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RoutineTraverse.h
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RoutineTraverse.h
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#ifdef GEOM_LEGS_NECK
#pragma once
#include "Routine.h"
#include "FastLED.h"
#include "LegsAndNeck.h"
class CRoutineTraverse : public CRoutine
{
public:
static constexpr size_t c_alloc_qty = 8;
static constexpr size_t c_min_delay_time_ms = 10 * 1000;
static constexpr size_t c_max_delay_time_ms = 20 * 1000;
static constexpr size_t c_traversal_time_ms = 400;
public:
CRoutineTraverse(CLegsAndNeck* pixels, CRGB rgb);
~CRoutineTraverse();
public:
virtual void Continue() override;
virtual const char* GetName() override { return "Traverse"; }
private:
size_t GetNextRunRand();
private:
CRGB m_color;
size_t m_next_run = 0;
bool m_in_run = false;
bool m_run_done = false;
CPixelArray* m_shapes_in_run[LegsAndNeckMappings::c_num_neck_shapes+1] = {};
int m_curr_shape_off = -1;
size_t m_last_step_ms = 0;
private:
static CMemoryPool<CRoutineTraverse, c_alloc_qty> s_pool;
public:
void* operator new(size_t)
{
return s_pool.alloc();
}
void operator delete(void* ptr)
{
s_pool.free(reinterpret_cast<CRoutineTraverse*>(ptr));
}
};
#endif // GEOM_LEGS_NECK