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  • Portland, OR

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  1. Dynamic-Timeline-Framework-2 Dynamic-Timeline-Framework-2 Public

    The second version of a procedural generation framework for creating complex interconnected objects on a massive procedural timeline and multiverse with O(1) random access to the states along the t…

    C# 2

  2. PowerKraut PowerKraut Public

    A 2D renderer built with C#, C++, Vulkan. Currently, the renderer is being repurposed as a robust shader viewer, with a GUI that allows dynamic creation of shader parameters and secondary inputs, t…

    C++ 1

  3. Dynamic-Timeline-Framework-3 Dynamic-Timeline-Framework-3 Public

    C#

  4. Compute-Shaders-Procedural-Meshes Compute-Shaders-Procedural-Meshes Public

    This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh along a Bezier Curve in using Unity URP.

    C# 20 3