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Unity
C#

oU-RTS

Open Source Unity RTS Editor Real-Time Strategy (RTS) with a Command & Conquer Style UI

Prerequisites

  • Unity 2017
  • Visual Studio 2017

Current state of the project

  • I aim to modernize the UI, Particle System, input system, utilize NavMesh, and update the MiniMap.
  • I will continue working in the 2017 version but plan to fork when ready for modern Unity.
  • Additionally, the code is currently undergoing refactoring.

Features

  • A* Pathfinding
  • Fixing (Repairing): Intuitive repair mechanics to restore damaged structures and units.
  • Engineer Units: Deploy engineers to construct and maintain essential structures on the battlefield.
  • Infantry Operations: Command diverse infantry units with unique abilities and roles in the heat of battle.
  • Vehicle Warfare: Take control of an array of vehicles, each with distinct strengths and weaknesses.
  • Aerial Dominance: Manage and deploy planes strategically for air superiority and tactical strikes.
  • MiniMap Integration: Stay informed with a dynamic MiniMap displaying the entire battlefield and unit positions.
  • RTS Camera Controls: Experience seamless control with a responsive real-time strategy camera for immersive gameplay

How To Improve Your Graphics

  • Use Post-Processing (Import/Effects)
  • Model your own Units & Buildings
  • Play Around With The GUI Draw

Bonus Features

  • Featuring the finest textures from BingAI
  • Specially crafted speed trees exclusively designed for this project

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Languages

  • C# 93.8%
  • ShaderLab 5.0%
  • HLSL 0.5%
  • Markdown 0.3%
  • JSON 0.2%
  • Python 0.1%
  • Other 0.1%