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main.c
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main.c
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#ifdef _WIN32
#define COBJMACROS
#define INITGUID
#define WINVER _WIN32_WINNT_WINBLUE
#define _WIN32_WINNT _WIN32_WINNT_WINBLUE
#include <winsock2.h>
#include <ws2tcpip.h>
#define SOCKET_VALID(s) ((s) != INVALID_SOCKET)
#define sock_errno() WSAGetLastError()
#include <roapi.h>
#else
#include <sys/socket.h>
#include <sys/time.h>
#include <unistd.h>
#include <errno.h>
#include <fcntl.h>
#include <poll.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <time.h>
typedef int SOCKET;
#define SOCKET_VALID(s) ((int)(s) >= 0)
#define sock_errno() errno
#define WSAEWOULDBLOCK EWOULDBLOCK
#define WSAETIMEDOUT ETIMEDOUT
#define SOCKET_ERROR (-1)
#define INVALID_SOCKET (-1)
#define closesocket close
#define WSAPOLLFD struct pollfd
#define WSAPoll poll
#define SD_BOTH SHUT_RDWR
void Sleep(int milliseconds) {
struct timespec ts;
ts.tv_sec = milliseconds / 1000;
ts.tv_nsec = (milliseconds % 1000) * 1000000;
nanosleep(&ts, NULL);
}
#endif
#include <stdatomic.h>
#include <errno.h>
#include "realcugan-ncnn-vulkan/lib.h"
#include "main.h"
#include "rp_syn.h"
#include <SDL2/SDL_syswm.h>
#define err_log(f, ...) fprintf(stderr, "%s:%d:%s " f, __FILE__, __LINE__, __func__, ## __VA_ARGS__)
static int running = 1;
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 960
#define WINDOW_WIDTH2 640
#define WINDOW_HEIGHT12 480
typedef enum {
VIEW_MODE_TOP_BOT,
VIEW_MODE_SEPARATE,
VIEW_MODE_TOP,
VIEW_MODE_BOT,
} view_mode_t;
static view_mode_t view_mode;
static rp_sem_t jpeg_decode_sem;
static struct rp_syn_comp_func_t jpeg_decode_queue;
static struct nk_color nk_window_bgcolor = { 28, 48, 62, 255 };
// #define USE_SDL_RENDERER
// #define GL_DEBUG
// #define USE_ANGLE
// #define USE_OGL_ES
#if !defined(USE_OGL_ES) && !defined(USE_SDL_RENDERER) && !defined(USE_D3D11)
#define USE_VAO
#endif
// #define PRINT_PACKET_LOSS_INFO
#if defined(USE_SDL_RENDERER) || (defined(USE_ANGLE) && defined(_WIN32))
#define SDL_GL_SINGLE_THREAD
#endif
#ifndef SDL_GL_SINGLE_THREAD
#ifndef _WIN32
#define SDL_GL_SYNC
#endif
#endif
#define GL_CHANNELS_N 4
#define GL_FORMAT GL_RGBA
#define GL_INT_FORMAT GL_RGBA8
#define TJ_FORMAT TJPF_RGBA
#define JCS_FORMAT JCS_EXT_RGBA
#define D3D_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
#define SDL_FORMAT SDL_PIXELFORMAT_RGBA32
static SDL_Window *win[SCREEN_COUNT];
static SDL_Window *win_ogl[SCREEN_COUNT];
static Uint32 win_id[SCREEN_COUNT];
#ifdef USE_SDL_RENDERER
static SDL_Renderer *sdlRenderer[SCREEN_COUNT];
static SDL_Texture *sdlTexture[SCREEN_COUNT][SCREEN_COUNT];
#elif !defined(USE_D3D11)
static SDL_GLContext glContext[SCREEN_COUNT];
static int ogl_version_major, ogl_version_minor;
#ifdef USE_VAO
static GLuint glVao[SCREEN_COUNT][SCREEN_COUNT];
static GLuint glVbo[SCREEN_COUNT][SCREEN_COUNT];
static GLuint glEbo[SCREEN_COUNT];
static GLuint glFboVao[SCREEN_COUNT];
static GLuint glFboVbo[SCREEN_COUNT];
static GLuint glFboEbo[SCREEN_COUNT];
#endif
#endif
#ifndef USE_SDL_RENDERER
__attribute__ ((unused)) static int prev_win_width[SCREEN_COUNT], prev_win_height[SCREEN_COUNT];
static int prev_ctx_width[SCREEN_COUNT], prev_ctx_height[SCREEN_COUNT];
#endif
#if !defined(_WIN32) || defined(USE_SDL_RENDERER)
#undef USE_COMPOSITION_SWAPCHAIN
#endif
#ifdef _WIN32
#include <shellscalingapi.h>
#include <versionhelpers.h>
static bool ro_init;
#define RO_INIT() (ro_init ? RoInitialize(RO_INIT_MULTITHREADED) : CoInitializeEx(NULL, COINIT_MULTITHREADED))
#define RO_UNINIT() (ro_init ? RoUninitialize() : CoUninitialize())
static LONG_PTR sdl_wnd_proc[SCREEN_COUNT];
#else
#define RO_INIT()
#define RO_UNINIT()
#endif
static int acquire_sem(rp_sem_t *sem) {
while (1) {
if (!running)
return -1;
int res = rp_sem_timedwait(*sem, NWM_THREAD_WAIT_NS, NULL);
if (res == 0)
return 0;
if (res != ETIMEDOUT) {
return -1;
}
}
}
#ifdef _WIN32
typedef HANDLE event_t;
static void event_init(HANDLE *event) {
*event = CreateEventA(NULL, FALSE, FALSE, NULL);
}
static void event_close(HANDLE *event) {
CloseHandle(*event);
*event = NULL;
}
static int event_wait(HANDLE *event, int to_ns) {
DWORD res = WaitForSingleObject(*event, to_ns / 1000000);
if (res == WAIT_TIMEOUT) {
return ETIMEDOUT;
}
return (int)res;
}
static void event_rel(HANDLE *event) {
SetEvent(*event);
}
#else
typedef struct event_t {
pthread_cond_t cond;
pthread_mutex_t mutex;
int flag;
} event_t;
static void event_init(struct event_t *event) {
pthread_cond_init(&event->cond, &rp_cond_attr);
pthread_mutex_init(&event->mutex, NULL);
event->flag = 0;
}
static void event_close(struct event_t *event) {
pthread_cond_destroy(&event->cond);
pthread_mutex_destroy(&event->mutex);
event->flag = 0;
}
static int event_wait(struct event_t *event, int to_ns) {
pthread_mutex_lock(&event->mutex);
while (!event->flag) {
struct timespec to = clock_monotonic_abs_ns_from_now(to_ns);
int res = pthread_cond_timedwait(&event->cond, &event->mutex, &to);
if (res) {
pthread_mutex_unlock(&event->mutex);
return res;
}
}
event->flag = 0;
pthread_mutex_unlock(&event->mutex);
return 0;
}
static void event_rel(struct event_t *event) {
pthread_mutex_lock(&event->mutex);
event->flag = 1;
pthread_cond_signal(&event->cond);
pthread_mutex_unlock(&event->mutex);
}
#endif
#ifndef SDL_GL_SINGLE_THREAD
static event_t updateBottomScreenEvent;
#endif
static int win_w[SCREEN_COUNT], win_h[SCREEN_COUNT];
static int win_width[SCREEN_COUNT], win_height[SCREEN_COUNT];
static struct nk_vec2 win_scale[SCREEN_COUNT];
static const float font_scale_step_factor = 32.0;
static const float font_scale_epsilon = 1.0 / font_scale_step_factor;
int sdl_display_width, sdl_display_height;
struct nk_vec2 sdl_scale;
static void updateViewMode(view_mode_t vm) {
switch (vm) {
case VIEW_MODE_TOP_BOT:
case VIEW_MODE_TOP:
case VIEW_MODE_BOT:
SDL_HideWindow(win[SCREEN_BOT]);
break;
case VIEW_MODE_SEPARATE:
SDL_ShowWindow(win[SCREEN_BOT]);
break;
}
SDL_SetWindowFullscreen(win[SCREEN_TOP], 0);
SDL_RestoreWindow(win[SCREEN_TOP]);
SDL_SetWindowFullscreen(win[SCREEN_BOT], 0);
SDL_RestoreWindow(win[SCREEN_BOT]);
switch (vm) {
case VIEW_MODE_TOP_BOT:
SDL_SetWindowSize(win[SCREEN_TOP], WINDOW_WIDTH, WINDOW_HEIGHT);
break;
case VIEW_MODE_TOP:
SDL_SetWindowSize(win[SCREEN_TOP], WINDOW_WIDTH, WINDOW_HEIGHT12);
break;
case VIEW_MODE_BOT:
SDL_SetWindowSize(win[SCREEN_TOP], WINDOW_WIDTH2, WINDOW_HEIGHT12);
break;
case VIEW_MODE_SEPARATE:
SDL_SetWindowSize(win[SCREEN_TOP], WINDOW_WIDTH, WINDOW_HEIGHT12);
SDL_SetWindowSize(win[SCREEN_BOT], WINDOW_WIDTH2, WINDOW_HEIGHT12);
break;
}
#ifndef SDL_GL_SINGLE_THREAD
if (vm == VIEW_MODE_SEPARATE) {
event_rel(&updateBottomScreenEvent);
}
#endif
}
#ifdef USE_D3D11
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_INDEX_BUFFER 128 * 1024
#define SDL_GL_MakeCurrent(w, c) ((void)0)
#define nk_sdl_font_stash_begin nk_d3d11_font_stash_begin
#define nk_sdl_font_stash_end nk_d3d11_font_stash_end
struct d3d_vertex_t {
float pos[2];
float uv[2];
};
static ID3D11InputLayout *d3d_il[SCREEN_COUNT];
static ID3D11Buffer *d3d_vb[SCREEN_COUNT];
static ID3D11Buffer *d3d_ib[SCREEN_COUNT];
static ID3D11VertexShader *d3d_vs[SCREEN_COUNT];
static ID3D11PixelShader *d3d_ps[SCREEN_COUNT];
static ID3D11SamplerState *d3d_ss_point[SCREEN_COUNT];
static ID3D11SamplerState *d3d_ss_linear[SCREEN_COUNT];
static ID3D11BlendState *d3d_ui_bs[SCREEN_COUNT];
static ID3D11Buffer *d3d_child_vb[SCREEN_COUNT][SCREEN_COUNT];
static const char *d3d_vs_src =
"struct VSInput\n"
"{\n"
" float2 position: POSITION;\n"
" float2 uv: TEXCOORD;\n"
"};\n"
"struct VSOutput\n"
"{\n"
" float4 position: SV_Position;\n"
" float2 uv: TEXCOORD;\n"
"};\n"
"VSOutput Main(VSInput input)\n"
"{\n"
" VSOutput output = (VSOutput)0;\n"
" output.position = float4(input.position, 0.0, 1.0);\n"
" output.uv = input.uv;\n"
" return output;\n"
"}\n";
static const char *d3d_ps_src =
"SamplerState my_samp: register(s0);\n"
"Texture2D my_tex: register(t0);\n"
"struct PSInput\n"
"{\n"
" float4 position: SV_Position;\n"
" float2 uv: TEXCOORD;\n"
"};\n"
"struct PSOutput\n"
"{\n"
" float4 color: SV_Target0;\n"
"};\n"
"PSOutput Main(PSInput input)\n"
"{\n"
" PSOutput output = (PSOutput)0;\n"
" float4 color = my_tex.Sample(my_samp, input.uv);\n"
" if (any(color != float4(0.0, 0.0, 0.0, 0.0)))\n"
" color = float4(color.rgb * (15.0 / 16.0), 15.0 / 16.0);\n"
" output.color = color;\n"
" return output;\n"
"}\n";
#include <d3dcompiler.h>
#endif
#ifndef USE_SDL_RENDERER
#define screen_upscale_factor REALCUGAN_SCALE
#ifdef USE_D3D11
#define sr_create() realcugan_create(d3d11device, d3d11device_context, dxgi_adapter)
#define sr_reset() realcugan_reset(d3d11device, d3d11device_context, dxgi_adapter)
#else
#define sr_create realcugan_create
#define sr_reset() ((void)0)
#endif
#define sr_run realcugan_run
#define sr_next realcugan_next
#define sr_destroy realcugan_destroy
#else
#define screen_upscale_factor (1)
#define sr_create(...) (0)
#define sr_run(...) (0)
#define sr_next(...) ((void)0)
#define sr_destroy(...) ((void)0)
#define sr_reset() ((void)0)
#endif
#ifndef USE_SDL_RENDERER
static nk_bool fsr_filter;
static nk_bool upscaling_filter;
static nk_bool upscaling_filter_created;
#endif
static struct nk_context *nk_ctx;
static struct nk_vec2 font_scale;
#ifdef USE_COMPOSITION_SWAPCHAIN
// #define TDR_TEST_HOTKEY
#include "dcomp.h"
#include <winstring.h>
#ifndef USE_D3D11
#include "glad/glad_wgl.h"
static GLuint gl_fbo_sc[SCREEN_COUNT];
static SDL_Window *win_sc[SCREEN_COUNT];
#endif
static bool use_composition_swapchain;
static bool compositing;
static rp_sem_t compositing_begin_sem;
static rp_sem_t compositing_end_sem;
static int prev_sc_child;
static int prev_hide_windows;
// Serialize d3d11device_context[SCREEN_TOP] calls (including indirectly through gl interop)
static rp_lock_t comp_lock;
enum {
SURFACE_UTIL_BG,
SURFACE_UTIL_UI,
SURFACE_UTIL_COUNT,
};
#ifdef USE_D3D11
static IDXGISwapChain *dxgi_sc[SCREEN_COUNT];
#endif
static ID3D11Device *d3d11device[SCREEN_COUNT];
static ID3D11DeviceContext *d3d11device_context[SCREEN_COUNT];
static IDXGIDevice *dxgi_device[SCREEN_COUNT];
static IDXGIDevice2 *dxgi_device2[SCREEN_COUNT];
static IDXGIAdapter1 *dxgi_adapter;
static IDXGIFactory2 *dxgi_factory;
static IPresentationFactory *presentation_factory[SCREEN_COUNT];
static bool displayable_surface_support[SCREEN_COUNT];
static HANDLE pres_man_lost_event[SCREEN_COUNT];
static HANDLE pres_man_stat_avail_event[SCREEN_COUNT];
static HANDLE pres_man_child_lost_event[SCREEN_COUNT];
static HANDLE pres_man_child_stat_avail_event[SCREEN_COUNT];
static IPresentationManager *presentation_manager[SCREEN_COUNT];
static IPresentationManager *pres_man_child[SCREEN_COUNT];
static IPresentationManager *pres_man_util[SCREEN_COUNT];
static HANDLE composition_surface[SCREEN_COUNT];
static IPresentationSurface *presentation_surface[SCREEN_COUNT];
static RECT src_rect[SCREEN_COUNT];
// For tb == SCREEN_TOP and view_mode == VIEW_MODE_TOP_BOT
static HANDLE comp_surf_child[SCREEN_COUNT];
static HANDLE comp_surf_util[SURFACE_UTIL_COUNT];
static IPresentationSurface *pres_surf_child[SCREEN_COUNT];
static IPresentationSurface *pres_surf_util[SURFACE_UTIL_COUNT];
static RECT src_rect_child[SCREEN_COUNT];
static RECT src_rect_util[SCREEN_COUNT];
static IUnknown *dcomp_surface[SCREEN_COUNT];
static IUnknown *dcomp_surf_child[SCREEN_COUNT];
static IUnknown *dcomp_surf_util[SURFACE_UTIL_COUNT];
static IDCompositionDesktopDevice *dcomp_desktop_device[SCREEN_COUNT];
static IDCompositionDevice *dcomp_device1[SCREEN_COUNT];
static IDCompositionDevice3 *dcomp_device[SCREEN_COUNT];
static IDCompositionTarget *dcomp_target[SCREEN_COUNT];
static IDCompositionVisual2 *dcomp_visual[SCREEN_COUNT];
static IDCompositionVisual2 *dcomp_vis_child[SCREEN_COUNT];
static IDCompositionVisual2 *dcomp_vis_util[SURFACE_UTIL_COUNT];
#ifdef TDR_TEST_HOTKEY
#include "cs_tdr.h"
static void d3d11_trigger_tdr(void) {
int i = SCREEN_TOP;
ID3D11ComputeShader *cs;
d3d11device[i]->lpVtbl->CreateComputeShader(d3d11device[i], cs_tdr_compiled, sizeof(cs_tdr_compiled), NULL, &cs);
rp_lock_wait(comp_lock);
d3d11device_context[i]->lpVtbl->CSSetShader(d3d11device_context[i], cs, NULL, 0);
d3d11device_context[i]->lpVtbl->Dispatch(d3d11device_context[i], 256, 1, 1);
d3d11device_context[i]->lpVtbl->Flush(d3d11device_context[i]);
rp_lock_rel(comp_lock);
IUnknown_Release(cs);
}
#endif
#define COMPAT_PRESENATTION_BUFFER_COUNT_PER_SCREEN (3)
#define PRESENATTION_BUFFER_COUNT_PER_SCREEN (8)
#ifdef USE_D3D11
static ID3D11Texture2D *d3d_ui_tex;
static ID3D11RenderTargetView *d3d_ui_rtv;
struct ID3D11RenderTargetView *d3d_rtv[SCREEN_COUNT]; // Non-owning
static ID3D11ShaderResourceView *d3d_ui_srv;
#else
static HANDLE gl_d3ddevice[SCREEN_COUNT];
static struct render_buffer_t {
ID3D11Texture2D *tex;
GLuint gl_tex;
HANDLE gl_handle;
int width;
int height;
} render_buffers[SCREEN_COUNT][SCREEN_COUNT], ui_render_buf;
#endif
static struct presentation_buffer_t {
ID3D11Texture2D *tex;
#ifdef USE_D3D11
ID3D11RenderTargetView *rtv;
#endif
IPresentationBuffer *buf;
HANDLE buf_avail_event;
int width;
int height;
} presentation_buffers[SCREEN_COUNT][SCREEN_COUNT][PRESENATTION_BUFFER_COUNT_PER_SCREEN], ui_pres_bufs[COMPAT_PRESENATTION_BUFFER_COUNT_PER_SCREEN];
static int presentation_buffer_delete(struct presentation_buffer_t *b) {
if (b->buf_avail_event) {
CloseHandle(b->buf_avail_event);
b->buf_avail_event = NULL;
}
if (b->buf) {
IPresentationBuffer_Release(b->buf);
b->buf = NULL;
}
#ifdef USE_D3D11
if (b->rtv) {
ID3D11RenderTargetView_Release(b->rtv);
b->rtv = NULL;
}
#endif
if (b->tex) {
ID3D11Texture2D_Release(b->tex);
b->tex = NULL;
}
b->width = 0;
b->height = 0;
return 0;
}
static int presentation_buffer_gen(struct presentation_buffer_t *b, int tb, int sc_child, int width, int height) {
int j = tb;
if (sc_child) {
tb = SCREEN_TOP;
}
D3D11_TEXTURE2D_DESC tex_desc = {};
tex_desc.Width = width;
tex_desc.Height = height;
tex_desc.MipLevels = 1;
tex_desc.ArraySize = 1;
tex_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
tex_desc.SampleDesc.Count = 1;
tex_desc.SampleDesc.Quality = 0;
tex_desc.Usage = D3D11_USAGE_DEFAULT;
tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
#ifdef USE_D3D11
tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
#endif
tex_desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
// sc_child < 0 is UI util surface, which has transparency
// transparency crashes on NVDIIA when using direct scanout. (AMD doesn't do direct scanout from D3D texture at all apparently)
// Update: transparency doesn't crash if alpha mode is set to premultiplied, guess the driver knows to disable direct scanout in that case..
if (sc_child >= 0 && displayable_surface_support[tb])
tex_desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE;
tex_desc.CPUAccessFlags = 0;
HRESULT hr;
hr = ID3D11Device_CreateTexture2D(d3d11device[tb], &tex_desc, NULL, &b->tex);
if (hr) {
err_log("CreateTexture2D failed: %d\n", (int)hr);
goto fail;
}
#ifdef USE_D3D11
hr = ID3D11Device_CreateRenderTargetView(d3d11device[tb], (ID3D11Resource *)b->tex, NULL, &b->rtv);
if (hr) {
err_log("CreateRenderTargetView failed: %d\n", (int)hr);
return -1;
}
#endif
hr = IPresentationManager_AddBufferFromResource(
sc_child >= 0 ? sc_child ? pres_man_child[j] : presentation_manager[j] : pres_man_util[j],
(IUnknown *)b->tex, &b->buf
);
if (hr) {
err_log("AddBufferFromResource failed: %d\n", (int)hr);
goto fail;
}
hr = IPresentationBuffer_GetAvailableEvent(b->buf, &b->buf_avail_event);
if (hr) {
err_log("GetAvailableEvent failed: %d\n", (int)hr);
goto fail;
}
b->width = width;
b->height = height;
return 0;
fail:
presentation_buffer_delete(b);
return -1;
}
static void pres_man_proc_stat(int tb, int sc_child) {
HRESULT hr;
IPresentStatistics *pres_stat;
hr = IPresentationManager_GetNextPresentStatistics(
sc_child ? pres_man_child[tb] : presentation_manager[tb],
&pres_stat
);
if (hr) {
err_log("GetNextPresentStatistics failed: %d\n", (int)hr);
return;
}
PresentStatisticsKind pres_kind = IPresentStatistics_GetKind(pres_stat);
UINT64 pres_id = IPresentStatistics_GetPresentId(pres_stat);
err_log("Present stat %d %llu %d\n", tb, (unsigned long long)pres_id, (int)pres_kind);
switch (pres_kind) {
case PresentStatisticsKind_PresentStatus: {
IPresentStatusPresentStatistics *pres_stat_stat;
hr = IPresentStatistics_QueryInterface(pres_stat, &IID_IPresentStatusPresentStatistics, (void **)&pres_stat_stat);
if (hr) {
err_log("QueryInterface IPresentStatusPresentStatistics failed: %d\n", (int)hr);
goto done;
}
CompositionFrameId comp_frame_id = IPresentStatusPresentStatistics_GetCompositionFrameId(pres_stat_stat);
PresentStatus pres_status = IPresentStatusPresentStatistics_GetPresentStatus(pres_stat_stat);
err_log("Present status stat %llu %d\n", (unsigned long long)comp_frame_id, (int)pres_status);
IPresentStatusPresentStatistics_Release(pres_stat_stat);
break;
}
case PresentStatisticsKind_CompositionFrame: {
ICompositionFramePresentStatistics *comp_stat;
hr = IPresentStatistics_QueryInterface(pres_stat, &IID_ICompositionFramePresentStatistics, (void **)&comp_stat);
if (hr) {
err_log("QueryInterface ICompositionFramePresentStatistics failed: %d\n", (int)hr);
goto done;
}
CompositionFrameId comp_frame_id = ICompositionFramePresentStatistics_GetCompositionFrameId(comp_stat);
UINT disp_inst_count;
const CompositionFrameDisplayInstance *disp_insts;
ICompositionFramePresentStatistics_GetDisplayInstanceArray(comp_stat, &disp_inst_count, &disp_insts);
err_log("Comp stat %llu %d\n", (unsigned long long)comp_frame_id, (int)disp_inst_count);
COMPOSITION_FRAME_STATS comp_frame_stats;
UINT target_count;
hr = DCompositionGetStatistics(comp_frame_id, &comp_frame_stats, 0, NULL, &target_count);
if (hr) {
err_log("DCompositionGetStatistics failed: %d\n", (int)hr);
goto done;
}
COMPOSITION_TARGET_ID comp_target_ids[target_count];
hr = DCompositionGetStatistics(comp_frame_id, &comp_frame_stats, target_count, comp_target_ids, &target_count);
if (hr) {
err_log("DCompositionGetStatistics failed: %d\n", (int)hr);
goto done;
}
for (int i = 0; i < (int)target_count; ++i) {
COMPOSITION_TARGET_STATS comp_target_stats;
hr = DCompositionGetTargetStatistics(comp_frame_id, &comp_target_ids[i], &comp_target_stats);
if (hr) {
err_log("DCompositionGetTargetStatistics failed: %d\n", (int)hr);
goto done;
}
if (comp_target_stats.presentTime)
err_log("Comp target stat %llu %llu\n", (unsigned long long)comp_target_stats.presentTime, (unsigned long long)comp_target_stats.vblankDuration);
}
ICompositionFramePresentStatistics_Release(comp_stat);
break;
}
case PresentStatisticsKind_IndependentFlipFrame: {
IIndependentFlipFramePresentStatistics *iflip_stat;
hr = IPresentStatistics_QueryInterface(pres_stat, &IID_IIndependentFlipFramePresentStatistics, (void **)&iflip_stat);
if (hr) {
err_log("QueryInterface IIndependentFlipFramePresentStatistics failed: %d\n", (int)hr);
goto done;
}
ULONGLONG disp_time;
IIndependentFlipFramePresentStatistics_GetDisplayedTime(iflip_stat, disp_time);
ULONGLONG pres_dura;
IIndependentFlipFramePresentStatistics_GetPresentDuration(iflip_stat, pres_dura);
err_log("I flip frame stat %llu %llu\n", (unsigned long long)disp_time, (unsigned long long)pres_dura);
IIndependentFlipFramePresentStatistics_Release(iflip_stat);
break;
}
default:
}
done:
IPresentStatistics_Release(pres_stat);
}
static int presentation_buffer_get(struct presentation_buffer_t *bufs, int tb, int sc_child, int count_max, int width, int height, int *index) {
HANDLE events[count_max];
for (int i = 0; i < count_max; ++i) {
if (!bufs[i].tex) {
struct presentation_buffer_t *b = &bufs[i];
if (presentation_buffer_gen(b, tb, sc_child, width, height) != 0) {
return -1;
}
*index = i;
return 0;
}
events[i] = bufs[i].buf_avail_event;
}
DWORD res;
if (sc_child >= 0) {
enum {
pres_man_event_lost,
pres_man_event_stat_avail,
pres_man_event_count,
};
HANDLE pres_man_events[pres_man_event_count];
if (sc_child) {
pres_man_events[pres_man_event_lost] = pres_man_child_lost_event[tb];
pres_man_events[pres_man_event_stat_avail] = pres_man_child_stat_avail_event[tb];
} else {
pres_man_events[pres_man_event_lost] = pres_man_lost_event[tb];
pres_man_events[pres_man_event_stat_avail] = pres_man_stat_avail_event[tb];
}
while (1) {
res = WaitForMultipleObjects(pres_man_event_count, pres_man_events, FALSE, 0);
if (res == WAIT_TIMEOUT) {
break;
}
if (res == WAIT_FAILED) {
err_log("WaitForMultipleObjects failed: %d\n", (int)GetLastError());
return -1;
}
res -= WAIT_OBJECT_0;
if (res == pres_man_event_lost) {
err_log("Presentation manager lost\n");
compositing = 0;
return -1;
}
if (res == pres_man_event_stat_avail) {
pres_man_proc_stat(tb, sc_child);
continue;
}
break;
}
}
res = WaitForMultipleObjects(count_max, events, FALSE, INFINITE);
if (res - WAIT_OBJECT_0 >= (DWORD)count_max) {
return -1;
}
res -= WAIT_OBJECT_0;
int i = res;
if (bufs[i].width != width || bufs[i].height != height) {
struct presentation_buffer_t *b = &bufs[i];
presentation_buffer_delete(b);
if (presentation_buffer_gen(b, tb, sc_child, width, height) != 0) {
return -1;
}
}
*index = i;
return 0;
}
#ifdef USE_D3D11
static int presentation_buffer_present(struct presentation_buffer_t *buf, int tb, int top_bot, int sc_child, int width, int height) {
HRESULT hr;
hr = IPresentationSurface_SetBuffer(
sc_child ? pres_surf_child[top_bot] : presentation_surface[tb],
buf->buf
);
if (hr) {
err_log("SetBuffer failed: %d\n", (int)hr);
return -1;
}
RECT *rect;
rect = sc_child ? &src_rect_child[top_bot] : &src_rect[tb];
if (rect->right != width || rect->bottom != height) {
rect->right = width;
rect->bottom = height;
hr = IPresentationSurface_SetSourceRect(
sc_child ? pres_surf_child[top_bot] : presentation_surface[tb],
rect
);
if (hr) {
err_log("SetSourceRect failed: %d\n", (int)hr);
return hr;
}
}
hr = IPresentationManager_Present(sc_child ? pres_man_child[top_bot] : presentation_manager[tb]);
if (hr) {
err_log("Present %d %d failed: %d\n", sc_child, sc_child ? top_bot : tb, (int)hr);
if (hr == DXGI_ERROR_DEVICE_REMOVED) {
hr = ID3D11Device_GetDeviceRemovedReason(d3d11device[tb]);
err_log("GetDeviceRemovedReason: %d\n", (int)hr);
}
compositing = 0;
return -1;
}
return 0;
}
static int ui_buffer_present(struct presentation_buffer_t *buf, int width, int height) {
int j = SURFACE_UTIL_UI;
int tb = SCREEN_TOP;
HRESULT hr;
hr = IPresentationSurface_SetBuffer(pres_surf_util[j], buf->buf);
if (hr) {
err_log("SetBuffer failed: %d\n", (int)hr);
return -1;
}
RECT *rect;
rect = &src_rect_util[j];
if (rect->right != width || rect->bottom != height) {
rect->right = width;
rect->bottom = height;
hr = IPresentationSurface_SetSourceRect(pres_surf_util[j], rect);
if (hr) {
err_log("SetSourceRect failed: %d\n", (int)hr);
return hr;
}
}
hr = IPresentationManager_Present(pres_man_util[j]);
if (hr) {
err_log("Present failed: %d\n", (int)hr);
if (hr == DXGI_ERROR_DEVICE_REMOVED) {
hr = ID3D11Device_GetDeviceRemovedReason(d3d11device[tb]);
err_log("GetDeviceRemovedReason: %d\n", (int)hr);
}
compositing = 0;
return -1;
}
return 0;
}
#else
static int presentation_buffer_present(int tb, int top_bot, int sc_child, __attribute__ ((unused)) int count_max) {
struct render_buffer_t *b = &render_buffers[tb][top_bot];
int index_sc;
struct presentation_buffer_t *bufs = presentation_buffers[tb][top_bot];
if (presentation_buffer_get(bufs, sc_child ? top_bot : tb, sc_child, count_max, b->width, b->height, &index_sc) != 0) {
return -1;
}
ID3D11DeviceContext_CopyResource(d3d11device_context[tb], (ID3D11Resource *)bufs[index_sc].tex, (ID3D11Resource *)b->tex);
HRESULT hr;
hr = IPresentationSurface_SetBuffer(
sc_child ? pres_surf_child[top_bot] : presentation_surface[tb],
bufs[index_sc].buf
);
if (hr) {
err_log("SetBuffer failed: %d\n", (int)hr);
return -1;
}
RECT *rect;
rect = sc_child ? &src_rect_child[top_bot] : &src_rect[tb];
if (rect->right != b->width || rect->bottom != b->height) {
rect->right = b->width;
rect->bottom = b->height;
hr = IPresentationSurface_SetSourceRect(
sc_child ? pres_surf_child[top_bot] : presentation_surface[tb],
rect
);
if (hr) {
err_log("SetSourceRect failed: %d\n", (int)hr);
return hr;
}
}
// err_log("%d %llu\n", sc_child ? top_bot : tb, (unsigned long long)IPresentationManager_GetNextPresentId(sc_child ? pres_man_child[top_bot] : presentation_manager[tb]));
hr = IPresentationManager_Present(sc_child ? pres_man_child[top_bot] : presentation_manager[tb]);
if (hr) {
err_log("Present %d %d failed: %d\n", sc_child, sc_child ? top_bot : tb, (int)hr);
if (hr == DXGI_ERROR_DEVICE_REMOVED) {
hr = ID3D11Device_GetDeviceRemovedReason(d3d11device[tb]);
err_log("GetDeviceRemovedReason: %d\n", (int)hr);
}
compositing = 0;
return -1;
}
return 0;
}
static int ui_buffer_present(int count_max) {
struct render_buffer_t *b = &ui_render_buf;
int tb = SCREEN_TOP;
int j = SURFACE_UTIL_UI;
int index_sc;
struct presentation_buffer_t *bufs = ui_pres_bufs;
if (presentation_buffer_get(bufs, j, -1, count_max, b->width, b->height, &index_sc) != 0) {
return -1;
}
ID3D11DeviceContext_CopyResource(d3d11device_context[tb], (ID3D11Resource *)bufs[index_sc].tex, (ID3D11Resource *)b->tex);
HRESULT hr;
hr = IPresentationSurface_SetBuffer(pres_surf_util[j], bufs[index_sc].buf);
if (hr) {
err_log("SetBuffer failed: %d\n", (int)hr);
return -1;
}
RECT *rect;
rect = &src_rect_util[j];
if (rect->right != b->width || rect->bottom != b->height) {
rect->right = b->width;
rect->bottom = b->height;
hr = IPresentationSurface_SetSourceRect(pres_surf_util[j], rect);
if (hr) {
err_log("SetSourceRect failed: %d\n", (int)hr);
return hr;
}
}
hr = IPresentationManager_Present(pres_man_util[j]);
if (hr) {
err_log("Present failed: %d\n", (int)hr);
if (hr == DXGI_ERROR_DEVICE_REMOVED) {
hr = ID3D11Device_GetDeviceRemovedReason(d3d11device[tb]);
err_log("GetDeviceRemovedReason: %d\n", (int)hr);
}
compositing = 0;
return -1;
}
return 0;
}
static int render_buffer_delete(struct render_buffer_t *b, int tb) {
if (b->gl_handle) {
// In case of gl device lost (e.g. graphics driver reset) this will crash on NVIDIA.
wglDXUnregisterObjectNV(gl_d3ddevice[tb], b->gl_handle);
b->gl_handle = NULL;
}
if (b->gl_tex) {
glDeleteRenderbuffers(1, &b->gl_tex);
b->gl_tex = 0;
}
if (b->tex) {
ID3D11Texture2D_Release(b->tex);
b->tex = NULL;
}
b->width = 0;
b->height = 0;
return 0;
}
static int render_buffer_gen(struct render_buffer_t *b, int tb, int width, int height) {
D3D11_TEXTURE2D_DESC tex_desc = {};
tex_desc.Width = width;
tex_desc.Height = height;
tex_desc.MipLevels = 1;
tex_desc.ArraySize = 1;
tex_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
tex_desc.SampleDesc.Count = 1;
tex_desc.SampleDesc.Quality = 0;
tex_desc.Usage = D3D11_USAGE_DEFAULT;
tex_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
tex_desc.MiscFlags = 0;
tex_desc.CPUAccessFlags = 0;
HRESULT hr;
hr = ID3D11Device_CreateTexture2D(d3d11device[tb], &tex_desc, NULL, &b->tex);
if (hr) {
err_log("CreateTexture2D failed: %d\n", (int)hr);
goto fail;
}
glGenRenderbuffers(1, &b->gl_tex);
b->gl_handle = wglDXRegisterObjectNV(gl_d3ddevice[tb], b->tex, b->gl_tex, GL_RENDERBUFFER, WGL_ACCESS_WRITE_DISCARD_NV);
if (!b->gl_handle) {
err_log("wglDXRegisterObjectNV failed: %d\n", (int)GetLastError());
goto fail;
}
b->width = width;
b->height = height;
return 0;
fail:
render_buffer_delete(b, tb);
return -1;
}