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sdk.proto
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sdk.proto
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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package stable.agones.dev.sdk;
option go_package = "sdk";
import "google/api/annotations.proto";
// SDK service to be used in the GameServer SDK to the Pod Sidecar
service SDK {
// Call when the GameServer is ready
rpc Ready (Empty) returns (Empty) {
option (google.api.http) = {
post: "/ready"
body: "*"
};
}
// Call when the GameServer is shutting down
rpc Shutdown (Empty) returns (Empty) {
option (google.api.http) = {
post: "/shutdown"
body: "*"
};
}
// Send a Empty every d Duration to declare that this GameSever is healthy
rpc Health (stream Empty) returns (Empty) {
option (google.api.http) = {
post: "/health"
body: "*"
};
}
// Retrieve the current GameServer data
rpc GetGameServer (Empty) returns (GameServer) {
option (google.api.http) = {
get: "/gameserver"
};
}
// Send GameServer details whenever the GameServer is updated
rpc WatchGameServer (Empty) returns (stream GameServer) {
option (google.api.http) = {
get: "/watch/gameserver"
};
}
// Apply a Label to the backing GameServer metadata
rpc SetLabel(KeyValue) returns (Empty) {
option (google.api.http) = {
put: "/metadata/label"
body: "*"
};
}
// Apply a Annotation to the backing GameServer metadata
rpc SetAnnotation(KeyValue) returns (Empty) {
option (google.api.http) = {
put: "/metadata/annotation"
body: "*"
};
}
}
// I am Empty
message Empty {
}
// Key, Value entry
message KeyValue {
string key = 1;
string value = 2;
}
// A GameServer Custom Resource Definition object
// We will only export those resources that make the most
// sense. Can always expand to more as needed.
message GameServer {
ObjectMeta object_meta = 1;
Spec spec = 2;
Status status = 3;
// representation of the K8s ObjectMeta resource
message ObjectMeta {
string name = 1;
string namespace = 2;
string uid = 3;
string resource_version = 4;
int64 generation = 5;
// timestamp is in Epoch format, unit: seconds
int64 creation_timestamp = 6;
// optional deletion timestamp in Epoch format, unit: seconds
int64 deletion_timestamp = 7;
map<string, string> annotations = 8;
map<string, string> labels = 9;
}
message Spec {
Health health = 1;
message Health {
bool Disabled = 1;
int32 PeriodSeconds = 2;
int32 FailureThreshold = 3;
int32 InitialDelaySeconds = 4;
}
}
message Status {
message Port {
string name = 1;
int32 port = 2;
}
string state = 1;
string address = 2;
repeated Port ports = 3;
}
}