Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
-
Updated
Oct 11, 2024 - Rust
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Interactive 3D event badge like on the Vercel website
Portfolio website for a 3D visualizer, 3D character, animations, physics.
Boilerplate for a fast start with three.js materials in rapier physics engine on Oculus Quest 2 VR headset.
Third Person Controller for Desktop and Mobile, made using NextJs, React-Three-Fiber and Rapier for Physics
Remake of unity 3D Environment Balance Ball
This is a non playable character control system based on yuka.js built for react three fiber based games. You can make your NPCs roaming around he map or follow a specific target. This is open sourced under MIT License. Invite all the developers to contribute to this and build strong eco system for react three fiber game developers.
Add a description, image, and links to the rapier topic page so that developers can more easily learn about it.
To associate your repository with the rapier topic, visit your repo's landing page and select "manage topics."