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sketch.js
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sketch.js
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let particles = [];
let lastTime = "";
let noiseScale = 0.01;
function setup() {
createCanvas(500, 500);
let canvas = document.querySelector('canvas');
canvas.style.borderRadius = '50%';
createParticles();
noStroke();
}
function draw() {
background(255, 255, 255);
particles.forEach((particle) => {
particle.update();
particle.draw();
});
drawTime();
}
class Particle {
constructor(x, y, isDigit) {
this.x = x;
this.y = y;
this.initialX = x;
this.initialY = y;
this.isDigit = isDigit;
this.size = 10;
this.color = this.isDigit ? "rgba(0, 0, 0, 1)" : "rgba(0, 0, 0, 0.5)";
this.noiseOffsetX = random(100);
this.noiseOffsetY = random(100);
this.noiseSpeed = 0.04;
}
update() {
if (this.isDigit) {
// Controlled noise-based movement for digit particles
this.x = this.initialX + map(noise(this.noiseOffsetX), 0, 1, -2, 2);
this.y = this.initialY + map(noise(this.noiseOffsetY), 0, 1, -2, 2);
this.noiseOffsetX += this.noiseSpeed;
this.noiseOffsetY += this.noiseSpeed;
} else {
// Free movement for background particles
this.x += map(noise(this.noiseOffsetX), 0, 1, -2, 2);
this.y += map(noise(this.noiseOffsetY), 0, 1, -2, 2);
this.noiseOffsetX += this.noiseSpeed;
this.noiseOffsetY += this.noiseSpeed;
if (this.x < 0) this.x = width;
if (this.x > width) this.x = 0;
if (this.y < 0) this.y = height;
if (this.y > height) this.y = 0;
}
}
draw() {
fill(this.color);
// ellipse(this.x, this.y, this.size, this.size);
triangle(this.x, this.y - this.size / 4, this.x - this.size / 4, this.y + this.size / 4, this.x + this.size / 4, this.y + this.size / 3);
}
setTarget(x, y) {
this.targetX = x;
this.targetY = y;
}
}
const digits = [
[1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1],
[0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0],
[1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1],
[1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0],
];
const digitLookupTable = {
0: digits[0],
1: digits[1],
2: digits[2],
3: digits[3],
4: digits[4],
5: digits[5],
6: digits[6],
7: digits[7],
8: digits[8],
9: digits[9],
":": digits[10],
};
function drawTime() {
const now = new Date();
const hours = nf(now.getHours(), 2);
const minutes = nf(now.getMinutes(), 2);
const currentTime = `${hours}:${minutes}`;
if (currentTime !== lastTime) {
lastTime = currentTime;
createDigitParticles(currentTime);
}
particles.forEach((particle) => {
if (particle.isDigit) {
particle.update();
particle.draw();
}
});
}
function createDigitParticles(currentTime) {
const digitParticles = [];
const startX = width / 5.5;
for (let i = 0; i < currentTime.length; i++) {
const digitPattern = digitLookupTable[currentTime[i]];
const targetY = height / 1.75;
for (let y = 0; y < 5; y++) {
for (let x = 0; x < 4; x++) {
if (digitPattern[y * 4 + x]) {
const baseX = startX + i * 70 + x * 10;
const baseY = targetY - (4 - y) * 15;
for (let j = 0; j < 3; j++) {
const offsetX = random(-3, 3);
const offsetY = random(-3, 3);
const newParticle = new Particle(baseX + offsetX, baseY + offsetY, true);
digitParticles.push(newParticle);
}
}
}
}
}
// Remove old digit particles and replace with new ones
particles = particles.filter(p => !p.isDigit);
particles.push(...digitParticles);
}
function createParticles() {
const numBackgroundParticles = 250;
for (let i = 0; i < numBackgroundParticles; i++) {
const angle = random(TWO_PI);
const radius = random(width / 2 - 10);
const x = width / 2 + cos(angle) * radius;
const y = height / 2 + sin(angle) * radius;
particles.push(new Particle(x, y, false));
}
}