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  1. helsinki-sda-group/subsystem-discovery helsinki-sda-group/subsystem-discovery Public

    Code for the ECAI2024 paper Subsystem Discovery in High-Dimensional Time-Series Using Masked Autoencoders

    Python

  2. UE4-Procedural-Audio UE4-Procedural-Audio Public

    Creates meshes procedurally in real-time from any audio playing on Windows using Unreal Engine 4. See example videos.

    C++ 36 9

  3. procgen procgen Public

    Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handling and growable octrees.

    C++ 12 2

  4. windows-default-playback-device-to-pcm-file windows-default-playback-device-to-pcm-file Public

    Programmatically capture all audio playing on Windows from default playback device

    C++ 12 4

  5. MarchingCubesGPU MarchingCubesGPU Public

    (A pretty old) Marching Cubes algorithm implementation on the GPU with DirectX 10 / C++. Heavy lifting done on the geometry shader. The first completely open-source with this combination as far as …

    C++ 14 7

  6. intellij-shapeshifter-serum-wavetables intellij-shapeshifter-serum-wavetables Public

    Helper scripts to create custom firmware binaries, and to convert serum wavetables to format compatible with Intellij Shapeshifter

    Python 2