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game.c
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game.c
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/* C standard 99 */
#include <dirent.h>
#include <math.h>
#include <string.h>
#include <sys/stat.h>
/* SDL2 */
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#define XO_GFX_PATH "gfx/tileset.png"
#define XO_FONT_PATH "font"
#define XO_CLIP_PATH "clip"
#define XO_TILE_SIZE 32
#define XO_FONT_SIZES 12
#define XO_FONT_SIZE_FACTOR 1.2
#define XO_WINDOW_SIZE 372
#define XO_BOARD_SIZE 3
#define XO_BORDER 4
enum xo_win_state_type
{
XO_WIN_STATE_X_WIN = -1,
XO_WIN_STATE_TIE = 0,
XO_WIN_STATE_O_WIN = 1,
XO_WIN_STATE_NONE = 2,
};
enum xo_game_state
{
XO_GAME_STATE_NULL,
XO_GAME_STATE_MENU,
XO_GAME_STATE_PLAY,
XO_GAME_STATE_OVER
};
struct xo_mouse
{
SDL_Point coordinates;
SDL_Texture *cursor;
};
struct xo_board_data
{
uint8_t squares[3][3];
/* To encode the status of each square in the squares array, we use the
* following bitwise scheme:
*
* 0b00000001 = Empty
* 0b00000010 = X
* 0b00000100 = O
* 0b00001000 = The square is hovered
* 0b00010000 = The square is clicked
* 0b00100000
* to
* 0b10000000 = Reserved
* This scheme is represented in the bit_meaning_type enum.
*/
};
struct xo_board
{
SDL_Texture *image;
struct xo_board_data *data;
};
struct xo_cpu_response
{
int32_t score;
SDL_bool has_move;
SDL_Point move;
};
enum xo_bit_meaning_type
{
XO_BIT_MEANING_EMPTY = 1 << 0, /* 0b00000001 */
XO_BIT_MEANING_SIDE_X = 1 << 1, /* 0b00000010 */
XO_BIT_MEANING_SIDE_O = 1 << 2, /* 0b00000100 */
XO_BIT_MEANING_HOVER = 1 << 3, /* 0b00001000 */
XO_BIT_MEANING_CLICK = 1 << 4, /* 0b00010000 */
};
struct xo_game
{
enum xo_game_state game_state;
SDL_Texture *logo;
SDL_Texture *Os;
SDL_Texture *Xs;
struct xo_mouse mouse;
struct xo_board *board;
};
struct xo_app
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture **images;
int image_max;
TTF_Font ***fonts;
int font_max;
SDL_Texture **text_images;
Mix_Music **musics;
int music_max;
struct xo_game *game;
};
struct xo_stack
{
void *bits;
size_t size;
size_t offset;
};
/* Debug mode */
#define XO_DEBUG_LOG_NONE 0
#define XO_DEBUG_LOG_BASE 1
#define XO_DEBUG_LOG_ALL 2
#define XO_DEBUG_LOG XO_DEBUG_LOG_ALL
struct xo_stack *generic = { 0 };
struct xo_stack *minimax_stack = { 0 };
/// LOGGING
/**
* Produces a message in the output console through SDL_LogMessageV()
* internally.
* @param db_order The message is only produced if the db_order is higher or
* equal to the current DEBUG_LOG status value.
* @param b_is_warn The message is produced as with warning priority if true
* @param format Message format (stdio format)
* @param ... Format parameters
*/
static void
xo_log_debug (int32_t db_order, SDL_bool b_is_warn, const char *format, ...)
{
va_list args;
va_start (args, format);
if (XO_DEBUG_LOG >= db_order)
{
SDL_LogMessageV (SDL_LOG_CATEGORY_APPLICATION,
b_is_warn ? SDL_LOG_PRIORITY_WARN
: SDL_LOG_PRIORITY_INFO,
format, args);
}
va_end (args);
}
/**
* Produces a message in the output console through SDL_LogMessageV()
* internally, automatically placed in the error category & with error
* priority.
* @param b_is_critical The message is produced as with critical priority if
* true
* @param format Message format (stdio format)
* @param ... Format parameters
*/
static void
xo_log_error (SDL_bool b_is_critical, const char *format, ...)
{
va_list args;
va_start (args, format);
SDL_LogMessageV (SDL_LOG_CATEGORY_ERROR,
b_is_critical ? SDL_LOG_PRIORITY_CRITICAL
: SDL_LOG_PRIORITY_ERROR,
format, args);
va_end (args);
}
/// UTILITIES
/**
* Gets a pixel RGBA value from a specified surface.
* @param surface
* @param x Pixel coordinate on x
* @param y Pixel coordinate on y
* @return RGBA value of the pixel encoded in a 32 bit integer (8 bits per
* channel)
*/
static Uint32
xo_util_get_pixel (SDL_Surface *surface, int x, int y)
{
Uint8 *pixelData = (Uint8 *)surface->pixels;
int index = y * surface->pitch + x * (int)sizeof (Uint32);
return *((Uint32 *)(pixelData + index));
}
/**
* Changes a pixel RGBA value in the specified surface.
* @param surface
* @param x Pixel coordinate on x
* @param y Pixel coordinate on y
* @param pixelValue
*/
static void
xo_util_put_pixel (SDL_Surface *surface, int x, int y,
Uint32 pixelValue /* RGBA */)
{
Uint8 *pixelData = (Uint8 *)surface->pixels;
int index = y * surface->pitch + x * (int)sizeof (Uint32);
*((Uint32 *)(pixelData + index)) = pixelValue;
}
/**
* Rotates an SDL_Surface on the CPU by increments on 90-degrees only, pixel by
* pixel. This function isn't very fast, so it should only be used at
* initialization or on specific single-action triggers and never every frame
* or on quick timers.
* @param surface Base surface to rotate
* @param increment_count Number of 90-degrees rotation to perform (positive
* increments+ is clockwise, negative increments- is counter-clockwise)
* @return
*/
static SDL_Surface *
xo_util_rotate_surface (SDL_Surface *surface, int increment_count)
{
// calculate the final width and height after rotation
int newWidth = surface->w;
int newHeight = surface->h;
if (increment_count % 2 != 0)
{
newWidth = surface->h;
newHeight = surface->w;
}
if (increment_count < 0)
{
increment_count += 4;
}
// create a new surface with the final dimensions
SDL_Surface *newSurface = SDL_CreateRGBSurface (
0, newWidth, newHeight, surface->format->BitsPerPixel,
surface->format->Rmask, surface->format->Gmask, surface->format->Bmask,
surface->format->Amask);
// copy pixels from original surface to new surface with rotated coordinates
for (int x = 0; x < surface->w; x++)
{
for (int y = 0; y < surface->h; y++)
{
Uint32 pixel = xo_util_get_pixel (surface, x, y);
int newX, newY;
switch (increment_count)
{
case 0:
newX = x;
newY = y;
break;
case 1:
newX = surface->h - y - 1;
newY = x;
break;
case 2:
newX = surface->w - x - 1;
newY = surface->h - y - 1;
break;
case 3:
newX = y;
newY = surface->w - x - 1;
break;
default:
xo_log_error (
SDL_FALSE,
"There was an error while rotating the surface. \n");
break;
}
xo_util_put_pixel (newSurface, newX, newY, pixel);
}
}
return newSurface;
}
/**
* Mirrors a surface on the horizontal.
* @param surface
* @return
*/
static SDL_Surface *
xo_util_surface_mirror (SDL_Surface *surface)
{
// Get the dimensions of the surface
int width = surface->w;
int height = surface->h;
// Create a new surface with the same dimensions and format as the original
SDL_Surface *mirrored_surface = SDL_CreateRGBSurface (
0, width, height, surface->format->BitsPerPixel, surface->format->Rmask,
surface->format->Gmask, surface->format->Bmask, surface->format->Amask);
// Iterate through each row of pixels in the original surface
for (int y = 0; y < height; y++)
{
// Iterate through each pixel in the row, from right to left
for (int x = width - 1; x >= 0; x--)
{
// Copy the color of the pixel to the corresponding position in the
// mirrored surface
Uint32 pixel = ((Uint32 *)surface->pixels)[y * width + x];
((Uint32 *)mirrored_surface->pixels)[y * width + (width - 1 - x)]
= pixel;
}
}
return mirrored_surface;
}
/**
* Produces continuous sinusoid values. Used for animating the menu.
* @param x
* @param freq
* @param amplitude
* @param phaseOffset
* @return
*/
static double
xo_util_sine_wave (double x, double freq, double amplitude, double phaseOffset)
{
double y = amplitude * sin (2 * M_PI * freq * x + phaseOffset)
- (amplitude / 2.0);
return y;
}
/**
* Mirrors a surface on the vertical.
* @param surface
* @return
*/
static SDL_Surface *
xo_util_surface_flip (SDL_Surface *surface)
{
// Get the dimensions of the surface
int width = surface->w;
int height = surface->h;
// Create a new surface with the same dimensions and format as the original
SDL_Surface *mirrored_surface = SDL_CreateRGBSurface (
0, width, height, surface->format->BitsPerPixel, surface->format->Rmask,
surface->format->Gmask, surface->format->Bmask, surface->format->Amask);
// Iterate through each column of pixels in the original surface
for (int x = 0; x < width; x++)
{
// Iterate through each pixel in the column, from bottom to top
for (int y = height - 1; y >= 0; y--)
{
// Copy the color of the pixel to the corresponding position in the
// mirrored surface
Uint32 pixel = ((Uint32 *)surface->pixels)[y * width + x];
((Uint32 *)mirrored_surface->pixels)[(height - 1 - y) * width + x]
= pixel;
}
}
return mirrored_surface;
}
/**
* Conversion function to stringify the win_state enums.
* @param type
* @return
*/
static const char *
xo_util_win_state_type_to_string (enum xo_win_state_type type)
{
switch (type)
{
case XO_WIN_STATE_O_WIN:
return "O Wins";
case XO_WIN_STATE_TIE:
return "Tie";
case XO_WIN_STATE_X_WIN:
return "X Wins";
case XO_WIN_STATE_NONE:
return "None";
}
}
/**
* Conversion function to stringify the bit_meaning enums.
* @param type
* @return
*/
static const char *
xo_util_bit_meaning_type_to_string (enum xo_bit_meaning_type type)
{
switch (type)
{
case XO_BIT_MEANING_EMPTY:
return "Empty";
case XO_BIT_MEANING_SIDE_X:
return "X";
case XO_BIT_MEANING_SIDE_O:
return "O";
case XO_BIT_MEANING_HOVER:
return "Hover";
case XO_BIT_MEANING_CLICK:
return "Click";
}
}
/**
* Plays the move for the player.
* @param app
* @param mouse_x
* @param mouse_y
* @return Whether the player move was successful. The move can fail if the
* square clicked already contains something.
*/
static SDL_Point
xo_util_mouse_to_square (struct xo_app *app, int mouse_x, int mouse_y)
{
int col = -1;
int row = -1;
if (mouse_x < XO_WINDOW_SIZE / 3)
{
// Player clicked in the left third of the window
col = 0;
}
else if (mouse_x < XO_WINDOW_SIZE * 2 / 3)
{
// Player clicked in the middle third of the window
col = 1;
}
else
{
// Player clicked in the right third of the window
col = 2;
}
if (mouse_y < XO_WINDOW_SIZE / 3)
{
// Player clicked in the top third of the window
row = 0;
}
else if (mouse_y < XO_WINDOW_SIZE * 2 / 3)
{
// Player clicked in the middle third of the window
row = 1;
}
else
{
// Player clicked in the bottom third of the window
row = 2;
}
xo_log_debug (1, SDL_FALSE, "Tile clicked: %d, %d.", col, row);
return (SDL_Point){ col, row };
}
/// INITIALIZATION CODE
/**
* Constructs the border part of the board surface using smaller squares. This
* function works, but was written long ago. The work is done by CPU blitting.
* @param surfaces Images
* @param board Final board surface where the border is blitted to
* @param col
* @param row
* @return
*/
static int32_t
xo_init_make_border (SDL_Surface **surfaces, SDL_Surface *board, int col,
int row)
{
int32_t result = 0;
switch (col)
{
case 0:
switch (row)
{
case 0:
{
// square 0,0
SDL_Rect border_dest1
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER,
.y = (row * XO_TILE_SIZE) - XO_TILE_SIZE
+ XO_BORDER };
SDL_Rect border_dest2
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE),
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect corner_dest = (SDL_Rect){
.w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) - XO_TILE_SIZE + XO_BORDER,
.y = (row * XO_TILE_SIZE) - XO_TILE_SIZE + XO_BORDER
};
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (surfaces[1], NULL, board, ¢er_grid_dest);
SDL_BlitSurface (surfaces[5], NULL, board, &border_dest1);
SDL_BlitSurface (surfaces[11], NULL, board, &border_dest2);
SDL_BlitSurface (xo_util_surface_mirror (surfaces[6]), NULL, board,
&corner_dest);
break;
}
case 1:
{
// square 1,0
SDL_Rect border_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE),
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (surfaces[2], NULL, board, ¢er_grid_dest);
SDL_BlitSurface (surfaces[11], NULL, board, &border_dest);
break;
}
case 2:
{
// square 2,0
SDL_Rect border_dest1
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER,
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect border_dest2
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE),
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect corner_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) - XO_TILE_SIZE
+ XO_BORDER,
.y = (row * XO_TILE_SIZE) + XO_TILE_SIZE };
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (xo_util_surface_flip (surfaces[1]), NULL, board,
¢er_grid_dest);
SDL_BlitSurface (surfaces[3], NULL, board, &border_dest1);
SDL_BlitSurface (surfaces[18], NULL, board, &border_dest2);
SDL_BlitSurface (xo_util_rotate_surface (surfaces[4], 2), NULL,
board, &corner_dest);
break;
}
default:
break;
}
break;
case 1:
switch (row)
{
case 0:
{
// square 0,1
SDL_Rect border_dest1
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER,
.y = (row * XO_TILE_SIZE) - XO_TILE_SIZE
+ XO_BORDER };
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (xo_util_rotate_surface (surfaces[2], 1), NULL,
board, ¢er_grid_dest);
SDL_BlitSurface (surfaces[5], NULL, board, &border_dest1);
break;
}
case 1:
// square 1,1
break;
case 2:
{
// square 2,1
SDL_Rect border_dest1
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER,
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (xo_util_rotate_surface (surfaces[2], 3), NULL,
board, ¢er_grid_dest);
SDL_BlitSurface (surfaces[5], NULL, board, &border_dest1);
break;
}
default:
break;
}
break;
case 2:
switch (row)
{
case 0:
{
// square 0,2
SDL_Rect border_dest1
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER,
.y = (row * XO_TILE_SIZE) - XO_TILE_SIZE
+ XO_BORDER };
SDL_Rect border_dest2
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_TILE_SIZE,
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect corner_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_TILE_SIZE,
.y = (row * XO_TILE_SIZE) - XO_TILE_SIZE
+ XO_BORDER };
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (xo_util_surface_mirror (surfaces[1]), NULL, board,
¢er_grid_dest);
SDL_BlitSurface (surfaces[3], NULL, board, &border_dest1);
SDL_BlitSurface (surfaces[18], NULL, board, &border_dest2);
SDL_BlitSurface (surfaces[4], NULL, board, &corner_dest);
break;
}
case 1:
{
// square 1,2
SDL_Rect border_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_TILE_SIZE,
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (xo_util_surface_mirror (surfaces[2]), NULL, board,
¢er_grid_dest);
SDL_BlitSurface (surfaces[11], NULL, board, &border_dest);
break;
}
case 2:
{
// square 2,0
SDL_Rect border_dest1
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER,
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect border_dest2
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_TILE_SIZE,
.y = (row * XO_TILE_SIZE) + XO_BORDER };
SDL_Rect corner_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_TILE_SIZE,
.y = (row * XO_TILE_SIZE) + XO_TILE_SIZE };
SDL_Rect center_grid_dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
SDL_BlitSurface (
xo_util_surface_flip (xo_util_surface_mirror (surfaces[1])),
NULL, board, ¢er_grid_dest);
SDL_BlitSurface (surfaces[5], NULL, board, &border_dest1);
SDL_BlitSurface (surfaces[11], NULL, board, &border_dest2);
SDL_BlitSurface (xo_util_surface_flip (surfaces[6]), NULL, board,
&corner_dest);
break;
}
default:
break;
}
break;
default:
break;
}
return result;
}
/**
* Makes the board surface out of the provided squares. Written a while back.
* Work done on the CPU.
* @param app
* @param surfaces
* @return 0 for success
*/
static int32_t
xo_init_make_board (struct xo_app *app, SDL_Surface *surfaces[])
{
xo_log_debug (1, SDL_FALSE, "Making board...\n");
// Alloc memory for the board struct within game
app->game->board = (struct xo_board *)calloc (1, sizeof (struct xo_board));
SDL_Surface *board = SDL_CreateRGBSurfaceWithFormat (
0, (XO_TILE_SIZE * XO_BOARD_SIZE) + XO_BORDER,
(XO_TILE_SIZE * XO_BOARD_SIZE) + XO_BORDER, 32, SDL_PIXELFORMAT_RGBA32);
if (board == NULL)
{
xo_log_error (SDL_TRUE, "Error while creating board surface: %s\n",
SDL_GetError ());
SDL_FreeSurface (board);
return 1;
}
app->game->board->data
= (struct xo_board_data *)calloc (1, sizeof (struct xo_board_data));
if (app->game->board->data == NULL)
{
return 1;
}
memset (app->game->board->data->squares, 0x1, sizeof (uint8_t) * 9);
for (int col = 0; col < 3; col++)
{
for (int row = 0; row < 3; row++)
{
SDL_Rect dest
= (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (col * XO_TILE_SIZE) + XO_BORDER / 2,
.y = (row * XO_TILE_SIZE) + XO_BORDER / 2 };
// Place background square regardless
SDL_BlitSurface (surfaces[0], NULL, board, &dest);
}
}
for (int col = 0; col < 3; col++)
{
for (int row = 0; row < 3; row++)
{
xo_init_make_border (surfaces, board, col, row);
}
}
app->game->board->image
= SDL_CreateTextureFromSurface (app->renderer, board);
if (app->game->board == NULL)
{
xo_log_error (SDL_TRUE, "Error while creating board texture: %s\n",
SDL_GetError ());
SDL_FreeSurface (board);
return 1;
}
return 0;
}
/**
* Prepares some GPU textures out of the surfaces relevant for the GUI.
* @param app
* @param surfaces
* @return 0 for success.
*/
static int32_t
xo_init_make_gui (struct xo_app *app, SDL_Surface **surfaces)
{
SDL_Surface *logo = SDL_CreateRGBSurfaceWithFormat (
0, (XO_TILE_SIZE * 3), (XO_TILE_SIZE * 2), 32, SDL_PIXELFORMAT_RGBA32);
if (!logo)
{
xo_log_error (SDL_FALSE, "Error: could not create logo surface\n");
return 1;
}
int x = 0;
int y = 0;
int tileIndices[] = { 7, 8, 9, 14, 15, 16 };
for (int i = 0; i < 6; i++)
{
int tileIndex = tileIndices[i];
SDL_Rect src = (SDL_Rect){ 0, 0, XO_TILE_SIZE, XO_TILE_SIZE };
SDL_Rect dest = (SDL_Rect){ .w = XO_TILE_SIZE,
.h = XO_TILE_SIZE,
.x = (x * XO_TILE_SIZE),
.y = (y * XO_TILE_SIZE) };
SDL_BlitSurface (surfaces[tileIndex], &src, logo, &dest);
x++;
if (x >= 3)
{
x = 0;
y++;
}
}
SDL_Texture *texture = SDL_CreateTextureFromSurface (app->renderer, logo);
if (!texture)
{
xo_log_error (SDL_TRUE,
"Error: could not create texture from logo surface: %s\n",
SDL_GetError ());
SDL_FreeSurface (logo);
return 1;
}
app->game->logo = texture;
app->game->mouse.cursor
= SDL_CreateTextureFromSurface (app->renderer, surfaces[26]);
app->game->Os = SDL_CreateTextureFromSurface (app->renderer, surfaces[19]);
app->game->Xs = SDL_CreateTextureFromSurface (app->renderer, surfaces[20]);
return 0;
}
/**
* Frees the surfaces loaded as part of the initialization process for images.
* @param surface_dim
* @param surfaces
* @return
*/
static int32_t
xo_init_cleanup_images (SDL_Point surface_dim, SDL_Surface **surfaces)
{
for (int row = 0; row < surface_dim.y; row++)
{
for (int col = 0; col < surface_dim.x; col++)
{
SDL_FreeSurface (surfaces[row * surface_dim.x + col]);
}
}
return 0;
}
/**
* Loads audio chunks from the XO_CLIP_PATH provided at the start of the file.
* @param app
* @return
*/
static int32_t
xo_init_load_clips (struct xo_app *app)
{
int32_t result = 0;
// Directory access
DIR *cur_dir = NULL;
struct dirent *entry = NULL;
char file_path[256];
// Start by opening the music directory
cur_dir = opendir (XO_CLIP_PATH);
if (!cur_dir)
{
xo_log_error (SDL_FALSE, "Error: could not open directory\n");
return 1;
}
// Loop once through the directory to count the files
while ((entry = readdir (cur_dir)) != NULL)
{
sprintf (file_path, "%s/%s", XO_CLIP_PATH, entry->d_name);
struct stat st;
stat (file_path, &st);
if (S_ISREG (st.st_mode) && strstr (entry->d_name, ".mp3") != NULL)
{
xo_log_debug (2, SDL_FALSE, "Processing %s\n", file_path);
// Increment the music counter
app->music_max++;
}
}
closedir (cur_dir);
// Allocate memory for the music pointers
// based on the number of files found
app->musics = (Mix_Music **)calloc (1, (size_t)app->music_max
* sizeof (Mix_Music *));
// Loop through the directory again to load the music
cur_dir = opendir (XO_CLIP_PATH);
int m = 0; // current file index
while ((entry = readdir (cur_dir)) != NULL)
{
sprintf (file_path, "%s/%s", XO_CLIP_PATH, entry->d_name);
struct stat st;
stat (file_path, &st);
if (S_ISREG (st.st_mode)
&& (strstr (strlwr (entry->d_name), ".mp3") != NULL))
{
// Load the music file
app->musics[m] = Mix_LoadMUS (file_path);
if (app->musics[m] == NULL)
{
xo_log_error (SDL_FALSE, "Mix_LoadMUS Error: %s\n",
Mix_GetError ());
return 1;
}
else
{
xo_log_debug (1, SDL_FALSE,
"Music titled '%s' loaded successfully!\n",
file_path);
m++;
}
}
}
closedir (cur_dir);
return result;
}
/**
* Loads fonts from the XO_FONT_PATH directory specified at the start of the
* file.
* @param app
* @return
*/
static int32_t
xo_init_load_fonts (struct xo_app *app)
{
int32_t result = 0;
// Directory access
DIR *cur_dir = NULL;
struct dirent *entry = NULL;
char file_path[256];
// Start by opening the font directory
cur_dir = opendir (XO_FONT_PATH);
if (!cur_dir)
{
xo_log_error (SDL_TRUE, "Error: could not open directory\n");
return 1;
}
// Loop through the directory once
// to count the number of fonts
while ((entry = readdir (cur_dir)) != NULL)
{
sprintf (file_path, "%s/%s", XO_FONT_PATH, entry->d_name);
struct stat st;
stat (file_path, &st);
if (S_ISREG (st.st_mode)
&& (strstr (strlwr (entry->d_name), ".ttf") != NULL))
{
xo_log_debug (1, SDL_FALSE, "Processing font: %s\n", file_path);
app->font_max++;
}
}
closedir (cur_dir);
// Allocate memory for the fonts
app->fonts
= (TTF_Font ***)calloc (1, (size_t)app->font_max * sizeof (TTF_Font **));
cur_dir = opendir (XO_FONT_PATH);
int f = 0; // current file index
while ((entry = readdir (cur_dir)) != NULL)
{
sprintf (file_path, "%s/%s", XO_FONT_PATH, entry->d_name);
struct stat st;
stat (file_path, &st);
if (S_ISREG (st.st_mode)
&& (strstr (strlwr (entry->d_name), ".ttf") != NULL))