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Munif Tanjim edited this page Dec 23, 2023 · 6 revisions
local function get_prompt_text(prompt, default_prompt)
  local prompt_text = prompt or default_prompt
  if prompt_text:sub(-1) == ":" then
    prompt_text = "[" .. prompt_text:sub(1, -2) .. "]"
  end
  return prompt_text
end

vim.ui.input

local Input = require("nui.input")
local event = require("nui.utils.autocmd").event

local function override_ui_input()
  local UIInput = Input:extend("UIInput")

  function UIInput:init(opts, on_done)
    local border_top_text = get_prompt_text(opts.prompt, "[Input]")
    local default_value = tostring(opts.default or "")

    UIInput.super.init(self, {
      relative = "cursor",
      position = {
        row = 1,
        col = 0,
      },
      size = {
        -- minimum width 20
        width = math.max(20, vim.api.nvim_strwidth(default_value)),
      },
      border = {
        style = "rounded",
        text = {
          top = border_top_text,
          top_align = "left",
        },
      },
      win_options = {
        winhighlight = "NormalFloat:Normal,FloatBorder:Normal",
      },
    }, {
      default_value = default_value,
      on_close = function()
        on_done(nil)
      end,
      on_submit = function(value)
        on_done(value)
      end,
    })

    -- cancel operation if cursor leaves input
    self:on(event.BufLeave, function()
      on_done(nil)
    end, { once = true })

    -- cancel operation if <Esc> is pressed
    self:map("n", "<Esc>", function()
      on_done(nil)
    end, { noremap = true, nowait = true })
  end

  local input_ui

  vim.ui.input = function(opts, on_confirm)
    assert(type(on_confirm) == "function", "missing on_confirm function")

    if input_ui then
      -- ensure single ui.input operation
      vim.api.nvim_err_writeln("busy: another input is pending!")
      return
    end

    input_ui = UIInput(opts, function(value)
      if input_ui then
        -- if it's still mounted, unmount it
        input_ui:unmount()
      end
      -- pass the input value
      on_confirm(value)
      -- indicate the operation is done
      input_ui = nil
    end)

    input_ui:mount()
  end
end

vim.ui.select

local Menu = require("nui.menu")
local event = require("nui.utils.autocmd").event

local function override_ui_select()
  local UISelect = Menu:extend("UISelect")

  function UISelect:init(items, opts, on_done)
    local border_top_text = get_prompt_text(opts.prompt, "[Select Item]")
    local kind = opts.kind or "unknown"
    local format_item = opts.format_item or function(item)
      return tostring(item.__raw_item or item)
    end

    local popup_options = {
      relative = "editor",
      position = "50%",
      border = {
        style = "rounded",
        text = {
          top = border_top_text,
          top_align = "left",
        },
      },
      win_options = {
        winhighlight = "NormalFloat:Normal,FloatBorder:Normal",
      },
      zindex = 999,
    }

    if kind == "codeaction" then
      -- change position for codeaction selection
      popup_options.relative = "cursor"
      popup_options.position = {
        row = 1,
        col = 0,
      }
    end

    local max_width = popup_options.relative == "editor" and vim.o.columns - 4 or vim.api.nvim_win_get_width(0) - 4
    local max_height = popup_options.relative == "editor" and math.floor(vim.o.lines * 80 / 100)
      or vim.api.nvim_win_get_height(0)

    local menu_items = {}
    for index, item in ipairs(items) do
      if type(item) ~= "table" then
        item = { __raw_item = item }
      end
      item.index = index
      local item_text = string.sub(format_item(item), 0, max_width)
      menu_items[index] = Menu.item(item_text, item)
    end

    local menu_options = {
      min_width = vim.api.nvim_strwidth(border_top_text),
      max_width = max_width,
      max_height = max_height,
      lines = menu_items,
      on_close = function()
        on_done(nil, nil)
      end,
      on_submit = function(item)
        on_done(item.__raw_item or item, item.index)
      end,
    }

    UISelect.super.init(self, popup_options, menu_options)

    -- cancel operation if cursor leaves select
    self:on(event.BufLeave, function()
      on_done(nil, nil)
    end, { once = true })
  end

  local select_ui = nil

  vim.ui.select = function(items, opts, on_choice)
    assert(type(on_choice) == "function", "missing on_choice function")

    if select_ui then
      -- ensure single ui.select operation
      vim.api.nvim_err_writeln("busy: another select is pending!")
      return
    end

    select_ui = UISelect(items, opts, function(item, index)
      if select_ui then
        -- if it's still mounted, unmount it
        select_ui:unmount()
      end
      -- pass the select value
      on_choice(item, index)
      -- indicate the operation is done
      select_ui = nil
    end)

    select_ui:mount()
  end
end
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