Tools and data for simulating tetrapod locomotion using Blender.
- View live global active bone location and rotations.
- View bone location travel, rotation travel, and min/max angle across a frame range.
- Export rotations of bones to CSV for a single frame or frame range.
- (Beta feature) Create muscle meshes and apply muscles to armatures.
- Measure mesh volume
A full guide for installation and use of the add-on is available in the tutorials directory.
Initial development of this add-on was made possible by The George Washington University and Digital Life 3D Project at The University of Massachusetts Amherst and was presented at the 2024 national meeting of the Society for Integrative and Comparative Biology.