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Hi there 👋

I'm a professional game- and software engineer and former game engineering college professor, but I also love tinkering around with tech that I've built or bought.

Currently working with some great people on Pixome.

And I'm making my own web-based massive multiplayer modular pixel art game engine named Subako - it's already pretty much fully functional, now I just have to draw an entire game around it..

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  1. pixoo pixoo Public

    A library to help you make the most out of your Pixoo 64 (and hopefully soon other Wi-Fi enabled Pixoos)

    Python 203 25

  2. marquee marquee Public

    A diegetic isometric pixel art watch face OS for Watchy devices

    C 2

  3. lecture-week-7-unity-polishing lecture-week-7-unity-polishing Public

    Examples of different types of neat effects, sounds, and interactions using Unity 2019.1.x

    ShaderLab 4

  4. A simple Priority Queue (Binary Heap... A simple Priority Queue (Binary Heap) wrapper for UE4's TArray (for example for A*/A star and Greedy graph traversal)
    1
    template <typename InElementType>
    2
    struct TPriorityQueueNode {
    3
        InElementType Element;
    4
        float Priority;
    5