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Have you read the FAQ and checked for duplicate open issues?
Yes
If the question is related to FairPlay, have you read the tutorial?
NO
What version of Shaka Player are you using?
Latest + 4.9 latest
What browser and OS are you using?
Chrome cast when casting
Please ask your question
On the following devices, we experience playback freeze with the default shaka configuration on the simple big buck bunny.
The only option to make the stream play until the end was to initialSegmentLimit at 50.
Today we are not 100% sure of this impact but it clearly solve our issue on low performance devices.
My questions are the following
What should be a correct value and what is the impact of this initialSegmentLimit at 50
Second, should we set automatically that value at 50 for those following devices
The text was updated successfully, but these errors were encountered:
manifest.dash.initialSegmentLimit limits how many segments are generated in memory during the initial parsing of a DASH manifest. You may lower it to reduce startup memory at the expense of the amount of content that can be seeked on startup of a live stream. You may also want to consider manifest.availabilityWindowOverride, which limits the seek range. These are both for tuning live content.
Thanks @joeyparrish Yes we are considering it for live. My point was, should we set manifest.dash.initialSegmentLimit to a low value for any Chromecast platform by default. Today on Ultra cc3 ..., we can't event play a vod with default setting.
Have you read the Tutorials?
Yes
Have you read the FAQ and checked for duplicate open issues?
Yes
If the question is related to FairPlay, have you read the tutorial?
NO
What version of Shaka Player are you using?
Latest + 4.9 latest
What browser and OS are you using?
Chrome cast when casting
Please ask your question
On the following devices, we experience playback freeze with the default shaka configuration on the simple big buck bunny.
The only option to make the stream play until the end was to initialSegmentLimit at 50.
Today we are not 100% sure of this impact but it clearly solve our issue on low performance devices.
My questions are the following
The text was updated successfully, but these errors were encountered: