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Sync SDL3 wiki -> header
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SDLWikiBot committed Sep 27, 2024
1 parent be401dd commit c7442b0
Showing 1 changed file with 45 additions and 25 deletions.
70 changes: 45 additions & 25 deletions include/SDL3/SDL_gpu.h
Original file line number Diff line number Diff line change
Expand Up @@ -877,11 +877,11 @@ typedef enum SDL_GPUSamplerAddressMode
* - VSYNC: Waits for vblank before presenting. No tearing is possible. If
* there is a pending image to present, the new image is enqueued for
* presentation. Disallows tearing at the cost of visual latency. When using
* this present mode, AcquireGPUSwapchainTexture will block if too many frames
* are in flight.
* this present mode, AcquireGPUSwapchainTexture will block if too many
* frames are in flight.
* - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
* occur. When using this mode, AcquireGPUSwapchainTexture will return NULL if
* too many frames are in flight.
* occur. When using this mode, AcquireGPUSwapchainTexture will return NULL
* if too many frames are in flight.
* - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
* there is a pending image to present, the pending image is replaced by the
* new image. Similar to VSYNC, but with reduced visual latency. When using
Expand Down Expand Up @@ -1732,7 +1732,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties(
* \param debug_mode enable debug mode properties and validations.
* \param name the preferred GPU driver, or NULL to let SDL pick the optimal
* driver.
* \returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
* \returns a GPU context on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -1779,7 +1780,8 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
* use for all vertex semantics, default is "TEXCOORD".
*
* \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
* \returns a GPU context on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -1905,7 +1907,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* \param device a GPU Context.
* \param createinfo a struct describing the state of the compute pipeline to
* create.
* \returns a compute pipeline object on success, or NULL on failure; call SDL_GetError() for more information.
* \returns a compute pipeline object on success, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand All @@ -1922,7 +1925,8 @@ extern SDL_DECLSPEC SDL_GPUComputePipeline *SDLCALL SDL_CreateGPUComputePipeline
* \param device a GPU Context.
* \param createinfo a struct describing the state of the graphics pipeline to
* create.
* \returns a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information.
* \returns a graphics pipeline object on success, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand All @@ -1940,7 +1944,8 @@ extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeli
*
* \param device a GPU Context.
* \param createinfo a struct describing the state of the sampler to create.
* \returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
* \returns a sampler object on success, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -2009,7 +2014,8 @@ extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
*
* \param device a GPU Context.
* \param createinfo a struct describing the state of the shader to create.
* \returns a shader object on success, or NULL on failure; call SDL_GetError() for more information.
* \returns a shader object on success, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand All @@ -2035,7 +2041,8 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
*
* \param device a GPU Context.
* \param createinfo a struct describing the state of the texture to create.
* \returns a texture object on success, or NULL on failure; call SDL_GetError() for more information.
* \returns a texture object on success, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -2065,7 +2072,8 @@ extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
*
* \param device a GPU Context.
* \param createinfo a struct describing the state of the buffer to create.
* \returns a buffer object on success, or NULL on failure; call SDL_GetError() for more information.
* \returns a buffer object on success, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -2094,7 +2102,8 @@ extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer(
* \param device a GPU Context.
* \param createinfo a struct describing the state of the transfer buffer to
* create.
* \returns a transfer buffer on success, or NULL on failure; call SDL_GetError() for more information.
* \returns a transfer buffer on success, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -2302,7 +2311,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline(
* acquired on.
*
* \param device a GPU context.
* \returns a command buffer, or NULL on failure; call SDL_GetError() for more information.
* \returns a command buffer, or NULL on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -2968,7 +2978,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass(
* \param device a GPU context.
* \param transfer_buffer a transfer buffer.
* \param cycle if true, cycles the transfer buffer if it is already bound.
* \returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError() for more information.
* \returns the address of the mapped transfer buffer memory, or NULL on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
Expand Down Expand Up @@ -3227,7 +3238,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode(
*
* \param device a GPU context.
* \param window an SDL_Window.
* \returns true on success, or false on failure; call SDL_GetError() for more information.
* \returns true on success, or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
Expand Down Expand Up @@ -3284,6 +3296,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters(

/**
* Obtains the texture format of the swapchain for the given window.
*
* Note that this format can change if the swapchain parameters change.
*
* \param device a GPU context.
Expand All @@ -3302,14 +3315,17 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
* When a swapchain texture is acquired on a command buffer, it will
* automatically be submitted for presentation when the command buffer is
* submitted. The swapchain texture should only be referenced by the command
* buffer used to acquire it. The swapchain texture handle can be NULL under certain conditions. This
* is not necessarily an error. If this function returns false then there is an error. This texture is managed by the implementation
* and must not be freed by the user. The texture dimensions will be the height and width of the claimed window. You MUST NOT call this function from any
* thread other than the one that created the window.
* buffer used to acquire it. The swapchain texture handle can be NULL under
* certain conditions. This is not necessarily an error. If this function
* returns false then there is an error. This texture is managed by the
* implementation and must not be freed by the user. The texture dimensions
* will be the height and width of the claimed window. You MUST NOT call this
* function from any thread other than the one that created the window.
*
* \param command_buffer a command buffer.
* \param window a window that has been claimed.
* \param swapchainTexture a pointer filled in with a swapchain texture handle
* \param swapchainTexture a pointer filled in with a swapchain texture
* handle.
* \returns true on success, false on error.
*
* \since This function is available since SDL 3.0.0.
Expand All @@ -3334,7 +3350,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture(
* command in a subsequent submission begins executing.
*
* \param command_buffer a command buffer.
* \returns true on success, false on failure; call SDL_GetError() for more information.
* \returns true on success, false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
Expand All @@ -3358,7 +3375,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer(
* command in a subsequent submission begins executing.
*
* \param command_buffer a command buffer.
* \returns a fence associated with the command buffer, or NULL on failure; call SDL_GetError() for more information.
* \returns a fence associated with the command buffer, or NULL on failure;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
Expand All @@ -3374,7 +3392,8 @@ extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFe
* Blocks the thread until the GPU is completely idle.
*
* \param device a GPU context.
* \returns true on success, false on failure; call SDL_GetError() for more information.
* \returns true on success, false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
Expand All @@ -3391,7 +3410,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle(
* fences to be signaled.
* \param fences an array of fences to wait on.
* \param num_fences the number of fences in the fences array.
* \returns true on success, false on failure; call SDL_GetError() for more information.
* \returns true on success, false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
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