This is an EARLY RELEASE of ThunderHenry, a ThunderKit based template for survivors. This template DOES NOT have WWise setup, meaning custom sounds are NOT POSSIBLE with this version of the template. A future release will have WWise support.
See the ThunderHenry Wiki for a WORK IN PROGRESS tutorial on how to use this template, and how to create ThunderKit survivors in general.
The Beta branch for this project is just for me to upload WIP updates and project changes, and isn't recommended to use as a template for your own characters. Use the Main Branch as a template instead. When updates are ready to be used in templates, it will be pushed to the main branch.
Major Update 1
- The project now uses
ThunderKit v4.1.1
andR2API v3.0.59
. - The project now uses
StubbedShaderConverter v1.0.0
as a package instead of a local install. - Added
Shaders.cs
, for using ShaderConverter and also creating a list of all materials in the proejct. - Updated StubbedShaders, including
hgCloudRemap
. In order for cloud remap materials to work correctly,SourceBlend
andDestinationBlend
(set within the material) must be non-zero. - Updated
Buffs.cs
, adding methods for Buffs and Debuffs. - Updated
Config.cs
, adding a newForceUnlock
config option. - Updated
Helpers.cs
, addingStartDebug()
for debugging prints. - Updated
Prefabs.cs
, adding abodyIndexes
list. - Updated
Unlockables.cs
, now uses R2API's UnlockableAPI. - Fixed an issue with
Assembly-CSharp.Public.dll
.