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Morton Code in Go

Tests Go Report Card Go Reference License

This is an implementation of Morton code in Golang. It provides functions for encoding 2D and 3D points into 1D and decoding them back to the original points. This package has no external dependencies and provides an easy-to-use API.

I made this package to understand how Morton code works and also to learn how to write and publish Go packages. I hope you find it useful.

What is Morton code?

Morton code (also called the Z-order curve) is a way to convert multi-dimensional data points, like 2D or 3D coordinates into single numbers while keeping nearby points close together. This is useful for things like spatial indexing in Quadtrees and Octrees, as well as in computer graphics to make memory access faster.

The main idea is to interleave the bits of the numbers. For example, take the 2D point (10, 13):

  • 10 in binary is 1010, and
  • 13 in binary is 1101.

By mixing the bits of these numbers via interleaving, we get 11011001, which is 217 in decimal. This number is the Morton code.

You can also reverse the process to get the original point back. This is done by deinterleaving the bits of the Morton code.

The image below shows how (10, 13) is turned into a Morton code and then is decoded back.

Morton Code

Installation

You can install this package using go get:

go get github.com/habedi/morton

Implemented Functions

The package provides the following functions:

Function Input Signature Output Comments
Encode2D (x: uint32, y: uint32) code: uint64 Encodes (x, y) into a Morton code.
Decode2D code: uint64 (x: uint32, y: uint32) Decodes code into its 2D representation.
Encode3D (x: uint32, y: uint32, z: uint32) uint64 Encodes a (x, y, z) into a Morton code.
Currently, x, y, and z can range from 0 to 2^21.
Decode3D code: uint64 (x: uint32, y: uint32, z: uint32) Decodes code into its 3D representation.

Note that the inputs and outputs are unsigned integers. So, negative numbers are not supported. Also, the maximum value for x, y, and z is 2^21 (2,097,152) when encoding 3D points. So, bits beyond the 21st bit will be ignored for encoding and decoding a 3D point.

Usage

Below is an example of how to use this package to encode and decode 2D and 3D points.

package main

import (
    "fmt"
    "github.com/habedi/morton"
)

func main() {

    // Encode and decode 2D
    demo2D(10, 13)

    // Encode and decode 3D
    demo3D(10, 13, 5)
}

func demo2D(x uint32, y uint32) {
    code := morton.Encode2D(x, y)
    fmt.Printf("Morton code of (%d, %d) is %d\n", x, y, code)

    x, y = morton.Decode2D(code)
    fmt.Printf("Decoded Morton code %d to (%d, %d)\n", code, x, y)
}

func demo3D(x uint32, y uint32, z uint32) {
    code := morton.Encode3D(x, y, z)
    fmt.Printf("Morton code of (%d, %d, %d) is %d\n", x, y, z, code)

    x, y, z = morton.Decode3D(code)
    fmt.Printf("Decoded Morton code %d to (%d, %d, %d)\n", code, x, y, z)
}