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Always recalculate seed in prelaunch #337

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merged 1 commit into from
Feb 4, 2024
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siimav
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@siimav siimav commented Jan 29, 2024

Problem is that Revert To Launch will use a state that is captured after the random got seeded. This means that all reverts get the exact same engine performance. This in turn means that people may get overly confident in their design being able to cope with thrust offsets and having the performance needed.

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@NathanKell
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Gonna merge this because it's better than what we have, but it's worth pointing out that this also means if you quicksave while in prelaunch and then quickload your seed will get clobbered, which would be extra weird if you had started an engine already. (This also applies if you start an engine, throttle down, change scenes, and then go back to the craft). Probably better to catch the revert request.

@NathanKell NathanKell merged commit f5529b0 into master Feb 4, 2024
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@NathanKell NathanKell deleted the MakeTheRandomMoreRandom branch February 4, 2024 00:30
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