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burnscope.c
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burnscope.c
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/* burnscope.c
* (c) 2014 Neels Hofmeyr <neels@hofmeyr.de>
*
* This file is part of burnscope, published under the GNU General Public
* License v3.
*/
#include <math.h>
#include <time.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <assert.h>
#include <stdio.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <png.h>
#include <stdint.h>
#define PALETTE_LEN_BITS 12
#define PALETTE_LEN (1 << PALETTE_LEN_BITS)
typedef Uint32 pixel_t;
typedef struct {
Uint32 *colors;
unsigned int len;
SDL_PixelFormat *format;
} palette_t;
typedef struct {
float pos;
float r;
float g;
float b;
} palette_point_t;
typedef enum {
symm_none = 0,
symm_x = 1,
symm_y = 2,
symm_xy = 3,
symm_point = 4
} symmetry_t;
#define SYMMETRY_KINDS 5
char *symmetry_name[SYMMETRY_KINDS] = {
"asymmetrical",
"x-symmetrical (about vertical axis)",
"y-symmetrical (about horizontal axis)",
"x- and y-symmetrical (about vertical and horizontal axes)",
"point-symmetrical"
};
static void *malloc_check(size_t len) {
void *p;
p = malloc(len);
if (! p) {
printf("No mem.\n");
exit(-1);
}
return p;
}
void set_color(palette_t *palette, int i, float r, float g, float b) {
if (i >= palette->len)
return;
palette->colors[i] = SDL_MapRGB(palette->format, r * 255, g * 255, b * 255);
}
/* Generates a color palette, setting palette->colors and palette->len.
* Allocates new memory for palette->colors (is not freed or reallocd).
* 'n_colors' defines how many colors are generated in the palette.
* 'points' is a definition colors at specific intervals, 'n_points' gives the
* number of palette_point_t array elements in 'points'.
* 'format' is used to generate video mode specific color data. */
void make_palette(palette_t *palette, int n_colors,
palette_point_t *points, int n_points,
SDL_PixelFormat *format) {
int i;
palette->colors = malloc_check(n_colors * sizeof(Uint32));
palette->len = n_colors;
palette->format = format;
if (n_points < 1) {
for (i = 0; i < palette->len; i++) {
float val = (float)i / palette->len;
set_color(palette, i, val, val, val);
}
return;
}
palette_point_t *last_p = points;
palette_point_t *first_p = points;
for (i = 1; i < n_points; i ++) {
if (points[i].pos > last_p->pos)
last_p = &points[i];
if (points[i].pos < first_p->pos)
first_p = &points[i];
}
if (last_p->pos > 1.0) {
float norm_factor = last_p->pos;
for (i = 0; i < n_points; i ++)
points[i].pos /= norm_factor;
}
// duplicate the last point to "the left", wrap back below zero.
palette_point_t p = *last_p;
p.pos -= 1.0;
// ...unless another point is defined there.
if (p.pos >= first_p->pos)
p = *first_p;
// also duplicate the first point to "the right".
palette_point_t post_last = *first_p;
post_last.pos += 1.0;
int color_pos = 0;
while(color_pos < n_colors) {
// look for the next point, the one with the next largest pos after p.pos
palette_point_t *next_p = NULL;
for (i = 0; i < n_points; i ++) {
float i_pos = points[i].pos;
if ((i_pos > p.pos)
&&
(
(! next_p)
|| (i_pos < next_p->pos)
)
)
next_p = &points[i];
}
if (! next_p)
next_p = &post_last;
int next_color_pos = (int)(next_p->pos * n_colors) + 1;
if (next_color_pos <= color_pos)
next_color_pos = color_pos + 1;
for (; color_pos < next_color_pos; color_pos ++) {
float prevpos = p.pos;
float nextpos = next_p->pos;
float currentpos = ((float)color_pos) / n_colors;
float fade;
if ((nextpos - prevpos) < 1e-3)
fade = 0.5;
else
fade = (currentpos - prevpos) / (nextpos - prevpos);
float rfade = 1.0 - fade;
float r = rfade * p.r + fade * next_p->r;
float g = rfade * p.g + fade * next_p->g;
float b = rfade * p.b + fade * next_p->b;
set_color(palette, color_pos, r, g, b);
}
p = *next_p;
}
}
#define min(A,B) ((A) > (B)? (B) : (A))
#define max(A,B) ((A) > (B)? (A) : (B))
#define SUM_RANGE_BITS 8
Uint32 rectangle_sum(pixel_t *pixbuf, int W, int H,
int x_start, int y_start,
int x_end, int y_end,
bool wrap_borders) {
Uint32 sum = 0;
if (x_start < 0) {
if (wrap_borders)
sum += rectangle_sum(pixbuf, W, H, W - (-x_start), y_start, W, y_end, wrap_borders);
x_start = 0;
}
if (x_end > W) {
if (wrap_borders)
sum += rectangle_sum(pixbuf, W, H, 0, y_start, x_end - W, y_end, wrap_borders);
x_end = W;
}
if (y_start < 0) {
if (wrap_borders)
sum += rectangle_sum(pixbuf, W, H, x_start, H - (-y_start), x_end, H, wrap_borders);
y_start = 0;
}
if (y_end > H) {
if (wrap_borders)
sum += rectangle_sum(pixbuf, W, H, x_start, 0, x_end, y_end - H, wrap_borders);
y_end = H;
}
pixel_t *bufpos = &pixbuf[x_start + W*y_start];
int pitch = W - (x_end - x_start);
int xpos, ypos;
for (ypos = y_start; ypos < y_end; ypos ++) {
for (xpos = x_start; xpos < x_end; xpos ++) {
sum += (*bufpos) >> SUM_RANGE_BITS;
bufpos ++;
}
bufpos += pitch;
}
return sum;
}
Uint32 surrounding_sum(pixel_t *pixbuf, const int W, const int H,
const int x, const int y, const int apex_r,
bool wrap_borders) {
int x_start = x - apex_r;
int y_start = y - apex_r;
int wh = 2 * apex_r + 1;
int x_end = x_start + wh;
int y_end = y_start + wh;
return rectangle_sum(pixbuf, W, H, x_start, y_start, x_end, y_end,
wrap_borders);
}
void burn(pixel_t *srcbuf, pixel_t *destbuf, const int W, const int H,
const int apex_r, float divider, const int palette_len,
bool wrap_borders,
int rect_x, int rect_y, int rect_w, int rect_h) {
int x, y;
int x_end = rect_x + rect_w;
int y_end = rect_y + rect_h;
Uint64 sum;
int pitch = W - rect_w;
pixel_t *destpos = destbuf + (rect_y * W) + rect_x;
for (y = rect_y; y < y_end; y++) {
for (x = rect_x; x < x_end; x++) {
sum = surrounding_sum(srcbuf, W, H, x, y, apex_r, wrap_borders) / divider;
*(destpos ++) = sum << SUM_RANGE_BITS;
}
destpos += pitch;
}
}
void mirror_x(pixel_t *pixbuf, const int W, const int H) {
int x, y;
int x_fold = W >> 1;
pixel_t *pos_to, *pos_from;
pos_from = pixbuf + x_fold - 1;
pos_to = pixbuf + W - x_fold;
int pitch_to = W - x_fold;
int pitch_from = W + x_fold;
for (y = 0; y < H; y ++) {
for (x = x_fold; x < W; x ++) {
*(pos_to++) = *(pos_from--);
}
pos_from += pitch_from;
pos_to += pitch_to;
}
}
void mirror_y(pixel_t *pixbuf, const int W, const int H) {
int x;
int y_fold = H >> 1;
pixel_t *pos_to, *pos_from, *end;
end = pixbuf + W * H;
pos_from = pixbuf + (y_fold-1) * W;
pos_to = pixbuf + (H - y_fold) * W;
int pitch_from = -2 * W;
while (pos_to < end) {
for (x = 0; x < W; x++)
*(pos_to++) = *(pos_from++);
pos_from += pitch_from;
}
}
void mirror_p(pixel_t *pixbuf, const int W, const int H) {
int x;
int y_fold = (H >> 1) + (H & 1);
pixel_t *pos_to, *pos_from, *end;
end = pixbuf + W * H;
pos_from = pixbuf + (y_fold-1) * W + (W - 1);
pos_to = pixbuf + (H - y_fold) * W;
while (pos_to < end) {
for (x = 0; x < W; x++)
*(pos_to++) = *(pos_from--);
}
}
void render(Uint32 *winbuf, const int winW, const int winH,
palette_t *palette, pixel_t *pixbuf, const int W, const int H,
int multiply_pixels, int colorshift, FILE *out_stream, const char *png_out_path)
{
assert((W * multiply_pixels) == winW);
assert((H * multiply_pixels) == winH);
int x, y;
int mx, my;
FILE * png_fp;
png_structp png_ptr = NULL;
png_infop png_info = NULL;
png_byte ** png_row_pointers = NULL;
/* The following number is set by trial and error only. I cannot
see where it it is documented in the libpng manual.
*/
const int png_pixel_size = 3;
const int png_depth = 8;
if (png_out_path) {
png_fp = fopen (png_out_path, "wb");
if (! png_fp) {
fprintf(stderr, "Cannot open for writing: '%s'", png_out_path);
return;
}
png_ptr = png_create_write_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
goto png_create_write_struct_failed;
}
png_info = png_create_info_struct (png_ptr);
if (png_info == NULL) {
goto png_create_info_struct_failed;
}
/* Set up error handling. */
if (setjmp (png_jmpbuf (png_ptr))) {
goto png_failure;
}
/* Set image attributes. */
png_set_IHDR (png_ptr,
png_info,
winW,
winH,
png_depth,
PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
png_row_pointers = png_malloc (png_ptr, winH * sizeof (png_byte *));
}
Uint32 *winpos = winbuf;
pixel_t *pixbufpos = pixbuf;
int winy = 0;
for (y = 0; y < H; y++) {
pixel_t *pixbuf_y_pos = pixbufpos;
for (my = 0; my < multiply_pixels; my ++, winy++) {
png_byte *png_row;
if (png_out_path) {
png_row = png_malloc (png_ptr, sizeof (uint8_t) * winW * png_pixel_size);
png_row_pointers[winy] = png_row;
}
pixbufpos = pixbuf_y_pos;
int winx = 0;
for (x = 0; x < W; x++) {
Uint32 col = (*pixbufpos) + (colorshift << (32 - PALETTE_LEN_BITS));
col >>= 32 - PALETTE_LEN_BITS;
Uint32 raw = palette->colors[col];
Uint8 r, g, b;
if (png_out_path)
SDL_GetRGB(raw, palette->format, &r, &g, &b);
for (mx = 0; mx < multiply_pixels; mx++, winx++) {
*winpos = raw;
winpos ++;
if (png_out_path) {
*png_row++ = r;
*png_row++ = g;
*png_row++ = b;
}
}
pixbufpos ++;
}
}
}
#if 0
{
int i, l;
l = palette->len;
if (l > W*H) {
l = W*H;
}
for (i = 0; i < l; i++) {
((Uint32*)winbuf)[i] = palette->colors[i];
}
}
#endif
if (out_stream) {
fwrite(winbuf, sizeof(pixel_t), winW * winH, out_stream);
}
if (png_out_path) {
png_init_io (png_ptr, png_fp);
png_set_rows (png_ptr, png_info, png_row_pointers);
png_write_png (png_ptr, png_info, PNG_TRANSFORM_IDENTITY, NULL);
for (y = 0; y < winH; y++) {
png_free (png_ptr, png_row_pointers[y]);
}
png_free (png_ptr, png_row_pointers);
png_failure:
png_create_info_struct_failed:
png_destroy_write_struct (&png_ptr, &png_info);
png_create_write_struct_failed:
fclose (png_fp);
}
}
void seed1(pixel_t *pixbuf, const int W, const int H, int x, int y,
pixel_t val) {
if ((x < 0) || (x >= W) || (y < 0) || (y >= H))
return;
pixbuf[x + y * W] += val;
}
void seed(pixel_t *pixbuf, const int W, const int H, int x, int y,
pixel_t val, int apex_r) {
int rx, ry;
for (ry = -apex_r; ry <= apex_r; ry++) {
for (rx = -apex_r; rx <= apex_r; rx++) {
seed1(pixbuf, W, H, x + rx, y + ry, val);
}
}
}
int main(int argc, char *argv[])
{
int W = 320;
int H = 240;
int multiply_pixels = 1;
int apex_r = 2;
float underdampen = .996;
int frame_period = 70;
bool usage = false;
bool error = false;
bool wrap_borders = true;
bool start_blank = false;
symmetry_t symm = symm_x;
int c;
int random_seed = time(NULL);
char *out_stream_path = NULL;
FILE *out_stream = NULL;
char *png_out_dir = NULL;
while (1) {
c = getopt(argc, argv, "a:g:m:p:r:u:O:P:AbBh");
if (c == -1)
break;
switch (c) {
case 'g':
{
char arg[strlen(optarg) + 1];
strcpy(arg, optarg);
char *ch = arg;
while ((*ch) && ((*ch) != 'x')) ch ++;
if ((*ch) == 'x') {
*ch = 0;
ch ++;
W = atoi(arg);
H = atoi(ch);
}
else {
fprintf(stderr, "Invalid -g argument: '%s'\n", optarg);
exit(-1);
}
}
break;
case 'm':
multiply_pixels = atoi(optarg);
break;
case 'p':
frame_period = atoi(optarg);
break;
case 'a':
apex_r = atoi(optarg);
break;
case 'u':
underdampen = atof(optarg);
break;
case 'r':
random_seed = atoi(optarg);
break;
case 'O':
out_stream_path = optarg;
break;
case 'P':
png_out_dir = optarg;
break;
case 'b':
wrap_borders = false;
break;
case 'B':
start_blank = true;
break;
case 'A':
symm = symm_none;
break;
case '?':
error = true;
case 'h':
usage = true;
break;
}
}
if (usage) {
if (error)
printf("\n");
printf(
"burnscope v0.1\n"
"(c) 2014 Neels Hofmeyr <neels@hofmeyr.de>\n"
"Published under the GNU General Public License v3.\n\n"
"Burnscope produces a mesmerizing animation that I discovered by accident when I\n"
"was a teenager. I've recreated it in memories of old times. It repeatedly\n"
"applies a simple underdamped blur algorithm to a seed image, allowing the color\n"
"values to wrap when overflowing. If you can explain how this staggering\n"
"everchanging complexity can spring from such a simple algorithm and just one\n"
"pixel as seed, please send me an email ;)\n"
"\n"
"Usage example:\n"
" burnscope -g 320x200 -m 2 -p 70\n"
"\n"
"Options:\n"
"\n"
" -g WxH Set animation width and height in number of pixels.\n"
" -p ms Set frame period to <ms> milliseconds (slow things down).\n"
" If zero, run as fast as possible. Default is %d.\n"
" -m N Multiply each pixel N times in width and height, to give a larger\n"
" picture. This will also multiply the window size.\n"
" -a W Set apex radius, i.e. the blur distance. Default is %d.\n"
" -u N.n Set underdampening factor (decimal). Default is %.3f.\n"
" Reduces normal blur dampening by this factor.\n"
" -r seed Supply a random seed to start off with.\n"
" -b Assume zeros around borders. Default is to wrap around borders.\n"
" -B Start out blank. (Use 's' key to plant seeds while running.)\n"
, frame_period, apex_r, underdampen
);
if (error)
return 1;
return 0;
}
const int maxpixels = 1e4;
if ((W < 3) || (W > maxpixels) || (H < 3) || (H > maxpixels)) {
fprintf(stderr, "width and/or height out of bounds: %dx%d\n", W, H);
exit(-1);
}
{
int was_apex_r = apex_r;
int max_dim = max(W, H);
apex_r = min(max_dim, apex_r);
apex_r = max(1, apex_r);
if (apex_r != was_apex_r) {
fprintf(stderr, "Invalid apex radius (-a). Forcing %d.", apex_r);
}
}
float minuscule = 1e-3;
if ((underdampen > -minuscule) && (underdampen < minuscule)) {
fprintf(stderr, "Underdampening too close to zero (-u). Limit is %f.\n",
minuscule);
exit(-1);
}
int winW = W;
int winH = H;
if (multiply_pixels > 1) {
winW *= multiply_pixels;
winH *= multiply_pixels;
}
else
multiply_pixels = 1;
if ( (winW > maxpixels) || (winH > maxpixels) ) {
fprintf(stderr, "pixel multiplication is too large: %dx%d times %d = %dx%d\n",
W, H, multiply_pixels, winW, winH);
exit(-1);
}
if (out_stream_path) {
out_stream = fopen(out_stream_path, "w");
#if 0
Uint32 ww = winW;
Uint32 hh = winH;
fwrite(&ww, sizeof(ww), 1, out_stream);
fwrite(&hh, sizeof(hh), 1, out_stream);
#endif
}
if (png_out_dir) {
int err = mkdir(png_out_dir, 0777);
if (err) {
fprintf(stderr, "cannot make dir: %s\n", png_out_dir);
}
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
SDL_Window *window;
window = SDL_CreateWindow("burnscope", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
winW, winH, 0);
if (!window) {
fprintf(stderr, "Unable to set %dx%d video: %s\n", winW, winH, SDL_GetError());
exit(1);
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
fprintf(stderr, "Unable to set %dx%d video: %s\n", winW, winH, SDL_GetError());
exit(1);
}
SDL_ShowCursor(SDL_DISABLE);
SDL_PixelFormat *pixelformat = SDL_AllocFormat(SDL_PIXELFORMAT_RGBA8888);
SDL_Texture *texture = SDL_CreateTexture(renderer, pixelformat->format,
SDL_TEXTUREACCESS_STREAMING, winW, winH);
if (!texture) {
fprintf(stderr, "Cannot create texture\n");
exit(1);
}
#if 1
#define n_palette_points 11
palette_point_t palette_points[n_palette_points] = {
{ 0./6, 1, 1, 1 },
{ 0.5/6, 1, .9, 0 },
{ 1./6, 1, .1, 1 },
{ 1.5/6, 0, 0, 1 },
{ 3./6, .5, 0, .7 },
{ 3.5/6, 0, 1, .7 },
{ 4.5/6, .2, .8, .2 },
{ 4.8/6, 0, 0, 1 },
{ 5.25/6, .8, .8, 0 },
{ 5.55/6, .8, .2, 0.4 },
{ 5.85/6, .0,.60,.50 },
};
#else
#define n_palette_points 2
palette_point_t palette_points[n_palette_points] = {
{ 0, 0, 0, 0 },
// { 0.5, 0,0,0 },
{ 0.5 + 3./256, 0, .8, 0 },
// { 0.5 + 6./256, 0, .0, 0 },
};
#endif
palette_t palette;
make_palette(&palette, PALETTE_LEN,
palette_points, n_palette_points,
pixelformat);
pixel_t *buf1 = malloc_check(W * H * sizeof(pixel_t));
pixel_t *buf2 = malloc_check(W * H * sizeof(pixel_t));
Uint32 *winbuf = malloc_check(winW * winH * sizeof(Uint32));
bzero(buf1, W * H * sizeof(pixel_t));
bzero(buf2, W * H * sizeof(pixel_t));
pixel_t *pixbuf = buf1;
pixel_t *swapbuf = buf2;
printf("random seed: %d\n", random_seed);
srandom(random_seed);
if (! start_blank) {
int i, j;
j = 2*apex_r + 1;
j *= j;
j = W * H / j;
for (i = 0; i < j; i ++) {
seed(pixbuf, W, H, random() % (W), random() % (H), 0x80000000, apex_r);
}
}
int last_ticks = SDL_GetTicks() - frame_period;
bool seed_key_down = false;
int do_seed = 0;
int frames_rendered = 0;
int cc = 0;
float wavy = 0;
float wavy_amp = .006;
int colorshift = 0;
bool running = true;
while (running)
{
bool do_render = false;
float t = (float)frames_rendered / 100.;
wavy = sin(t);
colorshift = palette.len * (0.5 + 0.5 * cos(t*M_PI/50));
float dampen = underdampen + (wavy_amp * wavy);
if ((++cc) > 40) {
//printf("%.5f + %.5f*%.1f = %.5f apex_r=%3d colorshift=%6d/%6d \r", underdampen, wavy_amp, wavy, dampen, apex_r, colorshift, palette.len);
//fflush(stdout);
cc = 0;
}
float divider = 1 + 2 * apex_r;
divider *= divider * dampen;
if (frame_period < 1)
do_render = true;
else {
int elapsed = SDL_GetTicks() - last_ticks;
if (elapsed > frame_period) {
last_ticks += frame_period * (elapsed / frame_period);
do_render = true;
}
}
if (do_render) {
if (seed_key_down) {
static int seed_slew = 0;
if ((++ seed_slew) > 1) {
seed_slew = 0;
do_seed ++;
}
}
while (do_seed) {
do_seed --;
int seedx = random() % W;
int seedy = random() % H;
seed(pixbuf, W, H, seedx, seedy, 0x80000000, apex_r);
if ((symm == symm_x) || (symm == symm_xy))
seed(pixbuf, W, H, W - seedx, seedy, 0x80000000, apex_r);
if ((symm == symm_y) || (symm == symm_xy))
seed(pixbuf, W, H, seedx, H - seedy, 0x80000000, apex_r);
if (symm == symm_point)
seed(pixbuf, W, H, W - seedx, H - seedy, 0x80000000, apex_r);
}
pixel_t *tmp = swapbuf;
swapbuf = pixbuf;
pixbuf = tmp;
int ww = W;
int hh = H;
if ((symm == symm_x) || (symm == symm_xy))
ww = W - (W >> 1);
if ((symm == symm_y) || (symm == symm_xy) || (symm == symm_point))
hh = H - (H >> 1);
burn(swapbuf, pixbuf, W, H, apex_r, divider, palette.len, wrap_borders,
0, 0, ww, hh);
if (symm == symm_x)
mirror_x(pixbuf, W, H);
else
if (symm == symm_xy)
mirror_x(pixbuf, W, H - (H >> 1));
if ((symm == symm_y) || (symm == symm_xy))
mirror_y(pixbuf, W, H);
if (symm == symm_point)
mirror_p(pixbuf, W, H);
char *png_out_path = NULL;
if (png_out_dir) {
static char path[1000];
snprintf(path, 999, "%s/out%05d.png", png_out_dir, frames_rendered);
png_out_path = path;
}
render(winbuf, winW, winH, &palette, pixbuf, W, H, multiply_pixels, colorshift, out_stream, png_out_path);
SDL_UpdateTexture(texture, NULL, winbuf, winW * sizeof(Uint32));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
frames_rendered ++;
}
else
SDL_Delay(5);
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
// If escape is pressed, return (and thus, quit)
{
int c = event.key.keysym.sym;
switch(c) {
case SDLK_ESCAPE:
running = false;
break;
case SDLK_RIGHT:
underdampen += .0002;
break;
case SDLK_LEFT:
underdampen -= .0002;
break;
case SDLK_UP:
wavy_amp += .0001;
break;
case SDLK_DOWN:
wavy_amp -= .0001;
break;
case 's':
do_seed ++;
seed_key_down = true;
break;
case 'b':
bzero(pixbuf, W * H * sizeof(pixel_t));
break;
case 'm':
symm = (symm + 1) % SYMMETRY_KINDS;
break;
case '+':
case '=':
if (apex_r < W)
apex_r ++;
break;
case '-':
if (apex_r > 1)
apex_r --;
break;
case 't':
underdampen = .996 + .006;
break;
case 'r':
underdampen = .996 + .002;
break;
case 'e':
underdampen = .996;
break;
case 'w':
underdampen = .996 - .002;
break;
case 'q':
underdampen = .996 - .006;
break;
default:
if ((c >= '1') && (c <= '9')) {
apex_r = 1 + c - '1';
}
break;
}
}
printf("underdampen=%f wavy_amp=%f symm=%s apex_r=%d\n",
underdampen, wavy_amp, symmetry_name[symm], apex_r);
break;
case SDL_KEYUP:
if (event.key.keysym.sym == 's') {
seed_key_down = false;
}
break;
case SDL_QUIT:
running = false;
break;
}
}
}
printf("\n");
printf("%d frames rendered\n", frames_rendered);
SDL_Quit();
return 0;
}