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2D self-driving car simulation developed in Python using Pygame, featuring a Q-learning agent that learns to navigate a circuit by interacting with its environment and optimizing its actions through a reward system.
This application is developed to simulate the functionality and features of the historic Antikythera Mechanism, an ancient Greek analog computer. Built with JavaFX, the simulation replicates the movements, calculations, and functionalities of Antikythera Mechanism, offering a modern interpretation.
A 2D simulation of flocking behaviour that allows users to add autonomous characters & obstacles. Written in Scala, and Java as an sbt project, can be launched through IntelliJ.