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Have you considered inheriting the Game class and writing your own destructor/Dispose logic? |
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I'm looking to customize the window behavior of my application. Specifically, I want to:
1.Intercept the window close operation to perform some custom logic before the application actually closes. I'm not sure how to properly hook into this event in Stride. I've found
Game.Window.Closing
but not sure how to make use of it.2.Hide or disable the default close button (X) in the top-right corner of the window when running in windowed mode. I believe this might involve modifying the non-client area of the window, but I'm not certain about the approach or best practices in Stride. Have I must implemente this by Win32api?
Thank you in advance for your help!
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