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Releases: JamesCraster/OpenWerewolf

OpenWerewolf-0.7 beta

04 Apr 20:18
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OpenWerewolf-0.7 beta Pre-release
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Changelog:

  • Godfather, Mafioso, Mafia Escort, Executioner, Fruit Vendor, Medium
  • Mafia promotion mechanics
  • Relaxed username validation rules
  • Added UI element to remind the player of their username and role
  • Fixed role colours - now consistent
  • JSON format for rolelists
  • Fixed several CSS issues with scrollbars and chat windows etc
  • Several new admin commands

Note - download the source zip and run npm run build. More details are available in the project README.

OpenWerewolf 0.6-beta

14 Feb 16:16
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OpenWerewolf 0.6-beta Pre-release
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Changelog:

  • Support for up to 15 players
  • Added survivor, escort and jester
  • Added support for building Docker images
  • Rewrote all client scripts in Typescript to add typesafety
  • Refactored implementation on roles to make adding new roles to Classic easy
  • Experimental local multiplayer mode
  • Numerous bug fixes: handling SQL disconnects, ensuring colour consistency across browsers

OpenWerewolf 0.5-beta

23 Dec 20:13
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OpenWerewolf 0.5-beta Pre-release
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Changelog

  • Made a chat for dead players
  • Added gravestone sprites for dead players
  • Added innocent/guilty buttons to the UI for voting
  • Refactored messages, allowing for easy styling of individual words
  • Added colours to player's guilty/innocent/abstention votes
  • Added stalemate if the game continues for 3 days without a death
  • Fixed bug where players that shouldn't have been able to vote could
  • Fixed mobile client (before there were multiple overlapping pages)
  • Updated scripts and documentation
  • Miscellaneous bugfixes, for example fixing the simplebar bug where an unwanted scrollbar div appeared in the lobby area
  • Neatened up instructions given to players in game

OpenWerewolf 0.4-beta

07 Dec 13:26
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OpenWerewolf 0.4-beta Pre-release
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This release is under Apache-2.0. All assets are under Creative Commons licenses, see README.md for details.

  • Added classic mode, which is now feature complete.
  • Improved trials, with up to 3 trials a day and new hanging animation.
  • Allowed voting and night actions to be done entirely using the UI.

OpenWerewolf 0.3-beta

03 Sep 11:26
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OpenWerewolf 0.3-beta Pre-release
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This release is under Apache-2.0. All assets are under Creative Commons licenses, see README.md for details.

CHANGELOG:

  • new graphical mode with sprites and animations
  • voting by clicking on players
  • modular system, (adding a game entry to openwerewolf.json automatically integrates it with the UI)
  • rules page
  • bugfixes (audio works on all browsers, the timer's color fixed, cross-platform styled scrollbars, sprites given correct color profile on Firefox)

OpenWerewolf 0.1-beta

04 Jul 20:33
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OpenWerewolf 0.1-beta Pre-release
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Warning: This release is under AGPL-3.0, and is the last release under that license.

Added separate lobby screen so players can choose which game to enter, giving an overview of activity on the server.

OpenWerewolf 0.0-beta

18 Jun 19:55
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OpenWerewolf 0.0-beta Pre-release
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Warning: This release is licensed under AGPL-3.0.