A cell based culling engine for Pixi
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Updated
Nov 29, 2018 - JavaScript
A cell based culling engine for Pixi
R code to simulate effect of different culling regimes on feral pig populations on Kangaroo Island, South Australia
This Windows project generates infinite voxel caves using chunk-based structures, noise functions for terrain, OpenGL for rendering, and optimizes with voxel face and frustum culling. It also employs multithreading to separate rendering from generation logic.
Photo and Video culling tool using ML vision models in Python
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
Software rasterizer utilizing 1bit coverage buffer idea
DoveEye helps you dramatically accelerate your image culling workflow using AI and image processing. Get DoveEye at www.dove.vision
Generalised linear models testing variation in time from initiation of pursuit to death for feral fallow deer
Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL
Sphere construction in 3D perspective
Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
Slices big meshes into smaller parts to get better performance with occlusion culling.
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