Minimax Algorithm in Game Theory | Tic-Tac-Toe AI – Finding optimal move
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Updated
Mar 11, 2021 - Python
Minimax Algorithm in Game Theory | Tic-Tac-Toe AI – Finding optimal move
Tic-tac-toe game using the Minimax algorithm
Tic-tac-toe/"noughts & crosses" written in Clojure (CLI + deps). AI powered by Monte Carlo tree search algorithm
Website with 3 interative pages, each one containing one mini-game (Switch lamp; Timer; Noughts and Crosses))
Tic Tac Toe / Noughts and Crosses application written in TypeScript & React
Tic-Tac-toe is a simple two-player game which is also called Noughts and Crosses.
The game of Tic Tac Toe or Noughts and Crosses built within Python 3.9 using Tkinter
Ecole du Web - Project JS Noughts and Crosses Game
Noughts and Crosses bot for AIgaming,com (https://www.aigaming.com/GameInfo/GameTypes?type=53)
Simple tic-tac-toe game (noughts and crosses) 3х3
Noughts and Crosses is a cross-platform game implemented in Qt5 Quick/QML
This is a distributed tic-tac-toe game with an AI broker server that plays with gamers concurrently. Docker is used as the virtualization technology.
Noughts & Crosses terminal based, client-server online game with your partner through websockets.
My attempt to create a simple game, using React
An implementation of the classic game Tic-tac-toe (Noughts and crosses) built using Angular and Foundation. With service worker support for offline play
Simple noughts and crosses game made step by step by React tutorial
Teaching and testing noughts and crosses game (Tic-tac-toe)
A simple Noughts and crosses game, planning on having one player and two player modes.
Tic-tac-toe implemented in Cycle.js
Tic Tac Toe (crosses and zeros) game written in Windows Batch programming language
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