Skip to content

Commit

Permalink
v37a release
Browse files Browse the repository at this point in the history
- Some bugs have been fixed.
  • Loading branch information
Raskulk committed Oct 1, 2023
1 parent 6c179d1 commit ef7e763
Show file tree
Hide file tree
Showing 4 changed files with 48 additions and 40 deletions.
28 changes: 15 additions & 13 deletions Mobile/Optional (PS2)/mainV1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10373,7 +10373,7 @@ TIMERA = 0
wait 0
if
83D0: not wav 1 loaded
jf @ROBBING_130
jf @ROBBING_1562
jump @ROBBING_503

:ROBBING_529
Expand Down Expand Up @@ -11479,7 +11479,7 @@ if
not $451 == 9
jf @GREEN_CL_319
if or
0500: player $PLAYER_CHAR skin == "HOODYAGREEN_CL" on_bodypart 0
0500: player $PLAYER_CHAR skin == "HOODYAGREEN" on_bodypart 0
0500: player $PLAYER_CHAR skin == "SHIRTBGANG" on_bodypart 0
0500: player $PLAYER_CHAR skin == "COACH" on_bodypart 0
0500: player $PLAYER_CHAR skin == "BANDGANG" on_bodypart 16
Expand All @@ -11491,7 +11491,7 @@ if
jf @GREEN_CL_310
0746: set_acquaintance 0 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 0
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 0
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 0
2@ = 1
1@ = 0
jump @GREEN_CL_310
Expand All @@ -11500,11 +11500,11 @@ jump @GREEN_CL_310
if
1@ == 0
jf @GREEN_CL_310
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 2 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0
1@ = 1
2@ = 0
2@ = 0

:GREEN_CL_310
jump @GREEN_CL_33
Expand Down Expand Up @@ -26916,7 +26916,7 @@ return
:MOB_GF_3516
$1445 = 0

:MOB_GF_3523
:MOB_GF_3523
03CF: load_wav $1448($1445,20i) as 1
$1445 += 1
if
Expand Down Expand Up @@ -62966,8 +62966,8 @@ wait 0
53@ = 0
$7841 = 0
$7840 = 180000
TIMERA = -2205.44
TIMERB = 128.99
32@ = -2205.44
33@ = 128.99
42@ = 57.33
43@ = 90.0
44@ = -2227.0
Expand Down Expand Up @@ -63044,8 +63044,8 @@ jf @ZERO5_585
:ZERO5_585
select_interior 0
08AD: link_actor $PLAYER_ACTOR to_enex_marker_at -2240.854 129.3346 radius 1.5
03CB: set_rendering_origin_at TIMERA TIMERB 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at TIMERA TIMERB 42@ angle 40.09 RC_model #RCBARON
03CB: set_rendering_origin_at 32@ 33@ 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at 32@ 33@ 42@ angle 40.09 RC_model #RCBARON
0484: 34@ = player $PLAYER_CHAR RC_car
0175: set_car 34@ Z_angle_to 90.0
04D6: enable_RC_car_detonation 0
Expand Down Expand Up @@ -70275,6 +70275,7 @@ jf @SWEET1_2202
0647: AS_actor $130 clear_look_task
05BF: AS_actor $PLAYER_ACTOR look_at_actor $130 8000 ms
05BF: AS_actor $130 look_at_actor $PLAYER_ACTOR 8000 ms
0967: actor $130 move_mouth 5000 ms

:SWEET1_2202
$7916 = 1
Expand All @@ -70286,6 +70287,7 @@ jump @SWEET1_2089
if
8118: not actor $130 dead
jf @SWEET1_2240
0968: actor $130 stop_mouth
0639: AS_actor $PLAYER_ACTOR rotate_to_actor $130

:SWEET1_2240
Expand Down Expand Up @@ -404274,7 +404276,7 @@ select_interior 0
08F6: restore_player_group
0169: set_fade_color_RGB 0 0 0
wait 0
023C: load_special_actor 'CESAR2' as 1 // models 290-299
023C: load_special_actor 'CESAR' as 1 // models 290-299
023C: load_special_actor 'SUNNY' as 2 // models 290-299
023C: load_special_actor 'GAL' as 3 // models 290-299
023C: load_special_actor 'HAZER' as 4 // models 290-299
Expand Down Expand Up @@ -525526,7 +525528,7 @@ jump @HMLES_4224

:HMLES_156
03FE: set_actor 0@ money 0
07FE: set_actor 0@ fighting_style_to 16 moves 6
//07FE: set_actor 0@ fighting_style_to 16 moves 6
0209: 22@ = random_int_in_ranges 0 4
if
not $3173 == 0
Expand Down
20 changes: 11 additions & 9 deletions Mobile/Standart/mainV1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10377,7 +10377,7 @@ TIMERA = 0
wait 0
if
83D0: not wav 1 loaded
jf @ROBBING_130
jf @ROBBING_1562
jump @ROBBING_503

:ROBBING_529
Expand Down Expand Up @@ -11483,7 +11483,7 @@ if
not $451 == 9
jf @GREEN_CL_319
if or
0500: player $PLAYER_CHAR skin == "HOODYAGREEN_CL" on_bodypart 0
0500: player $PLAYER_CHAR skin == "HOODYAGREEN" on_bodypart 0
0500: player $PLAYER_CHAR skin == "SHIRTBGANG" on_bodypart 0
0500: player $PLAYER_CHAR skin == "COACH" on_bodypart 0
0500: player $PLAYER_CHAR skin == "BANDGANG" on_bodypart 16
Expand All @@ -11504,7 +11504,7 @@ jump @GREEN_CL_310
if
1@ == 0
jf @GREEN_CL_310
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 2 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0
1@ = 1
Expand Down Expand Up @@ -62969,8 +62969,8 @@ wait 0
53@ = 0
$7841 = 0
$7840 = 180000
TIMERA = -2205.44
TIMERB = 128.99
32@ = -2205.44
33@ = 128.99
42@ = 57.33
43@ = 90.0
44@ = -2227.0
Expand Down Expand Up @@ -63047,8 +63047,8 @@ jf @ZERO5_585
:ZERO5_585
select_interior 0
08AD: link_actor $PLAYER_ACTOR to_enex_marker_at -2240.854 129.3346 radius 1.5
03CB: set_rendering_origin_at TIMERA TIMERB 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at TIMERA TIMERB 42@ angle 40.09 RC_model #RCBARON
03CB: set_rendering_origin_at 32@ 33@ 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at 32@ 33@ 42@ angle 40.09 RC_model #RCBARON
0484: 34@ = player $PLAYER_CHAR RC_car
0175: set_car 34@ Z_angle_to 90.0
04D6: enable_RC_car_detonation 0
Expand Down Expand Up @@ -70279,6 +70279,7 @@ jf @SWEET1_2202
0647: AS_actor $130 clear_look_task
05BF: AS_actor $PLAYER_ACTOR look_at_actor $130 8000 ms
05BF: AS_actor $130 look_at_actor $PLAYER_ACTOR 8000 ms
0967: actor $130 move_mouth 5000 ms

:SWEET1_2202
$7916 = 1
Expand All @@ -70290,6 +70291,7 @@ jump @SWEET1_2089
if
8118: not actor $130 dead
jf @SWEET1_2240
0968: actor $130 stop_mouth
0639: AS_actor $PLAYER_ACTOR rotate_to_actor $130

:SWEET1_2240
Expand Down Expand Up @@ -404388,7 +404390,7 @@ select_interior 0
08F6: restore_player_group
0169: set_fade_color_RGB 0 0 0
wait 0
023C: load_special_actor 'CESAR2' as 1 // models 290-299
023C: load_special_actor 'CESAR' as 1 // models 290-299
023C: load_special_actor 'SUNNY' as 2 // models 290-299
023C: load_special_actor 'GAL' as 3 // models 290-299
023C: load_special_actor 'HAZER' as 4 // models 290-299
Expand Down Expand Up @@ -525655,7 +525657,7 @@ jump @HMLES_4224

:HMLES_156
03FE: set_actor 0@ money 0
07FE: set_actor 0@ fighting_style_to 16 moves 6
//07FE: set_actor 0@ fighting_style_to 16 moves 6
0209: 22@ = random_int_in_ranges 0 4
if
not $3173 == 0
Expand Down
20 changes: 11 additions & 9 deletions PS Vita/Optional (PS2)/mainV1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10373,7 +10373,7 @@ TIMERA = 0
wait 0
if
83D0: not wav 1 loaded
jf @ROBBING_130
jf @ROBBING_1562
jump @ROBBING_503

:ROBBING_529
Expand Down Expand Up @@ -11479,7 +11479,7 @@ if
not $451 == 9
jf @GREEN_CL_319
if or
0500: player $PLAYER_CHAR skin == "HOODYAGREEN_CL" on_bodypart 0
0500: player $PLAYER_CHAR skin == "HOODYAGREEN" on_bodypart 0
0500: player $PLAYER_CHAR skin == "SHIRTBGANG" on_bodypart 0
0500: player $PLAYER_CHAR skin == "COACH" on_bodypart 0
0500: player $PLAYER_CHAR skin == "BANDGANG" on_bodypart 16
Expand All @@ -11500,7 +11500,7 @@ jump @GREEN_CL_310
if
1@ == 0
jf @GREEN_CL_310
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 2 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0
1@ = 1
Expand Down Expand Up @@ -62963,8 +62963,8 @@ wait 0
53@ = 0
$7841 = 0
$7840 = 180000
TIMERA = -2205.44
TIMERB = 128.99
32@ = -2205.44
33@ = 128.99
42@ = 57.33
43@ = 90.0
44@ = -2227.0
Expand Down Expand Up @@ -63041,8 +63041,8 @@ jf @ZERO5_585
:ZERO5_585
select_interior 0
08AD: link_actor $PLAYER_ACTOR to_enex_marker_at -2240.854 129.3346 radius 1.5
03CB: set_rendering_origin_at TIMERA TIMERB 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at TIMERA TIMERB 42@ angle 40.09 RC_model #RCBARON
03CB: set_rendering_origin_at 32@ 33@ 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at 32@ 33@ 42@ angle 40.09 RC_model #RCBARON
0484: 34@ = player $PLAYER_CHAR RC_car
0175: set_car 34@ Z_angle_to 90.0
04D6: enable_RC_car_detonation 0
Expand Down Expand Up @@ -70271,6 +70271,7 @@ jf @SWEET1_2202
0647: AS_actor $130 clear_look_task
05BF: AS_actor $PLAYER_ACTOR look_at_actor $130 8000 ms
05BF: AS_actor $130 look_at_actor $PLAYER_ACTOR 8000 ms
0967: actor $130 move_mouth 5000 ms

:SWEET1_2202
$7916 = 1
Expand All @@ -70282,6 +70283,7 @@ jump @SWEET1_2089
if
8118: not actor $130 dead
jf @SWEET1_2240
0968: actor $130 stop_mouth
0639: AS_actor $PLAYER_ACTOR rotate_to_actor $130

:SWEET1_2240
Expand Down Expand Up @@ -404273,7 +404275,7 @@ select_interior 0
08F6: restore_player_group
0169: set_fade_color_RGB 0 0 0
wait 0
023C: load_special_actor 'CESAR2' as 1 // models 290-299
023C: load_special_actor 'CESAR' as 1 // models 290-299
023C: load_special_actor 'SUNNY' as 2 // models 290-299
023C: load_special_actor 'GAL' as 3 // models 290-299
023C: load_special_actor 'HAZER' as 4 // models 290-299
Expand Down Expand Up @@ -525523,7 +525525,7 @@ jump @HMLES_4224

:HMLES_156
03FE: set_actor 0@ money 0
07FE: set_actor 0@ fighting_style_to 16 moves 6
//07FE: set_actor 0@ fighting_style_to 16 moves 6
0209: 22@ = random_int_in_ranges 0 4
if
not $3173 == 0
Expand Down
20 changes: 11 additions & 9 deletions PS Vita/Standart/mainV1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10377,7 +10377,7 @@ TIMERA = 0
wait 0
if
83D0: not wav 1 loaded
jf @ROBBING_130
jf @ROBBING_1562
jump @ROBBING_503

:ROBBING_529
Expand Down Expand Up @@ -11483,7 +11483,7 @@ if
not $451 == 9
jf @GREEN_CL_319
if or
0500: player $PLAYER_CHAR skin == "HOODYAGREEN_CL" on_bodypart 0
0500: player $PLAYER_CHAR skin == "HOODYAGREEN" on_bodypart 0
0500: player $PLAYER_CHAR skin == "SHIRTBGANG" on_bodypart 0
0500: player $PLAYER_CHAR skin == "COACH" on_bodypart 0
0500: player $PLAYER_CHAR skin == "BANDGANG" on_bodypart 16
Expand All @@ -11504,7 +11504,7 @@ jump @GREEN_CL_310
if
1@ == 0
jf @GREEN_CL_310
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 2 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 0
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0
1@ = 1
Expand Down Expand Up @@ -62969,8 +62969,8 @@ wait 0
53@ = 0
$7841 = 0
$7840 = 180000
TIMERA = -2205.44
TIMERB = 128.99
32@ = -2205.44
33@ = 128.99
42@ = 57.33
43@ = 90.0
44@ = -2227.0
Expand Down Expand Up @@ -63047,8 +63047,8 @@ jf @ZERO5_585
:ZERO5_585
select_interior 0
08AD: link_actor $PLAYER_ACTOR to_enex_marker_at -2240.854 129.3346 radius 1.5
03CB: set_rendering_origin_at TIMERA TIMERB 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at TIMERA TIMERB 42@ angle 40.09 RC_model #RCBARON
03CB: set_rendering_origin_at 32@ 33@ 42@
046E: put_player $PLAYER_CHAR in_RC_mode_at 32@ 33@ 42@ angle 40.09 RC_model #RCBARON
0484: 34@ = player $PLAYER_CHAR RC_car
0175: set_car 34@ Z_angle_to 90.0
04D6: enable_RC_car_detonation 0
Expand Down Expand Up @@ -70279,6 +70279,7 @@ jf @SWEET1_2202
0647: AS_actor $130 clear_look_task
05BF: AS_actor $PLAYER_ACTOR look_at_actor $130 8000 ms
05BF: AS_actor $130 look_at_actor $PLAYER_ACTOR 8000 ms
0967: actor $130 move_mouth 5000 ms

:SWEET1_2202
$7916 = 1
Expand All @@ -70290,6 +70291,7 @@ jump @SWEET1_2089
if
8118: not actor $130 dead
jf @SWEET1_2240
0968: actor $130 stop_mouth
0639: AS_actor $PLAYER_ACTOR rotate_to_actor $130

:SWEET1_2240
Expand Down Expand Up @@ -404393,7 +404395,7 @@ select_interior 0
08F6: restore_player_group
0169: set_fade_color_RGB 0 0 0
wait 0
023C: load_special_actor 'CESAR2' as 1 // models 290-299
023C: load_special_actor 'CESAR' as 1 // models 290-299
023C: load_special_actor 'SUNNY' as 2 // models 290-299
023C: load_special_actor 'GAL' as 3 // models 290-299
023C: load_special_actor 'HAZER' as 4 // models 290-299
Expand Down Expand Up @@ -525661,7 +525663,7 @@ jump @HMLES_4224

:HMLES_156
03FE: set_actor 0@ money 0
07FE: set_actor 0@ fighting_style_to 16 moves 6
//07FE: set_actor 0@ fighting_style_to 16 moves 6
0209: 22@ = random_int_in_ranges 0 4
if
not $3173 == 0
Expand Down

0 comments on commit ef7e763

Please sign in to comment.