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A simple racket game build off student language and 2htdp for GAME1850

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Bump

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A crowd navigation game for GAME1850 - Experimental Game Design at NEU.

Playing

Controls: WASD or arrow keys to move. Spacebar to forfeit.

Objective: Navigate to each goal. Run into as few other people as possible.

TODO

General TODO

  • aesthetics (currently bad, bordering on terrible)
  • refactor (hackathon-style authorship that would make my fundies professors weep)
  • tests (for the love of god)

Features and Fixes

  • improve enemy spawning and goal spawning
    • prevent enemies from spawning out of bounds, on goal, on player
    • prevent enemies from moving on goal (or flag that they're on goal)
  • tdb after playtests

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A simple racket game build off student language and 2htdp for GAME1850

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