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Releases: Starwaster/Ioncross-Crew-Support

Ioncross Crew Support 1.26.0

15 Jun 11:17
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  • Updated for KSP 1.2.2
  • Reworking of configs; support added properly to everything that can hold crew
  • Real Fuels / Community Resource Pack: Fuel Cells converted to Ioncross generators using liquid hydrogen/liquid oxygen
  • Fuel Cell parts also automatically convert liquid oxygen to breathable oxygen. (mimics Apollo LOX tank behavior)

Ioncross Life Support 1.23.0

04 Jul 18:34
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  • Updated O2 density & cost. (recent changes to how KSP calculated part cost was hideously inflating Ioncross resource part costs)
  • Added RESOURCE_DEFINITION for Light (for the greenhouse part)
  • Cost rebalancing on all parts
  • Updated description with more accurate duration in Kerbal days. (assuming Kerbin time where 1 Kerbin day = 0.25 Earth days)
  • Replaced panel transform. (this part had stopped working properly due to KSP updates)
  • Rescaled to account for added MODEL nodes
  • Added drag cubes to part
  • Changed generators to Ioncross generators
  • Updated default config file
  • Disabled experimental thermals

Ioncross Life Support 1.22.0

25 Jun 10:33
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  • Converters and Collectors working properly again (affects recyclers and intakes)
  • EVA life support improvements. All LS functions using FixedUpdate() instead of Update() now.
  • Kerbals on EVA and sitting in command seats or otherwise connected to vehicles will try to use external supplies first. (i.e., Kerbal sitting in rover will use the rover's bottles instead of his suit bottles)
  • EVA LS may have been disabled some time in the recent past. It is definitely active again so be careful!
  • Recyclers functionality has changed. O2 to CO2 ratio is much higher. CO2 is only a fraction, basically being a sort of sump tank.
  • Last plugin update for 1.0.5 barring catastrophic bug discovery. (config updates will be backwards compatible)

Ioncross Life Support

16 Jun 16:38
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  • Updated for KSP 1.0.5
  • Known issue: Menu unavailable at this time. If per savegame enabling/disabling is desired then save games must be manually edited and isLifeSupportEnabled set to true or false as desired for enabling or disabling.