A shader experimentation environment. Quickly generate cool interactive patterns using frag shaders.
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Updated
Jun 21, 2019 - C
A shader experimentation environment. Quickly generate cool interactive patterns using frag shaders.
Simple program to design and test shaders and how they affect scene
Dvokutnyk Engine
A application which allows you to develop glsl shaders interactivly
Sample projects for Pipeline, a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline
Visual node-based shader editor for Unity
Combo of esbuild, GLSLX, three.js... to develop/build quickly + easily WebGL canvas bundles. Minimized bundles can be used as 3D animated backgrounds on a website - Demo:
A web-based GLSL editor made with three.js, React and Redux, as a student resource in the UoL arcade project
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Shader Playground Environment for creating and learning computer graphics through HLSL
(WIP) Level up your shader game with the GPU + Rust advantage!
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
a HTML5-based shader editor prototype
WebGL Shader Playground.
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