-
-
Notifications
You must be signed in to change notification settings - Fork 3
/
10-1x1x7-flip-disc-arduino-psps.ino
208 lines (179 loc) · 6.35 KB
/
10-1x1x7-flip-disc-arduino-psps.ino
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
/*----------------------------------------------------------------------------------*
* A simple example of controlling one 1x7 flip-disc display *
* Example connection diagram: https://bit.ly/1x1x7FDD *
* *
* The MIT License *
* Marcin Saj 15 Jan 2023 *
* https://github.com/marcinsaj/FlipDisc *
* *
* A dedicated controller or any Arduino board with a power module is required *
* to operate the display: *
* 1. Dedicated controller - https://bit.ly/AC1-FD *
* 2. Or any Arduino board + Pulse Shaper Power Supply - https://bit.ly/PSPS-FD *
*----------------------------------------------------------------------------------*/
/* The library <FlipDisc.h> uses SPI to control flip-disc displays.
The user must remember to connect the display inputs marked:
- DIN - data in - to the MOSI (SPI) output of the microcontroller,
- CLK - clock - input of the display to the SCK (SPI).
The displays are connected in series through the built-in connectors,
only the first display from the left is connected to the Arduino or a dedicated controller.
It is very important to connect and declare EN, CH, PL pins.
The declaration of DIN (MOSI) and CLK (SCK) is not necessary,
because the SPI.h library handles the SPI hardware pins. */
#include <FlipDisc.h> // https://github.com/marcinsaj/FlipDisc
/*
#define EN_PIN 'Set your pin' // Start & End SPI transfer data
#define CH_PIN 'Set your pin' // Charging PSPS module - turn ON/OFF
#define PL_PIN 'Set your pin' // Release the current pulse - turn ON/OFF
*/
/*
// 1. Pin declaration for a dedicated controller
#define EN_PIN A7
#define CH_PIN A2
#define PL_PIN A3
*/
// 2. Example pin declaration for Arduino Uno and PSPS module
#define EN_PIN 10
#define CH_PIN 8
#define PL_PIN 9
void setup()
{
/* Flip.Pin(); it is the most important function and first to call before everything else.
The function is used to declare pin functions. Before starting the device, double check
that the declarations and connection are correct. If the connection of the control outputs
is incorrect, the display may be physically damaged. */
Flip.Pin(EN_PIN, CH_PIN, PL_PIN);
/* Flip.Init(display1, display2, ... display8) it is the second most important function.
Initialization function for a series of displays. Up to 8 displays can be connected in series
in any configuration. The function has 1 default argument and 7 optional arguments.
The function also prepares SPI. Correct initialization requires code names of the serially
connected displays:
- D7SEG - 7-segment display
- D2X1 - 2x1 display
- D3X1 - 3x1 display
- D1X3 - 1x3 display
- D1X7 - 1x7 display
Example for two D1X7 displays: Flip.Init(D1X7, D1X7); */
Flip.Init(D1X7);
delay(3000);
}
void loop()
{
/* The function is used to turn off (clear) all displays */
Flip.Clear();
delay(1000);
/* The function is used to turn on (set) all discs of all displays */
Flip.All();
delay(1000);
Flip.Clear();
delay(1000);
/* The function allows you to control up to seven discs of the selected display.
Flip.Display_1x7(disc1,disc2,disc3,disc4,disc5,disc6,disc7);
The first argument is the relative number "module_number" of the display in the series
of all displays. For example, if we have a combination of D1X7, D7SEG, D1X7,
then the second D1X7 display will have a relative number of 2 even though
there is a D7SEG display between the D1X7 displays.
- module_number - relative number of the D1X7 display
- disc1, disc2, disc3, disc4, disc5, disc6, disc7 - counting from left to right 1-7 */
/* Set first and second disc */
Flip.Display_1x7(1,1,1);
delay(1000);
Flip.Clear();
delay(1000);
/* Reset forth and fifth disc, set rest of discs */
Flip.Display_1x7(1,1,1,1,0,0,1,1);
delay(1000);
Flip.All();
delay(1000);
/* Function allows you to control a selected disc in a selected D1X7 display.
You can control only one disc of the selected display at a time.
Flip.Disc_1x7(module_number, discNumber, discStatus);
The first argument module_number is the relative number of the display
in the series of all displays. For example, if we have a combination of
D1X7, D7SEG, D1X7, then the second D1X7 display will have a relative number of 2
even though there is a D7SEG display between the D1X7 displays.
- module_number - relative number of the D1X7 display
- discNumber - display disc number counting from left to right 1-7
- discStatus - reset disc "0" or set disc "1" */
/* Reset the fifth disc, counting from the left of the first display,
counting from the left */
Flip.Disc_1x7(1, 5, 0);
delay(1000);
/* Reset the seventh disc */
Flip.Disc_1x7(1, 7, 0);
delay(1000);
Flip.Clear();
delay(1000);
Test1();
Test2();
Test3();
Test4();
}
void Test1(void)
{
for (int i = 0; i < 5; i++)
{
for(int j = 1; j <= 7; j++)
{
Flip.Disc_1x7(1, j, 1);
delay(200);
}
for(int j = 1; j <= 7; j++)
{
Flip.Disc_1x7(1, j, 0);
delay(200);
}
}
Flip.All();
delay(1000);
}
void Test2(void)
{
for (int i = 0; i < 5; i++)
{
for(int j = 1; j <= 7; j++)
{
Flip.Disc_1x7(1, j, 0);
if(j == 1) Flip.Disc_1x7(1, 7, 1);
if(j > 1) Flip.Disc_1x7(1, j-1, 1);
delay(200);
}
}
Flip.Clear();
delay(1000);
}
void Test3(void)
{
for (int i = 0; i < 5; i++)
{
for(int j = 1; j <= 7; j++)
{
Flip.Disc_1x7(1, j, 1);
if(j == 1) Flip.Disc_1x7(1, 7, 0);
if(j > 1) Flip.Disc_1x7(1, j-1, 0);
delay(200);
}
}
Flip.Clear();
delay(1000);
}
void Test4(void)
{
for (int i = 0; i < 5; i++)
{
for(int j = 1; j <= 7; j++)
{
Flip.Disc_1x7(1, j, 1);
if(j > 1) Flip.Disc_1x7(1, j-1, 0);
delay(100);
}
for(int j = 7; j >= 1; j--)
{
Flip.Disc_1x7(1, j, 1);
if(j < 7) Flip.Disc_1x7(1, j+1, 0);
delay(100);
}
}
Flip.Clear();
delay(1000);
}