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Shadows point light #3711
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Shadows point light #3711
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5190927
Fit to scene near and far
lilleyse 7c0cb2c
Rename farPlane to distance
lilleyse 5759fa3
Change lamda to 1.0
lilleyse 9b25230
Rename fitToScene to cascadesEnabled
lilleyse 11bdd01
Reorganize for point lights
lilleyse 3da9583
Support point lights
lilleyse 4876a80
Fallback if depth FBO fails
lilleyse e2f05f6
Use cube map for point light shadows
lilleyse 692750b
Combine uniforms
lilleyse 9310f79
Merge pull request #3718 from AnalyticalGraphicsInc/shadows-point-light2
pjcozzi 0fe2fd5
Handle shadow near/far better
lilleyse b4c2a3b
Add TODO
lilleyse 9726ff4
Use separate fbo for each cubemap face
lilleyse 7a5ec46
Rename sunShadowMap to shadowMap
lilleyse a98cbe8
Only update point light cameras when point light moves
lilleyse 15c0362
Remove extra line
lilleyse 162e5d0
Destroy fbo resources correctly for cube maps
lilleyse 3ebb190
Make render states immutable
lilleyse 1acd59f
Small tweak
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270 changes: 270 additions & 0 deletions
270
Apps/SampleData/models/ShadowTester/Shadow_Tester_Point.gltf
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Combine this with the above uniform to make a
vec4
?Also, what is the radius? Attenuation?
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Radius is just how far the point light reaches.