe+174C1B4: F3 0F 5C A7 60 36 00 00 - subss xmm4,[rdi+00003660] +DeadIsland-Win64-Shipping.exe+174C1BC: F3 0F 5E E6 - divss xmm4,xmm6 +DeadIsland-Win64-Shipping.exe+174C1C0: F3 0F 11 A7 58 36 00 00 - movss [rdi+00003658],xmm4 +DeadIsland-Win64-Shipping.exe+174C1C8: F3 0F 10 66 08 - movss xmm4,[rsi+08] +DeadIsland-Win64-Shipping.exe+174C1CD: F3 0F 11 A7 60 36 00 00 - movss [rdi+00003660],xmm4 +} + + + + 2 + "No description" + 0 + Float +
fovAddress
+ + 0 + +
+
+ +
diff --git a/markdown/GameGuides/DeadIsland2.md b/markdown/GameGuides/DeadIsland2.md new file mode 100644 index 0000000..3d517d0 --- /dev/null +++ b/markdown/GameGuides/DeadIsland2.md @@ -0,0 +1,36 @@ +![Dead Island 2](Images\dead_island_2_header.png "Shot by Dehy"){.shadowed .autosize} + +## Summary + +Feature | Supported +--|-- +Vanilla Photo Mode | No +Hotsampling | Yes (Use windowed fullscreen) +DSR | Yes +Custom Aspect Ratios | Yes +Reshade | Yes +Ansel | No +Graphics API | DirectX 12 +Game version | 1.2.0.0 + +@alert neutral +This guide is for an Unreal Engine 4 game that can use the [Universal Unreal Unlocker](https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm). +@end + +## Tools + +* [UUU v4.x by Otis_Inf](https://patreon.com/Otis_Inf) +**[Features](https://opm.fransbouma.com/uuuv4.htm)**: Camera control, HUD toggle, timestop/gamespeed, hotsampling, custom lights, in-game dev console +* [Cheat Table by Otis_Inf](../CheatTables/DeadIsland2_FoVHack.CT) + Features: FOV Control. It's hardcoded for the steam release. + +## Known issues + +* FOV slider in Universal Unreal Unlocker v4 doesn't work +* Your character is always visible through walls when in freecam. To work around this you can set your character scale down to 0 within the camera tools. +**Note:** Not setting the scale back to 1 can cause issues with movement when exiting out of freecam + +## Useful Links + +* [PC Gaming Wiki](https://pcgamingwiki.com/wiki/Dead_Island_2) +* [Nexusmods](https://www.nexusmods.com/deadisland2) \ No newline at end of file diff --git a/markdown/GameGuides/Trepang2.md b/markdown/GameGuides/Trepang2.md new file mode 100644 index 0000000..e550a00 --- /dev/null +++ b/markdown/GameGuides/Trepang2.md @@ -0,0 +1,37 @@ +![Trepang2](Images\trepang2_header.png "Shot by Dehy"){.shadowed .autosize} + +## Summary + +Feature | Supported +--|-- +Vanilla Photo Mode | No +Hotsampling | Yes +DSR | Yes +Custom Aspect Ratios | Yes +Reshade | Yes +Ansel | No +Graphics API | DirectX 11 + +## Tools + +* [Camera tools by Otis_Inf](https://patreon.com/Otis_Inf) +**[Features](https://opm.fransbouma.com/uuuv4.htm)**: Camera control, HUD toggle, timestop/gamespeed, hotsampling, custom lights, in-game dev console + +## Tips and Tricks + +### Get Reshade depth working + +Reshade generic depth doesn't work out of the box. To fix it, go to the **Add-ons** tab, and under Generic Depth, filter by the following depth format: `D32S8` + +### Enable higher graphics settings + +Make sure to head over to **Options** > **Video** and check "**Unlock insane settings**". This will allow you to enable significantly higher graphics settings (at a cost of framerate) + +### IGCS Dof settings + +In order to get a sharp focus point while using IGCS Dof, make sure to set the frame wait time to Classic (slower) and set the number of frames to wait per frame to around 5, at least 3 will work but 5 just gives a better result. + +## Useful Links + +* [PC Gaming Wiki](https://pcgamingwiki.com/wiki/Trepang2) +* [Suggested Mod](https://nexusmods.com/trepang2) (Nexus Mods) \ No newline at end of file diff --git a/markdown/Images/dead_island_2_header.png b/markdown/Images/dead_island_2_header.png new file mode 100644 index 0000000..998a222 Binary files /dev/null and b/markdown/Images/dead_island_2_header.png differ diff --git a/markdown/Images/trepang2_header.png b/markdown/Images/trepang2_header.png new file mode 100644 index 0000000..aa3564e Binary files /dev/null and b/markdown/Images/trepang2_header.png differ diff --git a/markdown/bannerslist.md b/markdown/bannerslist.md index c908dd0..249b606 100644 Binary files a/markdown/bannerslist.md and b/markdown/bannerslist.md differ diff --git a/markdown/docnet.json b/markdown/docnet.json index 6c74c1a..61ea3fd 100644 --- a/markdown/docnet.json +++ b/markdown/docnet.json @@ -55,6 +55,7 @@ "Dark Souls III": "GameGuides\\dark_souls_3.md", "Darksiders 3": "GameGuides\\darksiders3.md", "Deadlight: Director's Cut": "GameGuides\\deadlight.md", + "Dead Island 2": "GameGuides\\DeadIsland2.md", "Dead Rising 4": "GameGuides\\DeadRising4.md", "Dead Space": "GameGuides\\DeadSpace.md", "Dead Space 2": "GameGuides\\DeadSpace2.md", @@ -161,6 +162,7 @@ "Titanfall 2": "GameGuides\\titanfall2.md", "Tom Clancy's Splinter Cell: Blacklist": "GameGuides\\SplinterCellBlacklist.md", "Tom Clancy's Ghost Recon Breakpoint" : "GameGuides\\ghostreconbreakpoint.md", + "Trepang 2": "GameGuides\\Trepang2.md", "The Unfinished Swan": "GameGuides\\the_unfinished_swan.md", "Watch_Dogs" : "GameGuides\\Watch_Dogs.md", "Watch_Dogs 2": "GameGuides\\Watch_Dogs2.md",