Lightweight, cross-platform & full-featured shader IDE
-
Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
Simple WebGL Fragment Shader Editor
Android app to create GLSL shaders and use them as live wallpaper
Google Chrome DevTools extension to live edit WebGL GLSL shaders
Shader viewer / music visualizer for Windows and Linux
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
a HTML5-based shader editor prototype
WebGL Shader Playground.
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
An in-game procedural terrain and content generation framework
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
Dvokutnyk Engine
A shader experimentation environment. Quickly generate cool interactive patterns using frag shaders.
Shader Playground Environment for creating and learning computer graphics through HLSL
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
Sample projects for Pipeline, a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
Add a description, image, and links to the shader-editor topic page so that developers can more easily learn about it.
To associate your repository with the shader-editor topic, visit your repo's landing page and select "manage topics."