Dynamic LOD Terrain
Author: Artyom Bishev
This is a first attempt of making an LOD Terrain.
Available features in this release:
Dynamic LOD terrain, loaded entirely in RAM and GPU memory. Extremely large terrain chunks still can't be processed,
but the current version can already be used in real-time applications such as games.
Just ready for release:
Heightmap as texture stored in GPU and normalmap.
Smooth transition between the nodes
In the nearest future:
Dynamic processing of other landscape data, such as textures of rock and snow.
Making extremely large terrain with dynamically uploading data from the hard disk.
Parallelism
Libraries used:
GLFW (http://www.glfw.org/)
glm (http://glm.g-truc.net)
Project is now supported as Visual Studio solution