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partModuleReference.cs
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partModuleReference.cs
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using System;
/// <summary>
/// http://forum.kerbalspaceprogram.com/index.php?/topic/83583-official-partmodule-documentation/
/// </summary>
public class PartModuleReference
{
public class ModuleTest : PartModule
{
/// <summary>
/// Constructor style setup.
/// Called in the Part\'s Awake method.
/// The model may not be built by this point.
/// </summary>
public override void OnAwake()
{
}
/// <summary>
/// Called during the Part startup.
/// StartState gives flag values of initial state
/// </summary>
public override void OnStart(StartState state)
{
}
/// <summary>
/// Per-frame update
/// Called ONLY when Part is ACTIVE!
/// </summary>
public override void OnUpdate()
{
}
/// <summary>
/// Per-physx-frame update
/// Called ONLY when Part is ACTIVE!
/// </summary>
public override void OnFixedUpdate()
{
}
/// <summary>
/// Called when PartModule is asked to save its values.
/// Can save additional data here.
/// </summary>
/// <param name='node'>The node to save in to</param>
public override void OnSave(ConfigNode node)
{
}
/// <summary>
/// Called when PartModule is asked to load its values.
/// Can load additional data here.
/// </summary>
/// <param name='node'>The node to load from</param>
public override void OnLoad(ConfigNode node)
{
}
}
}