cs221
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Updated
Apr 8, 2018 - C++
cs221
A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY
Trabalho sobre Recorte desenvolvido durante a disciplina de Computação Gráfica 2015.2 do curso de Ciência da Computação da Universidade Federal de Roraima
A repository for the OpenGL project of the Computer Graphics and Interaction Systems course @cse.uoi.gr
Computer Graphics algorithms for line drawing, shape filling, circle drawing, ellipse drawing, polygon clipping, shear, transformation, and reflection
Image Processing algorithm
Computer Graphics - Lab assignments
An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
This repository contains some of the experiments that are covered in Computer Graphics Lab.
A 3D model visualization system that implements a hierarchy system for each model transformation, lighting and sutherland-hodgman polygon clipping algorithm. Everything is deeply commented so it can be easily used as a resource for learning.
A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.
Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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