Small command line utility to convert equirectangular HDRIs to octahedral
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Updated
Aug 26, 2022 - C++
Small command line utility to convert equirectangular HDRIs to octahedral
Image-based lighting with Embree: Performance and convergence times
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
RT PBR using image-based lighting with Cook-Torrance GGX specular BRDF
OpenGL-based 3D rendering engine with PBR materials, displacement mapping and image-based lighting
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Link's Real-Time Rendering Lab.
JS parser/creator for HDR environment images packed with filtered levels used in PBR
Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
An ECS , OpenGl based game engine
Matching real light illumination conditions in synthetic scenes
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
a software-renderer with pbr shading
A game engine written for Windows using C++ and OpenGL 4.6.
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
3D Game Engine
PBR renderer written with Rust and wgpu-rs
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
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