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Releases: xzn/ntr-hr

0.1.6.2

04 Feb 23:00
@xzn xzn
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Changes:

Fix low priority screen sometimes gets stuck and no longer gets captured.

Source:

https://github.com/xzn/ntr-hr/tree/oxide

Thanks @u93132 for the report!

0.1.6.1

04 Feb 17:11
@xzn xzn
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Changes:

Do last core work load calculation from info from the right time.
Minor other changes.

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.6

04 Feb 01:52
@xzn xzn
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Changes:

Fix race condition in screen capture code that would hang remote play session.
Fix regression where viewer cannot update its IP address to 3DS.

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.5

03 Feb 14:07
@xzn xzn
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Changes:

Flush entire bin in initialization.

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.4

03 Feb 08:52
@xzn xzn
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Changes:

Fixed crash when toggling Loader Mem option.

Thanks @flanter21 for the report!

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.3

03 Feb 05:00
@xzn xzn
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Changes:

Fixed multiple crashes

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.2.1

02 Feb 20:30
@xzn xzn
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Changes:

Re-add NTR menu hotkey option.
Moved NFC patch to main NTR menu.

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.2

02 Feb 20:01
@xzn xzn
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Changes:

Fix possible crash if attaching to game fails.

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.1

02 Feb 18:29
@xzn xzn
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Changes:

Add RGB5A1 support, needed by some Virtual Console games. (perhaps)

Source:

https://github.com/xzn/ntr-hr/tree/ntr_bins

0.1.0

02 Feb 17:01
@xzn xzn
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Changes:

  • Improved start up handling code. Should no longer randomly crashes when initializing or when starting remote play.

  • Can no longer receiver NFC patch through the network. Use NFC patch option in the remote play menu instead. (Press X+Y to open NTR menu after starting NTR-HR, then choose remote play)

Removed following features:

  • Screenshot
  • Process dump (you can still use the 3.6 version for this)
  • Various debugger commands
  • Night color
  • Real-time save/load
  • (...and maybe a few other stuff I can't remember)

Most features above are also available in Luma3DS' rosalina in better forms.
Real-time save/load doesn't work very well as it has no way of retaining handles across saves. If people have uses for it I can add it back in.

Currently only remote play streaming and plg loading are available.

Note: Currently there's no way to change the CPU state back to low clock or high clock without L2 cache after starting remote play. I should probably put this option back in in case there's an compatibility issue.

Some other logging and error messages display changes. (No more need to connect to each attached process separately with NTRDebugger to see error messages, everything get sent through home menu process by default.)

Source code:

https://github.com/xzn/ntr-hr/tree/ntr_bins

https://github.com/xzn/BootNTR/tree/ntr_bins