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If you run the following script with Debug disabled, Sentry will not log any erros. But once enabled, the error will be registered.
using System.Collections;using System.Collections.Generic;using UnityEngine;using Sentry;using System;using System.Threading.Tasks;publicclassNewBehaviourScript:MonoBehaviour{voidStart(){
Start2();}voidStart2(){vartransaction= SentrySdk.StartTransaction("test-transaction-name","test-transaction-operation");
SentrySdk.ConfigureScope(scope =>scope.Transaction =transaction);//user code...thrownew Exception(" A bug");//transaction.Finish(OK);}// Update is called once per framevoidUpdate(){}}
EDIT: Events were sent but only after restarting the app.
The text was updated successfully, but these errors were encountered:
If you run the following script with Debug disabled, Sentry will not log any erros. But once enabled, the error will be registered.
EDIT: Events were sent but only after restarting the app.
The text was updated successfully, but these errors were encountered: