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Method Cesium.Transforms.rotationMatrixFromPositionVelocity does not normalize the result of several cross product operations.
This leads to rendering artefacts similar to some observed in a different scenario (#3178) when a VelocityOrientationProperty is being used to generate a camera lookAt transform.
The text was updated successfully, but these errors were encountered:
At minima, normalizing the up vector obtained from cross product resolves issue CesiumGS#6640
Other cross product results in this function could also be normalized but only the up vector was causing the effect noticed in the mentioned issue.
Method Cesium.Transforms.rotationMatrixFromPositionVelocity does not normalize the result of several cross product operations.
This leads to rendering artefacts similar to some observed in a different scenario (#3178) when a VelocityOrientationProperty is being used to generate a camera lookAt transform.
The text was updated successfully, but these errors were encountered: